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Messages - Drosk

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Drosk's transaction for today:

Beginning Balance: +40

Left:

3 Ettercap gland at 50 = 150
6 Spider Silk at 57 = 342
5 Walnut at 70 = 350
7 Purple Mushroom at 29 = 203
7 Corn at 50 = 350
5 Sage at 57 = 285
1 Birch Bark at 40 = 40
6 Dire Spider Venom Glands at 50 = 300
6 Copper Ingot at 20 = 120
9 Aloe at 29 = 261
32 Cotton at 10 = 320
5 Wheat Flour at 100 = 500
2 Bronze Ingot at 40 = 80
3 Lion Skins at 75 = 225
20 Oak Branches at 50 = 1000

Total Credit Gained: 4526

Taken:

Iron Half Plate 2000 (credit used)
Iron Tower Shield 1750 (credit used)
Lesser Gauntlets of Ogre Power 1500 (outright purchase)

Total Taken: 5250


Credit Applied to Taken 3750

True left: 1875

New Credit Balance: +816

2
Previous Credit Balance: 0

Left:

8 Corn  +400
3 Chestnut +210
6 Rye +420
3 Walnuts +210

Took:

Iron Battleaxe -1200

New Credit Balance: +40

True Paid: 120

3
General Discussion / Re: Community Building
« on: August 11, 2012, 10:39:05 am »
Well, this puts the point on things.

Rowana and Dorgnath I think you both have exposed the complete problem here.

You are determined that you are the experts and anything that doesn't fit your world view is condescending, personal, and inflammatory.

None of my posts were condescending. My posts were based on my experience, knowledge and the information I have gathered here. I am trying to share that in a way that will help the community.

As for the posts being personal, if you are in a position of leadership, everything is personal to you. None of my posts were personal attacks though. Posts about how leadership is done and statements the leadership makes are not personal attacks. If you are going to be a leader, your positions and statements are going to be challenged by the community. You have to learn to keep that in the right context. If you can't, you might want to consider stepping back from leadership.

It is apparent that the real issue here is that the leadership isn't interested in what the community has to say unless it agrees with their worldview and the direction that has already been chosen by leadership.

As for me being self-promoting, I am not promoting anything. I am stating the facts. I have a great deal of experience in this area. I am an expert. I am most probably smarter than every one of you. I solve these kinds of problems every day for large sums of money. I spend a lot of time studying and researching user experience and interaction with enterprise software systems. I know what engages users and what turns them away. These aren't statements of arrogance. They are facts.

I offered my insight without expectation of anything other than having it heard and tried to put it in the context of my experience so that you would know that I have a valid frame of reference on these things.

The leadership being defensive and "firing back" is not how leadership should work. Over the history of what I can see here on these forums, that is the basic problem. The leadership tends to be defensive, dictatorial and likes to fire back. That isn't how communities and leadership work.

You are correct, you put your time and effort into this as a volunteer. Which you are welcome to quit doing at any time, but like any volunteer effort, when you invite other people to be involved and give input, you have to put yourself in a position of service and leadership, not a position of constantly complaining about how much time and money you have put in.

So let me put a fine point on this to clear this up perfectly...

Your new player experience SUCKS. It is no wonder you have trouble attracting and keeping players. Not only is the experience difficult, frustrating,  and just generally poor, but then you start piling on the inconsistencies and glitches within the world. One the pile gets so big, it is just not worth it when there are far better gaming experiences and communities out there. This world needs a lot of polish and clean up to make the experience more enjoyable for everyone.

And then when people start trying to talk about how to make things better and you say that there will be no intensive efforts, and that this or that is off the table, or fire back at every bit of advice that is given, you are just demonstrating that there is some other agenda at play here rather than just improving the game and the community.

People that have a financial interest in the MMO should not be speaking for or leading the NWN community anymore. It is a clear conflict of interest. That is why I suggested that there should be a separate team not involved with the MMO taking care of this community.

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General Discussion / Re: Community Building
« on: August 10, 2012, 11:45:04 pm »
Well Dorg, let me clarify a few things.

I have been building software and games for over 30 years. I have been building online communities around games and other subjects for just as long.

Building software is not easy and not everyone can do it.

Building communities is not easy and not everyone can do it.

Both of the which take intensive effort.

