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Layonara Server / Update coming soon! New HAK required« on: September 20, 2009, 11:15:24 pm »
Hello all.
Sometime in the next few days (I hope) there will be an update to the modules, and some of the changes require an updated "control" HAK file. You can download it now and unpack it into your "hak" folder, so that you're prepared when the update comes online. The download link is: http://nwn.layonara.com/downloads/files/layo_controlv3r8.rar Enjoy! The following users thanked this post: Leanthar, Dorax Windsmith, Chazzler, Serissa, Nehetsrev, scifibarbie, Hellblazer, Link092, geloooo, Kaail
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Just for Fun / A rare event...« on: September 09, 2009, 08:29:15 am »
Well actually two rare events, the second is me making a thread in this forum.
This has already happened for many, and for some it is yet to happen, and in either case it won't happen again for another 100 years... But today, we will see 09:09:09 on 09/09/09 Enjoy it while it lasts. More fun facts about 9: * For any number divisible by 9, the sum of the digits is also divisible by 9 * If you repeatedly sum up the digits of such a number, eventually you get 9 (i.e. 1575 -> 1 + 5 + 7 + 5 = 18 -> 1 + 8 = 9) 123
Just for Fun / Catching up with Leanthar« on: July 30, 2009, 05:46:29 pm »
Yeah OK, I didn't think I'd ever actually see this number when I started here almost 5 years ago, but here it is.
10,000 posts... I'd try to think of something monumental, significant or ground-breaking to commemorate the moment. Sadly, my creativity seems to be lacking today, and when creativity lacks, of course, I turn to simple aggression. So here it is... 1892 posts to go. *squints sternly at Leanthar* I'm coming for you, buddy! 124
Layonara Server / Update to text/chat parsing« on: July 13, 2009, 08:58:40 am »
[SIZE=-1]Hello Layonara Community!
Just over a month ago, when I released the current module revision (3.21.3), I included this comment at the end of the list of updates: [/SIZE] Quote from: Dorganath Version 3.21.3 is online! [SIZE=-1]At the time, I was not ready to announce the feature, as I wanted to get some real, in-game testing done on it, both myself and with the assistance of the GM Team. Testing went very well, and now, as the title of this tread suggests, I'd like to introduce everyone to some rather nice changes to the text and chat parsing system. Anyway, on to it (and yes, I know it's a bit long)... Background With Bioware's 1.69 update, they added an OnPlayerChat event handler, which essentially intercepts typed text from a game client and allows a module to process the text and take actions on the text. When we went to 3.2 (and beyond) orth utilized this event to process and *emotes*, which has been significantly faster than processing through our existing listener system. However, it didn't apply to all features, specifically those using self-tells (/o) and those that resulted in replacing typed text with something else entirely (i.e. language parsing). The Result So, I got curious and did some experimenting, and in the course of an evening that led to having an alternate system for handling commands, language parsing, speaking through animal companions/familiars/summons/etc. and that whole set of stuff that you use /o something-something-something to accomplish. The self-tell (/o) is still managed and intercepted by the listener, so what I did was come up with an alternate way to enact a self-tell so that the listener could be bypassed, letting the OnPlayerChat handler process the contents of that equivalent self-tell. Whatever is typed would then be processed and altered in some way before being displayed, if it was to be displayed at all. To accomplish this, I chose a single character that is not ever likely to start any text chat in-game in any way and I used this as the indicator for special text processing. The character I chose is the equal sign (=). So how does it work? Well, it's simple. Any place you'd have used a /o use = instead So instead of /o c sits type =c sits /o e waves -> =e waves /o L Say something in another language -> =L [/SIZE][SIZE=-1]Say something in another language [/SIZE][SIZE=-1](note, these are not case-sensitive, but I thought I'd use upper-case L in this example for clarity)[/SIZE] [SIZE=-1] The syntax is similar for familiars (=f), summons (=s), and so forth. I hope that makes sense. What else? Part of my motivation for this was to see if the request for GM-spoken text to be highlighted could indeed be done. Well, it can, and GMs now have the ability and option to highlight their spoken text, whether spoken directly or spoken through an NPC. I want to stress: This is an optional system. A GM is in no way obligated or forced to use this highlighting, nor should anyone badger a GM to do so. Some GMs will use it, some will not. There are compelling arguments on both sides, and in the end, I decided it would be best to have it be an option rather than "always on" sort of feature. The end decision as to whether or not to use the system and under what circumstances is entirely up to the GM. When used, GM-spoken text will be highlighted in ORANGE. It's worth noting that this only functions in the "Talk" and "Party" channels. DM and Whisper channels work as they have, and tells are still green. And finally, the extra added goodness You may be wondering, why use the = method when the /o method is so ingrained and everyone knows it? Well, there's two very good reasons. 1) It's faster....much faster. 2) It can handle longer strings of text than the /o method. On the latter, yes, this means that the limit of approximately 100 characters on a typed text string, whether for language processing or speaking through a summons or familiar, simply does not apply using this new method. To put this another way, gone are the days when you type out some well-written comment through a summons, hit ENTER and have nothing show up in the window because it's 3 characters too long. Gone is the need to limit your phrases when speaking in an alternate language to a shorter message so that the listener can handle it. And did I mention it's faster? So there it is. It may take some retraining of everyone's habits, but I think in the end, you'll all be quite a bit happier with how it works than the prior self-tell (/o) system. Self-tells are still going to be an option, at least for now, and both systems work just fine together, but once you use this one, you'll see a significant difference. So enjoy! And of course, if there are any questions, just ask.[/SIZE] The following users thanked this post: Drizzlin, Dorax Windsmith, Serissa, akata, Lord Dark, Stephen_Zuckerman, mumbles, Anamnesis, Masterjack, Hellblazer, ShiffDrgnhrt, Script Wrecked, stolen, Lance Stargazer, Cinnabar, Alatriel, Link092, geloooo, Fidzy, A-Wizzle, Warchild214
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Wild Surge Inn / Heard around the Wild Surge« on: June 10, 2009, 05:47:08 pm »
On a recent Freas afternoon, the heir of Tobur Xin can be overheard enjoying a few pints with his friends and peers.
