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2161
Fixed Bugs / Ox pack issue
« on: May 30, 2015, 01:09:51 pm »
Shortly after logging on, I went to my ox (Kyoto) to take the pack off of it. I am only given a dialog option to LOAD the pack onto the ox.The Ox is in Center,in the same location, and has not been anywhere else. This was the first interaction with the ox after I had logged on.The ox pack is not on the ground anywhere in the vicinity of said ox I tried relogging but made no differenve. This is the relevent message I get (from my log file):[Sun Apr 05 17:59:46] Kyoto: [What would you like to do?]  
 [Sun Apr 05 18:00:06] Akio Yuukan: [Load the pack back onto the ox.]
 [Sun Apr 05 18:00:06] Your ox pack is not near enough to load.
 [Sun Apr 05 18:00:06] It looks like your your ox recently perished and your pack has been destroyed. OOC: You can try relogging if you don't believe this is the case..
 [Sun Apr 05 18:00:07] Kyoto: [What would you like to do?]  
 [Sun Apr 05 18:00:34] Your soul is bound at Center, Bindstone in Center.
 
Do I need to have my ox butchered and get a new one ? ( I assume the pack contents are lost)
   

2162
Forum Discussion / Forums/Web Site Moving
« on: April 11, 2015, 03:14:32 pm »
Good afternoon folks,Just giving you the heads up that I'll be moving the forums to another server some time this weekend. I will have to take down the old server temporarily for about a half hour or so to transfer the latest db over to the new server. Once this is done the web site will be running concurrently on the old server and the new server while the DNS propagates over. If your DNS is slow to update then you will probably see a bit of a performance loss as you connect to the old web server which is interacting with the db on the new server.The new web server is faster and you'll notice a speed increase while browsing the site and forums. To summarize, you don't have to do anything, but you may experience some latency until your ISP recognizes the DNS change. At the most this should be 48 hours but in general folks should be fine very shortly afterwards.-orth

2163
Fixed Bugs / Jako is stuck on the entry road
« on: May 30, 2015, 01:10:33 pm »
Jako is stuck on the entry road that runs between the dragons and to a portal to take you to the beginning of Layo.  He just appeared there after the update.  Tried signing off and on but he just comes back to the same road.  Is there any danger if he takes the portal?  Would he start over again as a beginning player?  Seems unlikely, but then, he shouldn't be on that road either.

2164
Layonara Server / Version 3.55 is online!
« on: March 27, 2015, 06:20:21 pm »

Version 3.55 is online!

Just a small update which includes the new Quickbar saving system.

Fixes:

  • Fixed a bug which would have new players' journals not being initialized properly

  • Fixed a typo in introductory text in initial area

  • When using the spellbook system, if the current spell in the spell slot is the same as the one that gets restored there and it's not used up yet then keep it unused

  • Make the smokeable pipeweed awarded in the adventuring kits for the RNQ to be Herbal and thus give benefits

Additions:

    [li]

    New Quickbar Saving/Restore System, type =c qb or read this.[/li][/list]

Other updates:

  • Few performance improvements here and there

  • Cleaned up on client enter a bit more

-orth


2165
Layonara Server / Coming Soon! Saved Quickbars
« on: March 26, 2015, 08:43:26 pm »
As I mentioned in my post on the Spellbook save/restore system I have been working on the same sort of system for quickbars and it will be available in the next update. It works much like the spellbook system. The system does not differentiate each bar, all three bars are saved and restored as one set when using the commands.So for example Plen might have one of his bars typically used for buffing party members and himself. He can set it up then do =c qb save buffs then once he goes out to battle he can restore his offensive spell bar (that he set up earlier) with =c qb restore offensiveYou can even save the custom macros to switch to a different bar as a slot. So for example in my previous case I may make Ctrl-F1 on my buffs[/b] bar be a Custom Macro slot with the label Offensive and the command =c qb restore offensive[/b] then my Ctrl-F1 on my offensive[/b] bar to be labelled Buffs and the comand =c qb restore buffs[/b] This way I sort of have a quick toggle between the two.Perhaps your player has many items that they like to use but the bind of equipping/using/equipping what was there previously can use up a costly 3 slots. This shouldn't be a problem anymore.  You can even create quickbars for varying types of equipment depending on where you're going.The commands are:
  • =c qb save name
  • =c qb restore name
  • =c qb delete name
  • =c qb list
  • =c qb describe name
  • =c qb replace name
Replace name with whatever you wish to designate that set of quickbars as.I tried to find every single case for binding to the quickslot but if you see anything weird then let me know. I may not have caught every possible quickslot binding possibility.-orth

