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Messages - orth

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2141
Fixed Bugs / Wierd spell causes instant death
« on: April 09, 2017, 06:04:12 pm »
Description: If an enemy wierd spell is cast on a player's character and that character has the protection from evil (spell) up, but does not have true sight (spell) up at the same time, then the result for said character is instant death with no saves (ie, will/fort).Location: anywhereVerified: This is a known bugReproducable: YesJust posting this to see if maybe Orth can do one of his fixes on it; also posting for those that would like to be warned/reminded about this bug.There are various threads regarding this...here's one: http://layonara.com/threads/1237492-unther-hardhammer-gp-1-experience-reimbursement-closedThanks,Davidhoff 

2142

Bug Report

Description: my character, Portlie Dumas, player name Xaltotun, was in Fort Vehl crafting house and was trying to change the appearance of some copper plate mail to look like the mithril plate armour he normally wears. I was trying to get the armour to be visible while riding a horse and didn't want to mess up the existing mithril plate, so was modifying the copper plate.

I copied the style and colours without any problem so while he was wearing the copper, I tried to change the Robe appearance to get to the style I was looking for. While pressing 1 on the keyboard to get to the next style, I got a few styles past the monk's robe style when the game crashed. I tried to get back in with Portlie without success. I can get all of my other characters in aok, so whatever has happened is isolated to Portlie. He has plenty of space in his inventory so I don't know what happened.

I don't know if it's relevant but the other thing I noticed is that when I copied the appearance of the mithril to the copper armour, the copper armour drops to the ground and you have to pick it up again. I don't remember this happening before, so this may be something else to look into.

Help in getting Portlie back into the game would be much appreciated.

Location: Fort Vehl crating house

Verified: My other characters can get into the server aok, so this is isolated to the Portlie character.

Reproducable: My other characters can get into the server but Portlie can't even after half a dozen attempts to get him back in, the game keeps crashing on me.


2143
Layonara Server / System Failure, Character Corruption
« on: December 06, 2015, 12:34:37 pm »
Hello all,I wish I was posting better news but there has been an issue as you know recently with the system acting quirky and some characters going missing and I've finally figured out why and the consequences.The servers file system was filling up dramatically with some rogue logs that would get exponentially bigger and then it would get filled to capacity. This caused the server to not save characters properly as there was no more room on the drive. I've corrected this issue but the issue is going to be a headache for some.The following characters are corrupted and there are no reasonable backups for them, the backup system overwrote both their daily backup and weekly backups with the corrupt file and I have no other known backups. It's a shame the weekly backup ran just a few hours before I realized there was a serious filesystem problem.
  • Charm2009/Raven
  • Anthony Moore/Sam Night
  • xsweetpeax/Esme Minniwyn
  • Lord Cove/Maran
  • Lord Cove/Kagen
  • MateoEll/Garadel Kamek (weekly backup never even got this one)
The following characters are corrupted but I do have a weekly backup:
  • Charm2009/Kenzie
  • Marlon55/Leon
We have been discussing the best way to restore the characters, we know how much XP they last had due to the db. We know some of the partial equipment by being able to somewhat disassemble the corrupted files but we have been trying to figure out the simplest means to restore your character exactly to how they have been. I have also been trying to find another backup from a month ago on my personal computer but it looks like I deleted it.Some of the options we're considering is:a) Just restore the character exactly to how they were by giving you the XP and the items and working on the honour system for items/gold on person.b) Give you the opportunity to create a new character (must be approved) with same XP as lost character but no equipment.c) Restore your character with the proper XP but give no equipment but a certain number of Fortune for you to decide whether to try to buy new stuff or use it for XP at your own discretion as you see fit.We are open to any suggestions you wish to make. We feel extremely bad about this and want you to have faith in the systems and we'll be happy to correct them as soon as we can. We will probably handle each of these on a case by case basis, but please feel free to discuss any other ideas you may have.The two characters whom I have weekly backups will be a lot easier to restore, especially if they haven't done a whole lot since last weekend.-orthP.S. All other things like housing/bank/storage/fortune are still on the DB and have not been lost in any capacity. It's just the physical bic file that's gone all messy. 

2144
Fixed Bugs / Giant Fort Area
« on: April 09, 2017, 09:39:05 pm »
The Giant Fort Area  on Mistone   has several 'bugged tiles'  : hostile creatures cannot be targeted and they in turn do not attack. (at least until they randomly move to a 'good' tile.There are two locations  this occurs. first one encountered  is  to the right of the entrance to the 'inner' fort' .  This affects 2-3  'normal' giants.Far more serious is inside the Fort.The two 'specialmegagiants'  are affected as well as the rockthrower to the left.  Which giants here are affected seems  more random,  sometimes one, two, three ,none. I'm sure it is affected by when they spawn and the amount of time that transpires until you enter the inner part .It is far too dangerous to travel there (in my opinion) as you cannot be cetain of the behavior you might encounter  and therefor strategize appropriately. On a recent trip there one of the megagiants was my prime target to kill except he was unable to be targeted.I was then engaged by  another giant in melee.  The one that could not be targeted apparently moved to normal tile and instantly hit me with some very nasty stuff. Thank You  

2145
Fixed Bugs / Silver Buckle Missing Portal?
« on: March 24, 2017, 05:14:44 pm »

Description: Not 100% sure this is a bug and not just a loading glitch, but the Silver Buckle seems to have lost it's Portal and the placeables that were around it.  I entered and exited the area 3 times to try and let it reset to no avail.