“So it seems me nephew fancies 'imself a bit of tinker, ya see...likes to work with th' small stuff, and he wants me ta get one o' dem tinkers thingamabobs for the shop. Well what could I say, ya know? Mah sis was standin' right there and the lad's ne'er asked me fer a thing in 'is life.” He takes a long pull of his ale and sighs. “So that contraption finally got 'ere taday and I guess I'll be puttin' it in o'er th' weekend, like I ain' got nothin' better ta do, ya know?” 126
Layonara Server / Version 3.21.3 is online« on: June 10, 2009, 05:46:37 pm »
Version 3.21.3 is online!
** I added this in response to feedback that people thought places to get Bebilith Silk didn't exist in-game. The original location for Spinning Bebiliths is still where it's always been for the last couple of years is still there. It is perhaps not the most traveled or explored place, though in my opinion, that's kind of a shame. The only clue I'll give is that they exist in an “old” set of areas that used to be home to something very large before it was killed in the last campaign. Both the old location and the new one I've added are actually rather conveniently located to prominent cities. So put on your explorer's caps and go some place you've never been! Thanks go to orth, Chongo and Script Wrecked for their contributions, as well as Alatriel and Nehetsrev for their remodel submissions. The following users thanked this post: Leanthar, Filuviel, EventHorizon, Dorax Windsmith, Serissa, jrizz, akata, Lord Dark, cbnicholson, Nehetsrev, Hellblazer, Lareth, Lance Stargazer, Alatriel, davidhoff, willhoff, geloooo, Fidzy
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Layonara Server / Updated World Policies -- Effective 23-April-2009« on: April 23, 2009, 09:38:06 pm »
[SIZE=13]Layonara is a world built for entertainment and community. Years of diligent volunteer effort on the part of the Layonara team has generated extensive and engaging environments, compelling and unique game dynamics, a vibrant and supportive community, and a universe overfull with history.[/SIZE][SIZE=13]
[/SIZE][SIZE=13] To maintain Layonara's entertainment factor and sense of community we strive to: [/SIZE]
We urge everyone to read the updated policies in this thread. Should you have any questions, please don't hesitate to ask them in our "Ask a Gamemaster" forum.[/SIZE] [SIZE=13] - The Layonara GM Team ---------------------------------------------------------------------------- NOTE: The policies below represent that which has been updated. It is our goal to merge these into LORE so that there is consistent information both on the forums and in LORE. This process will take a few weeks likely, so please bear with us through a brief period of inconsistency. These policies will also be cross-posted in the applicable section of the forums for convenience. The policies given below are best segregated into three main categories: [/SIZE]
And now, without further ceremony... [SIZE=24]Behavioral policies:[/SIZE][/B][/COLOR] Area level restrictions – Effective immediately, we are lifting all area level requirements. This means that there will no longer be any level-based stipulations regarding where a character may travel. After much internal review, the GM Team feels that most, if not all, places in the game world effectively enforce their own sort of level restrictions, both in difficulty and degree of reward, and it is not beneficial to the Community or the GM Team to police or enforce such limits artificially. The following is a guideline for what each area is designed for danger wise, so that players may knowingly choose their destinations.[LIST=1]
Party level spread – Effective immediately, we are rescinding all previous statements regarding the level split between the highest- and lowest- level character within a party or grouping. The GM Team feels this particular rule has been misunderstood, misinterpreted and misapplied at all levels of the Community including by members of our own GM Team. As a result, it has been damaging to roleplay, it has caused animosity between the Community and the GM Team and has made people feel like criminals just because they associate with a character more than 10 levels different. Special note on the lifting of area and party level restrictions – While we are effectively removing all restrictions regarding character levels, we are hoping to encourage better grouping, better roleplay, a greater sense of adventure and an environment where roleplay is not unduly bounded by out-of-character issues such as level and arbitrary lines on a map. Having said that, the GM Team maintains a single request that can be summed up briefly as:[INDENT]“Don't drag, and don't kite.” [/INDENT]It is possible for a low-level character in a group of higher-level characters to contribute in some form, whether by flinging spells, tossing potions, firing arrows or any number of other contributing things, even if they're not terribly effective. The important part is that they attempt to contribute. Similarly, a high-level character can escort a group of lower-level characters without doing all the work for them. So, in this spirit, we ask for the Community to respect this and to keep these things in mind when going out and about. We're not going to break up a party on Dregar that contains a 5th level character just for that fact alone, nor will we go on hunts when we see a wide party level spread. However, if we see little or no roleplay among the party, if we see non-contributing lower-level characters or we see a high-level character being the primary application of force among a group of otherwise lower-level characters, we may request a modification to the party's behavior. If the behavior persists, we reserve the right to disband the party. We want everyone to have fun, to adventure and explore, and we no longer feel it appropriate to keep these restrictions in place. We ask only that the Community enjoy this expanded freedom and request that it be used responsibly. Muling – Another often misunderstood rule is that of muling. Our official definition of muling, effective immediately, is: “Muling is when you have items (in the bank, in your inventory, in your house, etc. that you have earned or fairly traded for), and then you give those items to a newly created character of your own for free. This also applies to having a character you control gather CNR or other items for another character you control. It is fine to RP a 'sales person' or whatever you may want to call it but from this point forward please do not let that 'other person' be another character under your control." To put more plainly, it is muling to give items, gold or any other assets from one character under your direct control to another, whether you have multiple Bioware accounts or not. You, as a player, are the common factor between them, and giving one character an advantage that another has earned is not something we tolerate. If you must transfer goods between two characters under your control, then do so through a third-party and conduct the exchange like a business transaction, meaning exchange goods or coins in trade. This applies as much to unassociated characters as it does to characters who are directly related (i.e. parent/child relationships). We believe all characters deserve to accumulate equipment and wealth in line with their own accomplishments, and it is unfair to the rest of our Community if some take it upon themselves to give benefits to one of their characters by the work of another. We ask everyone to respect this philosophy for the good of everyone in the Community. Looping and Camping – Looping is defined as going through the same few areas in a short period of time in order to keep continually harvesting CNR, reaping XP and loot from killing the