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Messages - Frendh

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41
Server Rules / Re: Druid submission rules
« on: August 26, 2011, 09:08:36 am »
Thanks Rowana. It was informative. Cooking part was good.

Quote from: Rowana
I wouldn't go around flaunting the use of the weapon as some kind of proof that it's alright to use metal. This team has been known to clear up those kinds of misconceptions by simply removing the source all together.

~row

I did not mean that it is okay for druids to use any metals. But according to the current lore the Druid society is aware of that metal is needed because it is superior in some ways for combat.

Quote
For the above reasons, the druids would seriously frown on and perhaps penalize a member of theirs who was working with the town for completely frivolous or disruptive needs. It has been long on this server held that druids would have nothing to do with this item anyway.

What town? Llast? Haven? Is either town known as an enemy of nature? I have not heard of it so my druid cannot act as being aware of it. As far as in game is concerned, whether the weapons go to help a town who tries to have a balance with nature or a town that is a complete enemy of nature it is all speculation on my part.

Unless I have a list to check against I am going to assume that towns are generally not complete exploiters of nature.


Quote

I'm not sure where you get your assumption that other druids think they should be kicking people back into the stone ages, but you are wrong about the conservative nature of druids. Druids are literally conservative by nature.
I was trying to say that taking away people's metal would be like kicking them back to the stone ages.

You also misunderstand the quote. I differentiate between "conservative" and "conservative like that". In this case, "Conservative like your druid is about metal and weapons".

Change is a big part of nature. Nature changes all the time without the involvement of sentient beings. Is it wrong for my druid to have accepted this? Accepting change is the opposite of being conservative.

Here is the quote I commented on:
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Second, a druid would find it to be utter ridiculousness to go around collecting (and don't even talk about making) fabricated weapons to support the protection of civilization.

Civilization needs the metal weapons and tools. Nature needs part of civilization to help fend off the other parts of civilization who wants to exploit nature to the extremes or even burn it to the ground.  I do not find it "utterly ridiculous" to help out allies or at least the enemy of my enemy.


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1) touching worked metal who's mere presence on their person can disrupt their connection with nature,

I handle coins on a daily basis and ICly buy and sell things using coins. I assumed carrying metal weapons for a few minutes would not matter that much. You have to breath to live, but you can hold your breath for a minute or two if you want to dive under water.

Now this leads to loot, are no druids looting metal things to sell/trade or carry for companions?

42
Trade and Market Hall / Re: Cleaning the Twin Dragon Inn
« on: August 25, 2011, 06:44:13 pm »
*looks at the bracers of dexterity and sighs* 5000 true for the Cobalt Reinforced Clothing.

-Harrigan

43
Server Rules / Re: Druid submission rules
« on: August 25, 2011, 06:03:31 pm »
Quote from: miltonyorkcastle
Completing the helm of armor quest really doesn't make sense for druids. .
Knowing the reward is meta gaming I think, I do not remember them telling you before what you will get. I could be wrong it was a really long time ago since I did the quest.

It makes sense to me if you have a character who likes to help out.

Quote
Second, a druid would find it to be utter ridiculousness to go around collecting (and don't even talk about making) fabricated weapons to support the protection of civilization.

Maybe your and many other druids have beliefs like that, but I reread the lore on druids and I could not find any mention of it. I agree it would be ridiculous to collect said weapons for druids.

Until that changes my druid will not be conservative like your druid. He realizes that kicking people back into the stone ages will not be helpful. He is allowed to use a scimitar for a reason.

What are the general ways for druids to cook food? Roasting on sticks and in leaves. But do they use stone pots for boiling?

44
Server Rules / Re: Druid submission rules
« on: August 25, 2011, 01:53:12 pm »
Not counting armor, shields and weapons am I allowed to fudge with the other items? Like, making a adamantium helm look like a hood or saying my rings are made of carved bone?

edit: I can pretty much guess the answer to my next question, but I want to make sure. Of the craftable shields are the wooden shields the only allowed ones for druids? They are crummy and barely worth using for me. AC bonus only for certain type of damages is no good and fire vulnerability(!!!).

I have only been wearing the spell component necklace so far. But I am thinking about buying some rings. Then there is the helmet of armor quest.

45
Trade and Market Hall / Re: Cleaning the Twin Dragon Inn
« on: August 25, 2011, 09:12:53 am »
I bid 20,000 true for the Exceptional Belt of Cunning, Cobalt reinforced Clothing and the Bracers of Dexterity.

-Harrigan

46
CNR Suggestions/Discussion / Re: Random crafting tool break script
« on: August 23, 2011, 07:56:37 pm »
Quote from: Frendh
There is really no good way to explain that. Unreasonable.

I was being unclear. I meant there is really no good way of explaining it ICly in game.

47
CNR Suggestions/Discussion / Re: Random crafting tool break script
« on: August 23, 2011, 02:29:41 pm »
Quote from: Dorganath
Remember when someone could load up the crafting table with a ridiculous amount of CNR and craft large amounts of product at once?  Turns out crafters found a way to exploit the system this way and progress at a faster rate than intended. Is this "griefing" too? Why do you believe we have a grudge against crafters?

Do not make presumptions about what our intent may be for crafters.


I tried to make the differences distinct. The example you mentioned above is reasonable and does not really need explaining. 'You can only work on so many items at once with two hands. We are slowing down the process, it will suitably reflect that.'. Reasonable.