Location: The Silver Buckle

Verified:

Reproducable:


2146
Fixed Bugs / Invisiblility Spell not Working
« on: March 17, 2017, 07:23:35 pm »
Description: When I cast casts either invisibilty or or improved invisibility, it acts like it works, I get the icon and everything, but everything still sees her.Location: Not location specific.Verified: Several times with several different creatures. Everything sees her. Not verified by a GM. I asked another wizard on the server and they had no issues. Seems to be character specific.Reproducable: Yes. Have logged several times trying to clear it.

2147
Fixed Bugs / Whirlwind feat
« on: March 24, 2017, 05:25:45 pm »
When using whirlwind attack,  my character  'locks  up'  and cannot perform any further actions. (attacks etc.)Apparently this is a known NWN bug as referenced here :http://nwn.wikia.com/wiki/Whirlwind_attackexcerpt below :
  • If whirlwind attack is used against exactly three targets, the attacker will lock up, becoming unable to attack or perform actions. This bug only occurs when the game (server in multiplayer) is running under Linux or the Mac operating system. (It had been a bug under Windows as well, but was fixed for that operating system[/li][/list]

2148
Fixed Bugs / Whirlwind attack bug?
« on: March 24, 2017, 05:09:30 pm »
Is there a trick to do whirlwind attack without it bugging out. After using it character will not attack or do anything else. its as if it has not finished that command.The only way to attack anything again is relog.

2149
Fixed Bugs / death armor
« on: April 09, 2017, 08:02:31 pm »
spell description says 1 hour is that game hour? becuase its not a RL hour, lasts only a few minutes.

2150
Ancients Legacy / Missives Sent
« on: July 10, 2015, 11:24:30 pm »
As a small group arrives at Bloody Gate, Plenarius takes no time to breath and immediately blows some shrill whistles for messenger falcons. A few arrive and he sends out some hastily scribed notes to friends and acquaintances.He then heads to the Bloody Gate temple and describes the situation to the leaders, not even awaiting any confirmation of aid or course of action by the dwarves his necessity to move being of the highest importance.He takes flight and heads westward and arrives at the Wolfswood and immediately heads to the headquarters of the Wolfswood Rangers. Again he describes what amounts to a very important crusade into Milara's domain and awaits how they wish to offer aid if at all.He returns to Bloody Gate and collapses for a rest. As he drifts off he wonders if it will be the last safe rest he will have for a long time.

2151
Layonara Server / Version 3.58 is online!
« on: May 31, 2015, 01:05:41 pm »

Version 3.58 is online!

Just a couple of bug fixes and an area update.

Fixes:

  • Fixed an issue with the quickbar deletion and replacing not working

  • Fixed an issue with the spellbook saving system not saving clerical domain spells properly

  • Fixed an issue with some spider cocoons not respawning

Additions:

    [li]

    Area update[/li][/list]

-orth


2152
Description: If you save a quickbar with a name already in use, you will be reminded of this and told "You have already saved a quickbar named x. If you wish to overwrite it, use the replace command: =c qb replace x if you want to overwrite it." When using this command, it will say, "You replace your x quickbar," but on restoring, the quickbar will be as it was before using replace. Saving a different name works like normal, naturally. Deleting does not. Additionally, you get the "you have already saved..." message when using the replace command, even though you are already using it, in addition to the "you replace..."=c qb delete x neither prevents restoration of the bar nor removes it from the list, but gives the feedback about it being deleted.Tested with Acacea & Tori. (Finally got around to working on her quickbars. Love, love, love.)Location: 151 PH Fields (And everywhere else :P)Verified:Reproducible: Yes

(Sorry if already known or I missed something!)


2153
Fixed Bugs / Silk not respawing
« on: May 30, 2015, 01:16:46 pm »
The (regular) silk in the top level of the silkwood spider cave does not respawn.It is there after a reset and that's it. 

2154
Fixed Bugs / Bird Messages not going thru
« on: April 25, 2015, 11:56:32 am »
Message sent from Sophia to Olmae - did not go thru.    Sent April 20 - Olmae in game April 21 and outside - did not receive a message.