creatures there, etc., and then repeating this sort of thing over and over in a given span of time. Camping is defined as staying effectively in one place, typically one single area, usually for the purpose of waiting for CNR to respawn so your character can harvest another full load, and then waiting again for the next respawn cycle over and over again. Another form of camping is to enter an area, kill the creatures and/or harvest the CNR available, then log out for a time, log back on and repeat the process. We ask the community to limit any looping behavior through a small number of areas to 60 minutes. We ask the community to limit any camping behavior in a single area to 30 minutes. In the case of logging in, harvesting and logging out, we ask that you simply do not do this more than 3 times in a row. The GM Team understands that not everyone has a lot of play time. Sometimes there is only a small amount of time to log in, take care of a few things and then log back out, and we do not wish for people with limited time to feel like criminals. However, we also believe that players should exercise some degree of self-restraint when doing such things. While we will not be actively policing for camping and looping behavior, if we observe such in excess of the stated guidelines, we reserve the right to intervene and inform the party that they have pushed the boundaries of what we would like to see. Unless taken to the extreme, the GM Team will not be applying in-character or out-of-character punishments to any groups caught looping or camping in excess, however we may remove the group from the situation if our requests are not respected. In Summary At no point will there be in-character consequences to the breaking any of these rules; no effects, no spawning of creatures, no going to jail or being tersely corrected by NPCs. There will only be out-of-character actions, which can range from simple warnings to banning, the latter being the most severe of course and only at the extreme abuse of the rules. Please do not associate in-character consequences to out-of-character actions as they are completely separate. iIn-character choices will generate in-character consequences and likewise for out-of-character choices. [SIZE=24]Character Submission and Approvals Policies:[/SIZE][/B][/COLOR] First and most important to the community: by submitting a character, whether or not it is approved, you agree to adhere to all the rules of this server both in game and out. If you have not, by this point, read the rules of the server, it is recommended that you do so now (please follow this link). Name – All names of character submissions must be the original creation of the submitting applicant. They can not be copyrighted names from a game, book, television show, movie or any other medium not covered in this list, nor can they be names belonging to existing characters in Layonara. Race – There are numerous races on Layonara. Not all are available as player races, but there are many options in game at this time. Only the sub races Wemic, Brownie, Ghostwise Halfling, Sea Elf, Dark Elf and Goblin will require additional justification for choosing this race in the biographies. When you chose one of these races, please take into account that the review may take an extended period of time. Due to lore reasons, Tiefling and Aasimar will no longer be an option for new character submissions. For the same reason, no half races (Half elf, Half orc, Half giant, Half ogre) can be born after the year 1421. You can find the current year here. The following races must start out with an alignment of CN, TN, NE, or LE: Dark Elf, Half Orc, Half Giant, Half Ogre, Orc, Goblin, and Deep Dwarf. There is one exception to this; a cleric character that follows Az'atta (regardless of race) may start out with a good alignment. (see further down for more information on alignments in general.) Please see the racial LORE pages for further information. Age – When selecting the age of your character please keep in mind that many age at different rates and some races naturally mature slower as a result. As well, each race has a minimum starting age since we do not allow child player characters. Classes – The mechanical classes of Layonara have several wide interpretations and some have very specific needs. Most standard character classes do not require anything in the way of justifying the choice of class over some other in the character submission. As such, a detailed justification for a particular class is an optional thing, and we will not overly scrutinize them, excepting for very obvious glaring issues (I.E. a submission where a sorcerer studies his magic rather then innately acquires it or a level one fighter is taking on whole mobs of orcs on his own, etc). Clerics and paladins however, must give their stated commitments in their biographies and we would still like them to make clear in their biographies their respect for their deity's dogma and/or organization. Druids also have their own submission requirements, and we would like to have any druid players read the druid information page. Additionally, applications asking for dual classes are not expected to include more then what a single class of the same would require. Resubmissions to add a second or third class after initial approval (excepting druid, paladin, cleric or monk) need only be a resubmitted biography with a few additional lines explaining the IC reasoning. Resubmission to add druid, paladin, cleric or monk (especially if the starting class was monk or druid to begin with and a character is returning to this class) hold the same requirements and stipulations as above with potential extra requirements (such as CDQ, CDT or other need). If you have a character with multiple classes, you must have 5 levels minimum in each class before level 20 (e.g. You cannot have a level 3 rogue, level 17 fighter, you need at least 5 rogue) Monk, Paladin and Druid classes have restricted multi-classing. Policy on Applications for Additional Class and/or PrC past level 20 –Characters approved for an additional class beyond what was established prior to level twenty-one (21) must take five (5) levels or more consecutively upon initiating levels in the new class. This rule reflects what should be inherent of all applications for a new class. By pursuing a new class, the player is pursuing a new avenue for character growth. This growth should be reflected by an investment in the new class beyond a simple label. Taking one level in a new class and then going back to the initial class(es) shows a limited drive to pursue the path for which you were approved. Once five (5) consecutive levels in the new class have been taken, you are free to level as you find appropriate, provided there are no multi-classing restrictions for the new class. Alignment – Most alignments are unrestricted and will not require special support with in the biography to be approved so long as there are no glaring conflicts.