2166
Fixed Bugs / Update: Belmir Quest Bugged!
« on: March 27, 2015, 06:14:51 pm »
Description: TPerry the Falcon Delivery man repeating steps in the quest.  I do the intro dialogue to get the quest and he sends me to Maeve in Fort Wayfare.  I give her the letter and she pays me the xp and the 50 gold.  The Journal appears to be updated, telling me that Maeve has her mail and to go see Perry again.  I talk to Perry and he starts all over as if I first met him.  The Journal still says Maeve has her mail.  I return to Maeve and she pays me again.  Tried saving in between trips, logging out and relogging but poor Perry seems to be stuck in Groundhog's Day.  He never seems to remember Belmir.Update: Same seems to be happening with belmir and Ezekiel.  This time he sent me to get the lantern which I retrieved, and won't let me turn it in.  I think there must be something wrong with Belmir's character in that the server is not remembering which steps he is in on quests.  Trying to relog and see if it fixes.  Maybe I =c noneeded my orb too soon?Basically what it looks like is that NPC questgiveres only give him step one on any quest.  If they give him a physical item to deliver, then they will take that item and give a reward, but they never seem to progress him past step one in the quest tree.  Luckily, explorer badges seem to be taking, but I wonder fi that's only because the first one is a Step One?Location: CenterVerified: Replicated twice, and on two seperate quests, Seemd to be intregal to BelmirReproducable: Replicated twice

2167
Layonara Server / Version 3.54 is online!
« on: March 21, 2015, 01:14:42 am »

Version 3.54 is online!

A lot of performance improvements under the hood that probably wouldn't excite you much and a few new goodies.

Fixes:

  • Complete reworking of rest logic. No more double messages, nicer coloured feedback. Interrupted rests now only require player level/5 minutes before another rest. So a Level 15 would only have to wait 3 minutes. Any interrupted rests now reset the player's HP to what it was before resting. DMs can now drop a safe rest tent anywhere with =c makeplc dm_safe_rest

  • Fixed the spell tracking system to be much more efficient. Also spells should cast a fractionally quicker time

  • If a player is bound to a no longer existing bindstone then set it to Center

  • North Point Craft Hall stairs should no longer get players stuck

  • Fixed an issue with the Wildflower Heaven token.

  • Crafting Top 10 now shows active players in last 90 days in the top 10 not just those that have recently crafted (and gained crafting XP).

  • Server status now keeps a better track of players logged in instead of a lag before they're off it should be fairly immediate (well within the 1 minute refresh)

Additions:

    [li]

    Updated Cave of the Snake on Dregar[/li][li]

    New Spellbook Saving/Restore System, type =c sb or read this.[/li][/list]

Other updates:

  • Significant reworking of the database. I'd get into the nitty gritty but I doubt many people would be interested.

  • Move some variables from the database to the Gem of Rememberance

  • More performance improvements in many areas, crafting, death, logging in

Also thank Guardian-452 for the update area, hopefully more to come!

-orth


2168
Fixed Bugs / Fortune Deductions
« on: March 27, 2015, 06:18:09 pm »

Description:  The GM XP/Fortune wand would not deduct Fortune Points.  Tried several times, but once I clicked on the number of points to deduct, it did not actually deduct the points in question.  There was also no place to confirm the action.  Once the points were selected, the window disappeared.

Location: N/A

Verified: The player also verified that the FP had not been deducted as far as he could see.

Reproducable: I tried first with Thhakuk to remove the Fortune Points he used on his CDQ for actions, and then tried it as well with Magnar Uddhava.  It didn't work on him either.


2169
Layonara Server / Coming Soon! Saved Spellbooks
« on: March 15, 2015, 10:22:16 pm »
Are you tired of constantly rearranging your spellbook depending on where you're heading or who you're with? Well I'm please to introduce a new system that saves your spellbooks to the db which you can restore at any time.Here's how it works:Get your spellbook all prepared and then use the =c sb save command and specify a name for your spellbook, for example =c sb save defaultNow say for example Plen is going to craft a bunch of raise dead scrolls so he replaces all his spells at Level 5 and Level 9 with Raise Dead (he uses Quickened Raise Dead spells so he can craft more at once). Once he's done he can restore his spellbook with =c sb restore default and all the spells he had set up before are replaced once again. Note: When using this system all spells are restored as used up, so it's best to do this right before resting.Now Plen realizes that it would make sense to actually set up a spellbook for crafting Raise Dead scrolls, so before I craft my scrolls I'll set up a spellbook for that with =c sb save craftraisedead that way before he crafts Raise Dead scrolls again he can just use =c sb restore craftraisedeadNext time Plen is out with a group of people he may want to save his spellbook once it's all set up, he may have many depending on how many people are with him or perhaps his planned role (healing/defensive/offensive). So he might do =c sb save partyof5 once he's all prepared, then he can restore that again later in the future when he's with close to or the same sized party.Other associated commands:
  • =c sb list will list all your spellbooks
  • =c sb describe bookname will show all the spells (and their metamagic if applicable) for each level in that book
  • =c sb delete bookname will remove a spellbook entry
  • =c sb replace bookname will overwrite the current entry for that book with your current spells
The system takes the first class that is a caster class with a spellbook (Cleric, Druid, Paladin, Ranger, Wizard) when using the =c sb save command. If you have more than one casting class with a spellbook then you must use one of the following commands:
  • =c sb savecleric
  • =c sb savedruid
  • =c sb savepaladin
  • =c sb saveranger
  • =c sb savewizard
So for example if you had a Wizard/Druid character (Wizard being your first class), if you used =c sb save default for example then it would save your wizard's spellbook under the name default. Then you would have to use =c sb savedruid defaultdruid for the druid's spellbook. Note, all spellbook names must be different per character, even if they're for different spellcasting classes.If for some reason you have more spells memorized in a spellbook then you have slots available for restoring (maybe you were wearing more modifying jewelry when you saved) then it will just fail to populate those missing slots but everything else will work.If you just type out =c sb[/b] you will be told all the available commands.I hope you enjoy this new feature, it should be coming with the next update which won't be too long away. I'm also working on a similar system for Quickbars too. Not sure if that will be ready in the same update or will be in one down the road. 