2155
Fixed Bugs / Cannot attach a .odt file to a PM
« on: April 10, 2017, 11:51:23 am »
Title is self explanatory.  File only 34KB.   Error message too long to copy or screen shot.    File is Open Office document. Edit - did not work with txt eitherEdit 2  I seems the txt file did send even if the page said there was an error and it didn't load.

2156
Fixed Bugs / Town Crier spewing numbers
« on: April 19, 2015, 12:21:53 pm »
Issue:  The Town Crier is calling out numbers as news instead of actual news.Seems to have happened a few times, but not with some of the older news.  "The latest report from near and far...  10163632"Also, when I put up a new Town Crier message yesterday it gave me an error message but posted it anyways.  Thought possibly it could be connected maybe? 

2157
Fixed Bugs / Ox Pack Missing (Probably Pre-Update Incident)
« on: April 16, 2015, 03:23:03 pm »
Description: Having an ox pack issue. I believe the incident occurred before the latest update so it wasn't fixed by the update. Lucky II's pack is currently MIA.Location: Luck II is currently in Center, but do not remember when the pack was left off or when.Verified:Reproducable: Yes

2158
Layonara Server / Version 3.56 is online!
« on: April 11, 2015, 03:36:06 pm »

Version 3.56 is online!

Another small update which includes the new Map enhancements.

Fixes:

  • Fixed a bug with the quickbar saving system saving dual wield slots

  • Fixed a bug with the Dynamic Name system not refreshing the player list properly

  • Don't allow GMs to use the dynamic name system, this caused bugs

  • Fixed a bug with the quest system populating too many quests 

  • Fixed a bug with the quest system not creating new quests due to a certain condition

  • Fixed a bug where logging off with your ox pack off would make it unattainable

Additions:

    [li]

    New Map Enhancements System, type =c map and read this.[/li][li]

    Add =c refresharea command to portal you to a void area and back to faciliate reloading areas[/li][/list]

Other updates:

  • Few performance improvements in crafting

-orth


2159
Fixed Bugs / too many quest givers and not enough interviewers
« on: May 30, 2015, 01:11:20 pm »
There seems to be some duplication of npc quest givers, center has 3 and dalanthar has 2 for example?

2160
Layonara Server / Coming Soon! Enhanced Mapping
« on: April 05, 2015, 09:23:35 pm »
Another fun feature coming to the next update includes some nice enhancements to the minimap system. 

Map Pins

Let's start off first with the map pins. All map pins will now be persistent, they will save over server resets and be there for you forever. Included with the map pins update is the ability to set, list, delete and rename the map pins via commands. This can save you some time if you want to custom macro a command like =c map set Path to Fort Miritix for example and then use that key many times as you travel. The commands associated with map pins are:
  • =c map set Pin Name - This will set a map pin at your current location with the name you designate.
  • =c map list - This will show a numerical list of map pins for the current area.
  • =c map delete # - This will delete the map pin with the number you define (as revealed in the =c map list)
  • =c map rename # Pin Name - This will rename the map pin for the numbered pin for that area (as revealed in =c map list)
  • =c map save - Saves all of your map pins.
Note: You will not see map pin updates until you re-enter the area when using the commands as opposed to using the regular NWN map pinning UI. A bit more on this later.The system automatically saves your map pins when you log out but if you wish to be entirely sure you can use the =c map save command as well.

Area Mapping

The second feature is an ability to map out an area which exposes the entire black area for good. To perform this, you purchase a Magical Map Book from the Magical Vendors. Proceed to use it, then travel around in the area and you'll be notified about your mapping progress. The length of time it takes to map the area takes many things into account such as your Intelligence, your Wisdom, your Lore, your Gather Information, your Ranger levels, the size of the area, the time of day, whether it's above ground and whether it's an interior area. The minimum time it will take is 3 minutes and the maximum is 10 minutes.Just because you may be able to run around the area quickly and expose all the "black" on the minimap won't expedite the procedure. Mapping progress pauses when you rest, engage in combat or if you remain in the same general vicinity. Mapping progress is cancelled if you die or change areas.Once you complete your mapping the entire map will be exposed. After a server reset if you wish for the areas you have mapped to automatically be revealed to you then use =c toggle automap and then when you enter an area you have had mapped the minimap will be exposed.If you prefer to not automatically have the maps revealed to you but would rather expose them on an area by area basis then use =c map reveal in an area where you wish the map to be revealed.

Map Sharing

Once you have an area mapped out you can share your information about the area with other players using =c map share Plen (use their dynamic name) for example. Map sharing reveals the entire area to the other player as well as copying your map pins over to the map for the person you are sharing with. The player must re-enter the area to see the updated map pins.Note: To facilitate some of the commands that I've been introducing that require you to re-enter an area I've created a command that will portal you to a very small area then back to the location you were standing. Use =c  refresharea if you wish to use this instead of manually leaving the area and coming back.This update should be out some time this week.-orth

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