(For example, a Neutral Good rogue who mugs and robs travelers indiscriminately to make a living.) Chaotic Neutral remains a special alignment, and the submitting player must have had an active character in the world for four (4) months prior to the submission of the Chaotic Neutral character. There is no minimum level requirement for this active character. You do need to submit, in your own words, an acknowledgment stating your acceptance of the rules of the server and giving a statement acknowledging that Chaotic Neutral is not carte blanch act randomly, expecting to be free of penalty. In the game and in our community, actions have consequences, and if you are not willing to accept the consequences, do not make those actions. Evil too is special and with the heavier requirements. Lawful Evil and Neutral Evil require an active character for at least nine (9) months. There is no minimum level requirement for this active character. As with Chaotic Neutral, on the character submission the player is required to state in their own words that they accept the rules of the server. As well they must state that they accept that the alignment of Evil may put them at odds with the majority of the player community as well as the NPCs they interact with, and that they accept the consequences to their actions. Chaotic Evil is not available to player characters on Layonara, and if a character's alignment shifts to Chaotic Evil territory the character becomes property of the GM team and is no longer playable. The actual approval of these alignments lays ultimately with the GM team, based upon appropriate roleplay of previous alignments. The team holds this to protect the community as a whole and not to target any particular members of it. Realize that by choosing these alignments the review time is longer than for standard characters, as input from the GM team will be sought. Deity – Deities are an active, if indirectly so, power upon Layonara. When a character passes from the world the deity may choose to call their souls to their domain. Some classes require a deity choice but most do not. Do not choose a deity to enter in the deity field unless your character is truly devout as it will bring consequences (both good and bad) to your character. If you do select a deity for your character please use common sense where dogma and your character's worship is concerned and if there is an extreme case, such as a dwarf worshiping Lucinda, make certain the details are touched on in the biography. A final note on deities: The GM team will enforce the accurate portrayal of a character who is devout. If they are caught doing something their deity disapproves of, there may be consequences. These include, but are not limited to, helping the enemy of your deity, doing something strictly against the dogma of your deity, and furthering the goals of an unfriendly or enemy deity. General Biography details and lore – The primary focus of biographies is RP and lore. Despite the above leniencies, lore will still be strictly adhered to and possible conflicts with lore will receive the most scrutiny. In the case of reapplications for alignment shifts, secondary classes, etc, an RP justification will be requested as always, but a few lines should suffice (as long as they are explanatory). When applying using your own format, please link all pertinent information along with your request. Optional questionnaires will be posted for use for both original submissions and reapplications to simplify the process for the player. Character backgrounds can comprise pretty much of whatever you wish but should cover the following:
Languages – Available Ears: Elven, Halfling, Dwarven, Dark Elf, Gnomish, Thieves' Cant, Wemic, Animal, Brownie, Underwater, Sign Language, Orc, Goblin, Draconic and Florane (T'oleflor). Everything except Draconic and Florane are available on initial submission with some additional support in the biography. Races receive their specific ear on creation. Dark elves receive both the elf and Dark Elf ear. Sea Elves get the elf and underwater ear. Druids and rangers start with the animal ear, while rogues start with the ability to use thieves' cant. Certain clerics may also begin with the animal ear depending on domain. Half elves will be able to understand the elven language but the biography and intelligence must support the ability to speak it. These default ears do not count against your bonus languages. Languages may also be learned in game from other players. They cannot be learned from familiars or NPCs, and after creation, your character journal must reflect the learning of the language to have it approved. Approval after initial creation involves submitting a request and a link to your character journal as well as the support testimony of your tutors. In any situation, except for automatic languages and where specified to be outside of the norm, all applicants wanting additional languages need to make certain they have the appropriate intelligence to support the request. The maximum number of additional languages to be requested on submission is two (2). The maximum number of non-racial/non-class languages that a character can learn is equal to the character's base Intelligence (INT) modifier. For example, an elven Druid would automatically receive the elven and animal “ears” when the character first signs into the world. With an INT score of 12 (+1 modifier), the character may learn one additional language, if desired. This language may be granted on the initial approval or learned over time in-game. Restarts/Rebuilds/Relevels – The definition of a restart, for the purposes of this server, is: starting one's character completely over from scratch without any benefit of the previous incarnation's inventory, coin or experience. That is to say you start over from level one with nothing. In addition we will require you to post for a deletion of the old incarnation and create the new version with a slightly different name. Add an extra space, perhaps change one or two of the letters or some other minor change. If the change is not made the database will think it is the same character and will not allow for static quests to be completed, among other issues. It is further recommended that any variation of name be noted in your original character submission thread. Sometimes it happens that we find ourselves not liking how our character has turned out, mechanically speaking, for a wide variety of reasons. Level five (5) and below seems to be the most common areas where this occurs. To that end, all level five and below characters will be granted one (1) free restart when requested in the Character Submissions forums. Between the levels six (6) and ten (10) the Character Approvals team will still consider the merits and problems with a restart at that point and grant or deny based on the result on their findings. After level ten (10), or if a denial after level six (6), a character may use one of their Graceful Pleas for a restart. Once a Graceful Plea is used, it cannot be rescinded and anything needing changed (re-name, re-description, etc) after this restart will count in their normal capacities as if it was the original character. This means whatever Graceful Pleas and freebies previously used will count against the restarted character. The character restart does not refresh the count. Please go slow and pay attention to the details as when recreating the character. A restart does not clear the loss of Soul Strands (see: Soul Strands and the Layonara Death System) and they must be reapplied for once the new character is made. Please post for this action in the Grievance Forum. A rebuild is when a character is allowed to restart and then gain all of their experience, items and equipment. This is only granted for an extensive reason, such as a CDQ or quest that results in the deity change of a cleric or something of that magnitude, or when the development team makes mechanical changes to classes that require such action. They are extremely rare and require the support of at least one GM in the capacity of GM not player witness. A relevel is when one level is removed and given again. This is only granted for reasons such as accidental clicks, misunderstood feats or spells and the like. This falls under the jurisdiction of grievances requests and must be dealt in that forum with the guidelines stated in that policy. Prestige Class (PrC) resubmissions – PrC submissions are changing as follows:
Organizations and Ranks – With all of the above stated there are two very important points to keep in mind. Firstly, just because a player is a Toranite Undead Hunter, it does not automatically mean they are in the order of the Shining Hand. If a character desires to be part of an organization likely a Character Development Quest (or CDQ) or other GM acknowledgment is necessary. Either submit this with the matching class/PrC request or submit for a CDQ to attempt to join the desired organization. Some organizations have very specific procedures and requirements to join (such as the well established Knights of the Wyrm) and can be handled as a group function or as a personal CDQ. Secondly, most level one characters start out as the lowest level above 'student' in any organization they might be a part of. For instance, most starting clerics will begin in their acolyte phase (where applicable). This does not afford them any special treatment beyond being a priest of their faith. If a player wishes to advance in rank within their church, or any other organization it is squarely on the shoulders of the player to initiate CDQs to attain this goal. At present there are certainly some complications, lore availability wise, with knowing what to ask for, but any GM has access to the information and the player need only ask to find out what steps are needed or what general possibilities are available to them. It should be noted that character level is not related to rank in a church. Character Development Quest Rules –[LIST=1]
One last note: While you wait for your character to be reviewed, perhaps you might look around the forums at some of the in-character threads and more at our Layonara Online Reference Encyclopedia (also called LORE, but should not be confused with 'lore'. Tricky aren't we?) Looking forward to seeing you in game! [SIZE=24][SIZE=13]Please note that as of this date, all previous policies for this forum are no longer valid. The relevant threads will be removed shortly to avoid confusion.[/SIZE] Dispute, Grievance and Requests for Reimbursement Policies:[/SIZE] Graceful Pleas – For some months the team has pondered various options for dealing with the inequalities that the current grievance system suffers. Along with several other polices, this particular aspect was given much thought. The issues and potential for abuse are too numerous for an open return system, yet the current restrictive system created a sense of unfairness and inequity within the community. What follows is a compromise added to the system to grant leniency without making the system as a whole too cumbersome to support. Effective immediately, all players have the right to three (3) “Graceful Pleas” for each character. These Graceful Pleas can be used for a “no fault” return or reimbursement. Graceful Pleas can be used for things such as (but not limited to):
For players wishing to restore a permed character, please read the section below titled: Special note regarding the loss of a character's final Soul Strand. In the event that a player commits a bannable offense, all Graceful Pleas for all characters are subject to forfeit. A Graceful Plea may not be used to reverse a banning decision. Soul Strand and XP Loss– Effective immediately, there are only three scenarios for Soul Strand and XP reimbursement:[LIST=1]
[/INDENT]Special note regarding the loss of a character's final Soul Strand – When a character loses his or her final Soul Strand, the player will be given a one-time choice to request a reconsideration of this final death, given that the above criteria have not already been enacted for the event in question. There does not need to be any special reason, justification or evidence at all for this request. The only requirement is that it comes after the loss of a character's final Soul Strand and the player still has at least one (1) Graceful Plea left for this character. The player will be given a choice between one of the following:[LIST=1]
For the purposes of this contingency, if items are to be sacrificed as part of returning a permed character to life, an item will qualify to be counted if it is:
The exchanges made with either of these options are permanent, and cannot be re-gained through use of a Graceful Plea. The option of this choice will only be available once over the lifetime of any given character. If a character who takes one of these options loses his/her final Soul Strand again, this option will not be available. While it is possible that the XP loss could drop a World Leader (WL) character below the minimum level for WL eligibility, exercising this option will not result in the loss of WL status already gained. If the character's WLDQ is in-progress, the GM Team will evaluate whether or not to continue the WLDQ or wait until the character has regained sufficient XP to qualify. However, the approval to attempt a WLDQ will not be rescinded as a result of exercising this option. The concept behind this idea is to give players that “one last chance” while preserving the concepts of permanency and the gravity of death. If a Graceful Plea is used to restore a character that has permed before the advent of this policy, the character will only have two (2) Graceful Pleas remaining. In addition, we will impose some RP restrictions upon such a case:
Wills – Over the last couple of years, the prevalence of character wills, distributable upon the final death of a character, have become more popular and unfortunately more complex, intricate and difficult to adjudicate. There have been several in relatively recent history that have become very time-consuming for the Team to decide upon and handle. As a result, we have decided it is necessary to set some realistic limits on what can be included and distributed by a character's will. [LIST=1]
Item reimbursement – Unless caused by a GM error or a bug (as defined above under the Soul Strand policy), all item reimbursements will fall under the policy regarding Graceful Pleas. As previously stated, a Graceful Plea may not be used to get back an item sacrificed to return a permanently dead character to life. Experience Point (XP) reimbursement – Unless caused by a GM error, a bug, disconnection/crash or unexpected jump (as defined above under the Soul Strand policy), all XP reimbursements will fall under the policy regarding Graceful Pleas. As previously stated, a Graceful Plea may not be used to get back any XP sacrificed to return a permanently dead character to life. Gold (GP) reimbursement – Unless caused by a GM error or a bug (as defined above under the Soul Strand policy), all GP reimbursements will fall under the policy regarding Graceful Pleas. Bannings – [SIZE=13]GMs and World Leaders are able to temporarily ban a player in-game, pending a full review by the GM Team. Such bannings will not be dispensed lightly, and the burden of proof will fall heavily upon the individual doing the banning. As part of the process, a temporarily banned player may state his/her case here. However, we will require that all arguments, both supporting and refuting the banning, come supplied with ample evidence, in the form of chat logs, screen shots (if available) and witness testimony. Decisions on the reversals of bannings will be made based on presented evidence, testimony and information gathered by the GM Team from in-game observation and server logs. If a banning becomes permanent, the player will be banned from the forums as well, and the only recourse is by contacting Leanthar directly. Historically, very few permanent bannings have been reversed. To help assuage any fears that may come from this new capability, if a GM or World Leader temporarily bans a player for a reason that is reversed and if it happens in a blatant or abusive way, then that GM or World Leader will be reprimanded and perhaps lose their status as a GM or World Leader. Every temporary banning will be logged, and the GM or World Leader who bans someone bears an urgent responsibility to provide the evidence and justification behind the banning action to the GM team shortly after the banning takes place. Banning is something that we take very seriously here, and as such it requires a lot of responsibility and proof. As such, bannings, temporary or otherwise, will not be dispensed lightly.