2170
Fixed Bugs / New Chest Styles
« on: March 19, 2015, 07:13:36 pm »

Invisible New Chest Styles

Description: I am able to log into the server just fine with the new haks, so that should indicate that everything is working fine, however there are serveral new chest of the new style placed into the Angel's Guild hall, that I can neither see, or interact with. I have reinstalled the new hak to make sure my files are good. I have gone out of the guild hall and come back in, with no luck. I have also included a picture of what I see... nothing... There were several of the new chests placed by Ferrit on 03/13. 

Location: Angel's Guild Hall in Port Hempstead

Verified:

Reproducable: Yes since I can walk out of the guild shop and back in, and the chests still do not appear. 

 


2171
Layonara Server / Error with Oxen Logging In With Player
« on: March 11, 2015, 09:15:58 pm »
I made an error on the live db and accidentally removed some values thinking I was on my testing db. This is going to cause one's ox to log in with the player the next time they log in. My sincere apologies!If this causes you any out of sorts of grief please let me know. If you login to a place where you definitely do not want your ox then please log off and post asking for a GM to help port you to somewhere to tie it down.Edit: Also your ox's name will have been lost!Sorry!orth

2172
Bioware name:  DavidhoffCharacter:  Corky EmbercrackleDate: March 7thishReproduced: didn't tryGM Witness:  NoDescription:  I tried putting some platinum ingots in my ox, and the ox said it was returing the items because it was full, but I never received the items (three ingots of platinum) in my inventory.  I have logs and I took a screeny.  I'll try to post the screeny below: edit: ok I think I got the screeny included as an attachment2nd edit:  Oh, I want to mention that I didn't have a firm count of the total platty ingots I had on my possession before I tried to load them on the ox, so I can't confirm if indeed I ever lost any, because they might have all made it to the ox and when it said it tried to return the three maybe they might still be on the ox?  Sorry if that's confusing :) Wanted to post this incase there is a problem with the oxen eating like goats.Davidhoff

2173
Fixed Bugs / Pipe Smoking
« on: March 27, 2015, 06:15:18 pm »
Pipe smoking does not appear to be working.When I use my pipe, i get the character animations but the bonuses do not seem to be taking affect.I am using a Mahogany Smoking Pipe ( nothing new) I have filled my pipe and used it with 3 types of weed :Flatbottom, Plains Exceptional, Golden Splendor. 

2174
Layonara Server / Version 3.53 is online!
« on: March 08, 2015, 03:08:11 pm »

Version 3.53 is online!

Just a few tweaks and additions here and there.

Fixes:

  • Fixed Leringard Arms not having the onenter script defined

  • Fixed two of the Deep areas having the same tag

  • Fixed house key reporting as useless when they weren't really

  • Make sure the player list gets updated after dubbing and when new players login

  • Clean up the logic for when encounters are exhausted to hopefully help the issue where encounters would respawn soon after they were all defeated.

Additions:

    [li]

    Added a new furniture item Easel. The Easel can be written upon for signs for shops or notifications to players entering your home or perhaps innkeepers with notices. Deeds available at the furniture merchants. They're around 200 gold.[/li][/list]

Other updates:

  • Moved tracking of hunger/thirst and cold from the db to the gem of rememberance

  • Removed some more unused scripts related to an ox system from 2003

  • More DB improvements specifically related to merchant discounts and temple donations

  • Removed hard coded easel from Angels guild so they can use the furniture item.

  • Removed a quill warning which was no longer applicable since SetName was added by Bioware.