Placing an item on the crafting table. Take the item back. Place it again on the table and your tool goes 'poof'. There is really no good way to explain that. Unreasonable.

But you did say it is complicated scripting. I agree it is not worth putting in a lot of hours, maybe weeks, in trying to fix it. This I said maybe twice.

Even if it only took five minutes to fix, it does not seem to be needing to be fixed. Seeing as most other players are not bothered by it.

I only noticed the problem now because I got a few broken tools in a short span of time without attempting to craft.  When I worked armor and weapon smithing to lvl ~14-15 over a time period of a year I did not experience this. So that means I was lucky back then.

I got a good explanation for why it is like it is. Thanks for that.

48
CNR Suggestions/Discussion / Re: Random crafting tool break script
« on: August 23, 2011, 10:54:26 am »
Quote from: Dorganath
I understand what you're saying, but it is largely a convenience thing rather than a hardship, and it is doing its job in slowing down crafting.
Yes, it is very convenient to look up the recipe before you gather the CNR.  But I guess that can be fixed with a little work and time on my part.

While it slows down crafting, if it were not for the technical aspect of it being too complicated to solve right now, I would call it griefing. Because it makes no sense. An entry fee to the craft hall would be annoying but it makes sense. Changing the Lore and stating that the crafting furniture are more brittle and can handle even less CNR also makes sense.

I understand that it is too time consuming to fix, but saying "it is doing its job in slowing down crafting." just sounds like anything is fine as long as it slows down the crafters.

49
CNR Suggestions/Discussion / Re: Random crafting tool break script
« on: August 23, 2011, 09:40:40 am »
Quote from: Dorganath
As it turns out, the script that governs tool breakage is very sensitive to even small changes in the numeric chance for breakage, so there hasn't been any meaningful tweaking of these for a very, very long time.


Why does it need to kick in when the tool is not being used? Opening the crafting table after having put something new on it triggers the breakage check. The check should be when you hit the craft button. Breaking a tool that is not being used is pretty stupid.

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Open, place item, close *check kicks in* open again, place item, close *check kicks in*


I am not saying change the numeric value. I am saying move the check. If a player attempts to craft an item, then do the check.

Or is it not possible having it done in any other way? I would really like to know the benefits of having it like this.

50
CNR Suggestions/Discussion / Re: Random crafting tool break script
« on: August 22, 2011, 06:44:57 pm »
Also, I can't speak for others but I often have to close the crafting table/anvil to open personal bags so I can get more CNR and place CNR in several waves. And each time I can lose my tools.

I think this did not exist back when I was crafting.

51
Do you wish me to deliver to Cailomel Goods in Wayfare or to you personally?

-Harrigan

52
I have a box of Knuckles ready for delivery.

-Harrigan

53
Tegan, I will try and deliver the boxes. But I cannot hold onto the goods if other buyers show interest.


[strike]Another box of eggs and spider silk. A total of 2 boxes of eggs and 2 boxes of spider silk available.[/strike]

-Harrigan

54
One box of eggs and one box of spider silk available.

- Harrigan

55
Ask A Gamemaster / Re: Harrigan stuck on west
« on: August 17, 2011, 06:46:24 am »
I am stuck again, in the red light caverns on west. I hope no archer spawns.

edit: Problem solved. Thanks.

56
Server Rules / Re: Druid submission rules
« on: August 16, 2011, 01:48:22 pm »
Okay. I think adding some kind of comment in druid information would help. "If any of the allowed weapons can't be found in a metal free form use the metal weapon mechanically but Roleplay as if it was made of a proper substitute." or some such.

57
Forum Discussion / Re: Text being cut off in forum posts
« on: August 14, 2011, 11:45:06 am »
No, I was using internet explorer 8 and layo's own text box.

58
I am completely against increasing the kill potential for archers. To simplify it, I consider that the STR based melee character have two main points. ~Damage (not effective damage, effective damage is when you actually land a hit) and the ability to tank. Archers have Range. Arcane Archers have Range, high AB and enchantment bonus to arrows.

If you go ~30 AA you can easily end up with 38 in base dexterity that coupled with ~+15 enhancement bonus you got crazy AB, good damage and the best damage penetration in the game. If we disregard the STR base for dev then Dev crit is all about AB. Once you land within the critical range you want really high ab to complete the critical hit. Like mentioned before, arcane archer has plenty of AB.

I have not done any math for it, but I am guessing Arcane Archer has higher DPS than weapon master

59
I am completely against increasing the kill potential for archers. To simplify it, I consider that the STR based melee character have two main points. ~Damage (not effective damage, effective damage is when you actually land a hit) and the ability to tank. Archers have Range. Arcane Archers have Range, high AB and enchantment bonus to arrows.

If you go ~30 AA you can easily end up with 38 in base dexterity that coupled with ~+15 enhancement bonus you got crazy AB, good damage and the best damage penetration in the game. If we disregard the STR base for dev then Dev crit is all about AB. Once you land within the critical range you want really high ab to complete the critical hit. Like mentioned before, arcane archer has plenty of AB.

I have not done any math for it, but I am guessing Arcane Archer has higher DPS than weapon master

60
Layonara Server / Re: Druids and summons
« on: August 03, 2011, 08:57:16 am »
Thanks. They still get the legendary bear which kind of makes sense.

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