[/SIZE] [SIZE=13]Graceful Pleas may not be used to dispute or overturn a banning. [/SIZE] [SIZE=13]Character Rebuild/Relevel –[/SIZE] [SIZE=13]Rebuilds and Restarts fall under the jurisdiction of character approvals and must be submitted in that forum for consideration with accordance to the listed policy.[/SIZE] [SIZE=13]Relevel requests due to an honest misclick will only be granted within 48 hours of the level being taken AND if less than 10% of the XP needed for the next level has been earned. [/SIZE] [SIZE=13]If you find yourself outside of the normal limits for such a request, you may still make the same request with a Graceful Plea by providing the same justification and reasoning.[/SIZE] [SIZE=13]Character edits –[/SIZE] [SIZE=13]This is not so much a new policy but a codification of precedent so that it is clear to the community. Character edits cover a rather broad set of tasks, including:[/SIZE]
[SIZE=13]Name changes – Changes to a character's name requires the character file to be edited as well as about a dozen database updates, and only a small handful of staff are able to perform such changes. As such, we will permit only one (1) “free” name change for a character without a strong RP reason (i.e. marriage, quest outcome, etc.). This allows one to fix an oversight or error during character creation or to reflect the course of RP. Outside of these guidelines, a name change is still possible by using a Graceful Plea.[/SIZE] [SIZE=13]Description changes – Changes to a character's in-game description requires the character file to be edited, and only a small handful of staff are able to perform such changes. As such, we will permit only one (1) “free” description change for a character without a strong RP reason (i.e. marriage, quest outcome, etc.). This allows one to fix an oversight or error during character creation or to reflect the course of RP. Outside of these guidelines, a description change is still possible by using a Graceful Plea.[/SIZE] [SIZE=13]Appearance changes – Changes to a character's in-game appearance, such as a change in tattoo, skin or hair coloring or a change in head model can be affected in-game by any GM. As long as these requests remain reasonable and are not requested on a whim, we are content to allow players to request these changes from any available GM directly. Please note that wings and tails as permanent character appearance traits will not be approved or given unless as a result of a WLDQ.[/SIZE] [SIZE=13]Portrait changes – Changes to a character's in-game portrait can be handled easily in-game by any GM. Please request all such portrait changes directly from any available GM. When requesting a portrait change, please have the name of the portrait file handy. We cannot set portraits with a description (i.e. “The one with the blonde girl in plate armor”). Unless you have the portrait's file name, we cannot set your portrait.[/SIZE] [SIZE=13]Housing and furniture transfers –[/SIZE] [SIZE=13]This is not so much a new policy but a codification of precedent so that it is clear to the community. Characters may transfer houses and/or furniture to another character provided both parties are in agreement with the terms of transfer and can state as much as part of the request. However, a character cannot transfer a house or its contents to another character under the control of the same player. This would be muling. [/SIZE] [SIZE=13]In the case of absentee home owners the new policy stands as this: Absentee house and furniture transfer requests will only be granted if the owner has not logged into the game or forums for six (6) months and cannot be contacted/doesn't answer by most viable means. The requesting party must have some sort of legitimate claim to the property such as marriage or co-investment. Rental contracts are not considered legitimate proof.[/SIZE] [SIZE=13]Properties of banned players are considered immediately forfeit and only in cases of marriage will the properties be passed on to another player. [/SIZE] [SIZE=13]----------------------------------------------------------------------------[/SIZE] For convenience, I'm including the link to an "Ask a Gamemaster" thread here for asking questions and discussing these new policies. The following users thanked this post: Kethryc, Shadowblade225, pelordaes7, Filuviel, Carrissis, Marswipp, Chazzler, Serissa, Stephen_Zuckerman, Lindel, Honora, cbnicholson, Falonthas, Hellblazer, Ravemore, Pseudonym, Lareth, Erik K, Lance Stargazer, Eyvind, willhoff, geloooo, SteveMaurer, tlo2009, XDutchesX
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Layonara Server / Layonara 3.21.0 Release notes:« on: April 10, 2009, 09:49:01 pm »
[SIZE=18]Version 3.21.0 is online![/SIZE]
Persistent Storage is once again ENABLED It's back, it's faster and it's better than ever! Check out the new features:
The following users thanked this post: Leanthar, Drizzlin, Chazzler, Serissa, Acacea, jrizz, akata, Thak, Stephen_Zuckerman, merlin34baseball, Falonthas, Hellblazer, Ravemore, Tanman, Lynn1020, Script Wrecked, stolen, Cinnabar, Kenderfriend, Link092, willhoff, geloooo, tlo2009, XDutchesX
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Layonara Server / IMPORTANT: Persistent storage is temporarily DISABLED« on: April 06, 2009, 07:47:56 pm »
Hello all,
We're sorry to do this, but we have temporarily disabled persistent storage. This applies to all chests, crates and other containers in player housing and guild halls, as well as bank chests. Do not worry! Your items are not lost. They will simply be inaccessible for a time while we work out the best way to address these issues. At this time, we do not have an ETA on when persistent storage will be available again. We understand that this may be an inconvenience for you, but we assure everyone it will be relatively short-lived. Please bear with us as we seek to improve the situation. The following users thanked this post: jrizz, Lord Dark, mumbles, Hellblazer, Lynn1020, ShiffDrgnhrt, Lance Stargazer, Xiaobeibi, Alatriel, willhoff, geloooo, XDutchesX
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Layonara Server / New files needed for Layonara v3.2« on: April 05, 2009, 11:50:19 pm »
Hello all,
The next version of NWN Layonara is almost ready. As with most updates of the magnitude we have prepared for you, this update requires everyone to download an updated HAK and TLK file. You may download and extract these files now so that you're prepared for the update when it goes online, possibly within a few hours. Updated HAK: layo_controlv3r7.rar Updated TLK: layonara_v22.rar Both of these resources may also be downloaded from our Downloads area. We hope you all enjoy the new offerings in this update, and thank you for being such a loyal Community over these last several years. 131
Rumour Has It / Word out of Willows Weep« on: October 22, 2008, 10:50:07 pm »
Throughout the chaos of the war against Sinthar Bloodstone, and beyond the end of the war and the Dark Ages that descended upon Layonara, the Tomb of Lost Heroes has remained a largely quiet and dormant place. The very place meant to ensure that the Lost are not forgotten was itself forgotten amongst the greater concerns of the age. The news of new and foul plots in the world, the prospect of another war and further hardship for the world seem to dominate the talks where people gathered. The minds of most are on their futures, not on the fate of heroes who have passed from mortal life.