 

-orth


2175
Fixed Bugs / Character has been reset to level 1?
« on: March 07, 2015, 10:54:00 am »
I didn't know where exactly tp post this, so please bear that in mind andf redirect it if necessary.I logged on a few minutes ago and went to play one of my characters called Eleandilethessa Quil'lyn and as soon as I logged in, I noticed right away that she wasn't wearing her monk's clothing. When I looked at her inventory, she had only the basic stuff you get as a level 1, and this was confirmed when I looked at her character view and saw that she was, indeed, level 1. She is level 30, and I would like her back please? I am hoping her server character has become mixed up with her first character creation somehow.All of my other characters are as expected so it seems to have happened to only this one. Help please?

2176
Fixed Bugs / Housing bug - locks reset
« on: March 27, 2015, 06:16:30 pm »
Noticed that a house I have keys for (178 Haven) , locks have been reset, key is useless.  Asked the owner (miradel) and he stated he had not reset them. Katrien's house key and Foundation keys are also useless. Edit again - the keys say useless but they do actually work.

2177
Layonara Server / Version 3.52 is online!
« on: March 05, 2015, 10:33:03 am »

Version 3.52 is online!

Was going to do this tonight but the server was empty and despite not being able to get in game until later I've faith in my changes! (Read: everything's going to be broken) Couple of tweaks and bug fixes as the dust settles on the big update.

Fixes:

  • Fixed the player list showing Someone even after introduced

  • Delvers should not have been destroying weapons in the Mistone Deep

  • Fixed CNR skins not being created on occasion

  • Restored Pawn Shop to Fort Miritix

  • Added mangled titanium as a biproduct to failed arrowheads

  • Fixed a bug that was creating more RNQs than 6.

Additions:

    [li]

    If an RNQ NPC is awaiting a yes/no answer and the player says neither (or she doesn't understand) then re ask the question[/li][/list]

    [li]

    Cleaned up a bit of the verbiage used for languages. [/li][li]

    Make sure GMs always see translated versions of language usage[/li][/list]

    Other updates:

    • More performance improvements, removed some unneeded scripts and reworked some persistent storage

    • No longer store the Layonara Date/Time on the db, instead we convert on the fly. 

    • Limit the storage log to only show the last 50 additions/removals. If more is needed for whatever reason let me know but it's a significant toll on the system.

    • The furniture system would loop through 40 times trying to add 5 new pieces of furniture, instead stop the loop at the count of furniture they have instead of the MAX 200. Bit of a performance increase.

     

    -orth


2178
Fixed Bugs / Bug with Player List showing known players as Someone
« on: March 27, 2015, 06:17:47 pm »
I'm really, really frustrated by the current Player List, where even people you know are listed as 'Someone'.  Getting together is just about impossible.  Last night I was reduced to asking successive 'Someones' whether they were Daniel.  It just about ruined my night.  I thought that once we'd identified someone, that person's name showed on the list.  Any hope of help for this?Oh, I've tried using forum i.d. in a tell.  Doesn't work.

2179
Fixed Bugs / Bug - Lake Splendor Boar's not skinnable
« on: March 27, 2015, 06:17:00 pm »
Bug Report
Description: I am/was attempting a RNQ (Random NPC Quest) the requested Boar Hide, and found 4 boar in Lake Splendor.  After killing all of them, the "Skinnable Corpse" things did not drop, just the usual 'corpse' bag.  Had to keep hunting elsewhere.
Location: Lake Splendor, Mistone
Verified:
Reproducable: I killed every boar there so it happened at least 4 times.

2180
Layonara Server / Version 3.51 is online!
« on: March 01, 2015, 04:42:46 pm »

Version 3.51 is online!

This was a quick fix I updated with yesterday (and a hotfix on Friday) that I didn't get the chance to summarize the small details out.

Fixes:

  • Fixed a bug that had CNR loading really slow.

  • Fixed a bug with messages through the web site to characters not functioning

  • Fixed a critical bug with inserting containers into crates/chests

  • Allow for the new adventuring kits to be stored in banks or furniture

  • A couple RNQ (Random NPC Quest) tweaks and performance improvements

Additions:

    [li]

    Consecrate symbol no longer destroys the old amulet and creates a copy of the properties on the ugly yellow thing. It simply updates the tag properly and changes the name to include (Consecrated)[/li][/list]

    [li]

    Created a new journal book called A Book of Fixes and moved some of the actions to there.[/li][li]

    Introduced a fix to the ultravision, true seeing and darkness bug where after it wears off you couldn't see any players any more. This was only corrected with a relog before but now you can just use =c fixuvbug[/li][li]

    The old emote wand used to be used to save a ton of variables related to spell casting but those vars were moved to the gem of rememberance. A new function replaces the wand with a clean one if they have one.[/li][/list]

    Other updates:

    • More db performance improvements

    • Integrated new incremental backup system with no noticeable impact on the NWN server

     

    -orth


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