I can promise you that every time the lead staff makes a post with "MMO" in it, the community just cringes. As Pibemanden said, until you have something real to demonstrate to the community, just stop talking about it.

Incremental improvement is great and certainly the way to go. I think the lead staff under estimates the value of frequent releases.

v3 was 4 years ago. v3r14 was 3.5 months ago. v3r13 was 13 months ago.

Your release cycle for minor fixes and improvements is simply too long. It may be a function of the tool set, the difficulty of pulling the release together, not enough people on the dev team, or a combination.

Finding a fix for that and making sure you have a team supporting the existing community that is separate from the team working on the MMO is probably the best move you can make.

I have to split my resources all the time in real life. I have to put teams on maintenance of current software while new software that is going to replace it is being developed by another team. It is difficult and decisions have to be made. Major improvements rarely come to projects that are in the maintenance phase, but small fixes and improvements come very frequently.

Maybe the solution is getting a team together that wants to maintain and improve the current version of Layonara and spend their time only on that.

I don't know if that is a feasible solution, but it may be what is needed to help keep the community involved and alive while the lead staff focuses on the future.

5
General Discussion / Re: Community Building
« on: August 10, 2012, 08:56:04 pm »
Being a new player reading this thread, I see lots of great feedback.

However, the below quote from the very start of the thread tells me that this is all moot because the lead staff is not considering any work here a priority.

Quote from: Rowana


2) Anything that requires an intensive amount of work for the lead staff will be considered but won't be attempted in the near future. If a window of opportunity presents itself we'll see what we can do.

~row


If the lead staff isn't going to make improving the existing game world a priority, then asking the community for advise on how to increase player numbers is pointless. Stagnant games don't retain players.

And as much as I have read about the MMO, you have two problems. First, it doesn't exist. It has been 4 years since you have posted a screenshot. So saying to people "Real soon now..." just makes you the next Duke Nukem Forever, and we all know how that turned out. Second, you are building the MMO as profit-making private venture. Layo was built by the community and volunteers. That imparts a certain sense of ownership to the community. If think this community is demanding and it hard to keep players, just wait until you have paying customers to answer to or lose.

I think it is clear the lead staff has made their decision to put their efforts into the MMO, and so the best the players can hope for here is for the game not to die. Anything more than that is clearly off the table from the attitude and comments of the lead staff.

And with that said, I recommend the rest you do what I am planning to do. Play the game as it exists, hang out with the people I like, and enjoy it while I can.

6
Introduce Yourself / Re: Hello
« on: August 08, 2012, 07:54:12 pm »
Thank you all for the replies!

So far the game is enjoyable, and I love a lot of the concepts I see.

You might not be as happy with me in the long run because I tend to voice what I think and have no fear of giving feedback. ;)

I hope that I am able to contribute some positive things back to the community in the long run.

To give you some idea of my history with RPGs, both paper and computer, I started playing D&D at 10 and AD&D shortly thereafter. I starting DMing from day one, and love every minute of it. I have played every D&D/AD&D based computer game that I am aware of clear back to the old Pool of Radiance days.

Not at all an inclusive list of the pencil and paper RPGs I have played:

D&D, AD&D, Battletech, Cyberpunk, 007, Dr. Who, Nam, GURPS, and Planetfall.

My online RPG days go back to MUDs. I played, GM'd, and designed in several MUDs. I have played MMOs since the early days of Star Wars Galaxies. A not all inclusive list of MMOs would be: Star Wars Galaxies, World of Warcraft, Pirates of the Burning Sea, Guild Wars, EverQuest II, Dungeons and Dragons Online, Lord of the Rings Online, Star Trek Online, and Rift.

Anyhow, enough prattling on. Now you know more about me.

7
Introduce Yourself / Hello
« on: August 07, 2012, 07:50:54 pm »
Well, I thought I would drop in and introduce myself since I started playing yesterday.

My name is Nick. I am 42. I have played and GM'd RPG's since I was 10. I have played MMO's for over 10 years. The list of everything I have played is extensive.

I like the idea of a more RP world, and G-452 has been bugging me for a while (read years) to try out Layonara. I honestly don't have a good reason for avoiding it other than just other things were going on. I have known G-452 for longer than would like to remember, and now that he is my upstairs neighbor, I figured I would get him to stop whining.

Anyhow, hopefully I can have some fun here and contribute to the world.

If you want to know more about me, just ask.

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