Yet in recent weeks, whispers then rumors begin to float through towns and cities, speaking of the Tomb in Willows Weep and of how it has been cleared of the neglect of decades. Rumors speak of an anonymous benefactor who wishes the past not be forgotten. Still other rumors say it is the work of locals who felt the Tomb deserved to live up to its name. Whatever the real story may be, one thing is consistent throughout all reports: The Tomb of Lost Heroes is "alive" with new monuments to the fallen. Which heroes past have been enshrined? The tales and stories of such are as varied as those who tell them. There's only one way to know for sure... The following users thanked this post: EdTheKet, Harlas Ravelkione, EventHorizon, Gulnyr, miltonyorkcastle, Andrios, akata, Lord Dark, Falonthas, Chongo, Masterjack, Pseudonym, Tanman, Script Wrecked, Link092
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General Discussion / 1.69 Update in progress...« on: September 07, 2008, 08:35:23 pm »
The update of our modules to 1.69 is now in progress. The servers will be unavailable until you see my usual update post. Go ahead and update to Bioware's 1.69 patch now.
Also make sure you have the latest HAK files, as given here. 133
Layonara Server / Bioware NWN 1.69 Released -- DO NOT UPDATE« on: July 09, 2008, 09:30:46 pm »
Bioware has apparently released patch 1.69 for Neverwinter Nights. When you start your game, it may ask you to update.
It is very important that you do not update to 1.69 at this time. You will NOT be able to play on Layonara if you do. At this point in time, we have not yet decided whether or not to update to 1.69. When we do, you'll be advised. It is OK to download the patch directly from Bioware's web site as long as you do not install it. If you do mistakenly update to 1.69, you can revert back to 1.68 using a download from Bioware. Thank you for your understanding and patience. The following users thanked this post: Leanthar, Kethryc, Drizzlin, lonnarin, Dorax Windsmith, Serissa, Yllyrryon, Stephen_Zuckerman, Hellblazer, Erik K, Lance Stargazer, DU0, VolcanosD, Muhkuman, Kenderfriend
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Rumour Has It / Overheard in the Scamp's Mug« on: June 14, 2008, 02:13:38 am »
"No I'm telling you, it was really gross....like the man turned to jelly on the inside or something."
"Jelly? What flavor?" *laughs loudly* "Bah! Listen...he looked like a slow-roasted but undercooked pig, I'm telling you? Only not as appetizing. The craft hall still smells of the man's insides, and Delia's had the windows open for three days now. We barely got him into the wagon and by Deliar's coin purse, Penny was green as spring grass after she got done examining him back at the temple." *blinks slowly as he listens* "You're serious, aren't you?" "Of course I'm serious! Just hopin' it's not some sorta sickness...'cause there was bits of him everywhere and a trail of it all the way back to the temple." The following users thanked this post: miltonyorkcastle
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Server Rules / Dead Magic areas« on: June 13, 2008, 08:54:56 pm »
This question has seemed to come up quite a bit lately, both within the community and the GM Team. As such, it seems appropriate to clarify things for everyone so that there is no confusion.
First, let's define what, exactly, a Dead Magic area is. Dead Magic Dead magic area is an area where there is no Al'Noth so you cannot cast anything. Also anything that requires activation by magic, or magic to maintain itself would not work, because there is no Al'Noth to support it. So, the casting of spells, use of scrolls, activation of wands and other things that produce magical effects and any other sort of action that requires or calls upon the Al'Noth to activate, function or maintain simply do not work in dead magic, nor will they continue to work when entering such an area. However, there are some things, items and spells, which, while magical in nature, are not affected by dead magic. For example, spells cast on weapons and armor prior to entering a dead magic area bring about physical changes and/or energize the objects such that they do not require the Al'Noth to sustain them but rather sustain themselves for as long as their energy holds out. The same can be said for summons. A creature that is called to the caster will remain for a set amount of time. Entering an area of dead magic does not banish the creature. Other examples are items such as jewelry and other worn items that enhance stats and skills as well as enhanced/enchanted weapons. Again, while magical in nature, their energy comes from within, not without. As such, the effects these kinds of items do not get removed when entering an area of dead magic. Everything else should be considered to not function at all in dead magic areas. This includes supernatural abilities and feats that come as a result of class and/or subrace bonuses and which are linked to the Al'Noth in some way. While this is not necessarily a comprehensive list, things such as Darkness, Divine Might, Divine Shield, Epic spells, Bless Weapon, Holy Sword, Deafening Clang, and Blade Thirst are examples of abilities that should not function in places of dead magic. To this list I also add the arrow-enhancing abilities of Arcane Archers and the weapon-enhancing abilities of Spellswords. They are very dependent on the Al'Noth and simply do not function at all without its presence. One item-based example that I wish to point out is Ioun Stones. While possessing a power of their own to a degree, their energy to remain in the air around the user and impart their benefits comes from the Al'Noth. As such, Ioun Stones would not work within dead magic zones. Any such active stones would fall from the air upon entering. I'm sure this will raise a few questions as well as a disagreement or two based on what can be observed in-game, so I will continue. Mechanics vs. RP Bioware, whether by design or oversight, has left us some mechanics which are often difficult to work around. On the same token, they have also left us some rather nice things, which make other things possible. Among the most relevant to this topic is the spell hook system. This nifty little system gets called at the beginning spells and spell-like abilities and lets us have things like dead and wild magic. However, and this is more often true for our custom content, not all such things are properly "hooked" for dead and wild magic. This unfortunately may leave some instances where something may appear to work mechanically even though the RP of it all says otherwise. There are a wide range of things we can adjust and easily manipulate, but there are also some things which are needlessly difficult. Of the things I've listed above (and which will also be listed below for ease of reference), some can be corrected easily enough, while others cannot. Regardless of whether they are possible to use in a dead magic situation (i.e. the mechanics permit it), in these cases, the RP limitations and denials shall take precedence. At the moment, we're aware of several abilities that should not function in dead magic but do. Whether these will be fixed and the timing thereof are not known at this time. It is currently a matter of available time and resources versus the benefit gained. So we ask for a bit of common sense in the decision as to whether or not something should work or be used in dead magic. The Bottom Line: Now that the GM Team's position on this matter has hopefully been explained, here's a list of things which are and are not permissible in dead magic areas. Note that this list may not be comprehensive and that we may add to it or change it as new cases are found or as our opinion shifts on the matter. - Allowed - The following are permitted uses of magic and magical items, effects and abilities in relation to dead magic zones. These things are not considered exploitive and are in fact considered acceptable.
- Not Allowed - The following are not permitted uses of magic and magical items, effects and abilities in relation to dead magic zones. Even if mechanically permitted to do so, the cases below are prohibited, and players should not knowingly engage in such practices.
[/INDENT]The basic gist here is that any ability or item that requires the Al'Noth to activate or maintain cannot be used within a dead magic zone. The GM Team hopes that this clears up the various questions, for GMs and players alike, on the subject of dead magic and what should or should not be allowed. Especially in the "Not Allowed" list, there are probably a list of things that are not explicitly stated but which still fall into the category. Again, we ask that players apply common sense to these things and err on the side of caution, or at least ask about a particular case if it is unclear. The following users thanked this post: Filuviel, EventHorizon, miltonyorkcastle, Dorax Windsmith, Fatherchaos, Marswipp, Serissa, akata, Stephen_Zuckerman, Pen N Popper, zenvidar, Hellblazer, ShiffDrgnhrt
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General Discussion / Update coming soon! Download now...« on: June 05, 2008, 03:51:31 pm »
There's an update coming soon, probably within a few hours. For this update, there's been a HAK and TLK change, so you can go download them now to beat the rush:
layo_controV3r4.rar layonara_v21.rar Or just go to the Dowloads page. The following users thanked this post: Blackguy, s0ulz, Drizzlin, lonnarin, Goldwin Blacknight, aragwen, SteveJW, Marswipp, Stug3, Acacea, jrizz, akata, Stephen_Zuckerman, Pen N Popper, mumbles, LordCove, Nehetsrev, scifibarbie, Hellblazer, Lynn1020, ShiffDrgnhrt, ycleption, Erik K, Lance Stargazer
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Rumour Has It / Renewed prosperity« on: February 27, 2008, 11:11:27 pm »
Merchants who pass through north-central Mistone start bringing back stories of trade and workings from the town of Hlint. Though none of the rumors suggest the once-bustling town has returned to its former glory, at least some of the economic depression brought on by the Dark Ages has finally subsided. There's talk once more of a permanent merchant presence and even rumors that the old smithy, which fell into disrepair nearly two decades ago, has been reopened.
Of course, rumors being what they are, usually need to be seen in order to be believed. 138
Layonara Server / Module update coming soon!« on: February 26, 2008, 08:00:12 pm »
That's right, you've heard me talk about it for months, and now, it's almost ready. This update will require that you download some new files before you'll be able to get in-game:
layo_controlV3r3.hak - Download and unpack this RAR file into your /hak subfolder under NWN layonara_v20.tlk - Download and unpack this RAR file into your /tlk subfolder under NWN Or download them from the Downloads page. You can download and install these now without disturbing your game play. I'm not going to say exactly when the update will happen, but it will be soon. The following users thanked this post: orth, Leanthar, Blackguy, Deacon, silverblades, twidget658, EventHorizon, Gulnyr, Dorax Windsmith, muaddib, Serissa, Yllyrryon, Acacea, akata, Nehetsrev, scifibarbie, Falonthas, Masterjack, Hellblazer, Lynn1020, ShiffDrgnhrt, Mooneyes, Script Wrecked, Fianon, Krell Himmler, socbehsci
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Roleplaying / Clarification on the Ring of True Love« on: January 29, 2008, 12:48:52 am »
It's come to the attention of the GM Team that there are some misconceptions and misunderstandings about what RP value and special properties these rings may have.
From the item's description: Quote The soulstone of your one true love glows brightly whenever you wear this beautiful ring on your finger. Now, RP-wise, these rings are constructed using imprinted Soul Stones from one's partner set into a gold band. The rings can't actually be made in-game mechanically, but there are various ways to obtain them with GM assistance. Let me state: there is no objection to characters obtaining these rings for RP purposes. However, it's come to our attention that players are RPing these rings as imparting additional properties upon the wearers. Most specifically is the ability for one to know or "sense" when their partner, the one who's bound to the stone in the ring, is killed, hurt or in some sort of distress. This simply is not the case. It has never been the case, and anyone who is RPing this, or any other special properties of such things should not only cease doing so but retroactively remove it from their RP (i.e. Character Development threads). RPing this kind of "sense" as being imparted through the rings, or more accurately the Soul Stones set into the rings, is dangerously close to telepathy, which was expressly forbidden from RP (and it doesn't exist for PCs anyway) a couple of years ago. Beyond that, Soul Stones themselves simply do not have that sort of property at all. Now, I'm pretty confident that no one was trying to skirt the rules or invent powers. I'd guess, as most things like this, that someone along the line either assumed or got some incorrect information from somewhere. These things have a way of snowballing, and I'm not going to blame anyone for this at all. But I am asking, on behalf of the GM Team, that this not continue and that it is treated as if it never happened. These rings are intended, in both IC and OOC senses, to be symbolic gestures for in-game couples. From an IC standpoint, these rings contain an imprint of one's soul within the stone itself. Symbolically, it is like giving a piece of oneself to another as a symbol of love and devotion. This has tremendous RP value, but that is absolutely where it ends. I do apologize if this impacts anyone's RP thus far. I normally don't like raising barriers, but this is a liberty that should never have been taken. As I said, my purpose is not to point fingers, lay blame or take any sort of action against anyone as a result. I'm simply asking that it stop. The following users thanked this post: Leanthar, Yllyrryon, jrizz, Stephen_Zuckerman, merlin34baseball, Nehetsrev, silverdraco, Hellblazer, Lance Stargazer, major6
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Layonara Server / Black Raven has been banned« on: January 09, 2008, 09:25:41 pm »
Black Raven, player of Drea Llewellyn (formerly Katrina), Iilzetrahd'yah and Vellucia Kasha has been banned in relation to this event:
http://forums.layonara.com/layonara-server/156142-server-configuration-change-everyone-please-read.html I have very little else to say about this that hasn't been said in the other thread. This was not her first infraction, but it is her last. This is a disappointing attack against the community and in particular the six people whose characters she hijacked last night. The following users thanked this post: Odranoela
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