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Messages - Serissa

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641
General Discussion / Enjoy Everyday
« on: June 22, 2007, 06:32:48 pm »
I write this with a heavy heart.

A good friend of mine died yesterday.  He was 40 years old, had three children 18, 7 and 3.  He was going through security to get on a flight to go and spend a weekend in Las Vegas and dropped dead from a brain anuerism in the security line.

I write this, well, to remind everyone that what you do everyday should be precious.  

Hug your children.  Kiss your wife or husband.  Tell your parents you love them.  Pet a dog.  Look at nature and revel in it's beauty.  Give a beggar a dollar.  Make the world a better place, somehow, even if it's just your small slice of it. And don't let petty   stuff overwhelm you. See the beauty in life, and contribute to it.

It seems to me that we never know when we have nine soul strands lost, and the next one is the last.

Spread Joy, Happiness, and Love,

Nathan
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642
General Discussion / LORE Messaging and Parchment Folder Usage Returns
« on: February 29, 2016, 10:56:23 am »
LORE Messaging should be functional. Please be advised that you only get messages when considered in a Natural, Above Ground setting. In some cases some of the newer areas may not be flagged appropriately, but for the most part they are. Read more about the messaging system if you do not know about it, here: http://forums.layonara.com/layonara-server/101114-send-messages-players-game-through-lore.html The Parchment Folder system is back online as well. Since we upgraded the nwn database to the same encoding as our web sites, this may solve some of the weirdness with the parchment injection, but this is not a certainty. Hopefully the combination of the web and the in game system will help alleviate any bugs. We will not focus much development on the system, hopefully it will satisfy some of the needs. Read more about the parchment folder system if you do not know about it, here: http://forums.layonara.com/layonara-server/101371-parchment-folder-lore-system-usage.html We still need to update the character updater, so newer characters may not show up on LORE until this is done. -o
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643
General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
[SIZE=16][/SIZE]
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 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
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 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
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 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
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 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
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 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
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 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
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 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
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 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 
 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
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 [SIZE=16]Belinara and Dregar[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
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 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
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 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
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 [SIZE=16]The New Balance[/SIZE]
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 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
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 [SIZE=16]Epic Themes and Adventures[/SIZE]
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 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
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 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
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 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
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 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
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 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
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 ;)
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644
Layonara Server / Elemental Mysteries
« on: May 24, 2007, 07:32:18 pm »
Afraid RL has gotten in the way of Eorendil's quest this evening. He will have to cancel unfortunately. He says he will see you all on the next meet and asked me to pass on his apologies.

Thanks,
~row
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645
General Discussion / Donate Your Level Day
« on: May 18, 2007, 04:01:46 pm »
As I have mentioned before, these are an excellent idea for supporting Layonara Online. I am scheduling our next Donate Your Level Day for this coming 16 June.
 
 http://www.layonara.com/calendar.php?do=getinfo&e=203&day=2007-6-16&c=2
 
 I am hoping we can hold these events quarterly. So I have scheduled Level Days for later in the year, September and December.
 
 Please join me in supporting our wonderful on line world!
 
 -Ylly
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646
General Discussion / A thought on PvP
« on: April 29, 2007, 06:02:06 pm »
As the title says, a random thought on PvP.

This is a RP server. I believe the (relatively) new limited PvP rule was brought in to enhance the RP experience, not detract. Player vs Player should, in my opinion, be at the end of RP interaction, not as the 'port of first call'.

Respect those that, for reasons IC or OOC, do not wish to engage in PvP.

'That's what my character would do' only carries so much weight with me. Enjoy your character and 'do' what you think they would up unto the point where it may detract from another player's enjoyment of their character.

Cheers!
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647
Ask A Gamemaster / Finding other people's stuff.
« on: April 12, 2007, 01:06:20 am »
So a few hours ago, I found something on the ground. I asked on the DM channel what I should do, and got no response. I went ahead and picked it up and posted here IC to try and find the owner.
http://www.layonara.com/wild-surge-inn/115291-found-weapon.html

Is there an official line about what one is supposed to do in such situations? I just feel kinda weird about just picking somebody else's stuff up, even if it is with intent to return it.
Thanks
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648
General Discussion / Plot - Dragon Storm: Suffering
« on: April 08, 2007, 11:13:25 pm »
Ladies and gentlemen, thank you and welcome. This is a two ‘part’ post this being the first part and only vaguely related to the second. As an effort to spread information and be fair to everyone I will be making ‘visible’ record of the Dragon Storm campaign. This first occurrence will be noted as you see it in the general discussion. However all future occurrences will land in the CDT I opened on Ozymandias. In the case of the later, this, past and future posts are meant to be read and used as a role play tool. The information I do not wish to be used I simply will not post.
You can decide for yourself how you come across this information. Perhaps you overheard things on the subject in the local tavern your character frequents, or you heard it off some bard trying to make a true. Whatever the reason consider it a valid tool to talk with others about.
The reason I am doing this in this manner is because I consider my previous method, in the Soul of a Lost Ancient a dismal failure. It was boring, reward less, and required many more hours doing nothing than I would like. Furthermore many people were left out as I had to sleep at some point, or work, or do other activities. So I am going to try this method where I spin a few rumors that might be heard in a public place. Then you the player, armed with even rudimentary knowledge can seek out those that participated. While for those of you that could only make part of a quest, either by real life or by group selection, are not left with the ‘left out’ feeling.
After all it is one thing to be expected to ask questions, it is another to not have any idea what to ask. So in that interest of fairness, in the interest of my sanity, and the interest of community spirit in the since of working together. I shall try and provide something you can work with in game.
Now enough of my gibbering lets get down to part two which you are really interested in.

In the last eleven years a certain sight can be found in most port towns. Entire villages with what belongings they could bring flocking there and boarding ships all to seek a life in ‘better lands’. Few find success in their endeavors but many will try to find a place to live a better life for their families. The stories are the same of crops failing and sickness running rampant, the gods having abandoned the people and horrific stories that Dragons have returned.
Roomers abound though of bandits and brigands growing more and more common. Some say they have turned from robbery to outright murder of their quarry robbing them of their scant goods and their lives. The roads no longer safe while the so called Heroes of Layonara live like royalty safe and sound from the horrors of the world.
Yet despite this it is still said, that perhaps the Heroes have not given up and that people here and there. Sometimes one, or sometimes just a single village are brought from the plight of the world. That certain parts of the world have become safer if only slightly because of their restoring of order. These instances seem few and far between in recent years. The world is suffering and so are the people that dwell within it.
In the Land of Kings the heroes made themselves known in the City of Twins; Lor. As people fled from the poverty and despair that had engulfed the north, the rich merchants demanded their due. A kings price to ship people away to a better land, yet the heroes stepped forward and paid it in true and one small group felt a time of reprieve.
There are reasons for everything, families are not torn asunder for no reason. A cult was rising and growing in this time of darkness. Armed, armored and wielding fearsome magic they displaced many and slaughtered others. They were called by many names, some cried that they were the black hand, others the iron hand, a few even said the hand of blood. Yet no mater what these individuals were called, they seemed to revel in the destruction and called themselves the hand.
Perhaps there are still heroes, maybe not as many as tales say. Some may be content to live in their homes as nobility while others suffer. Yet there may be some left willing to fight to protect those truly hurt by this time of darkness. In the Land of Kings those so called heroes gathered and moved to attack the brigands calling themselves the hand.
In the broken mountains the groups fought, heroes within desecrated valleys and caverns filled with decay and death. While this new cult of brigands channeled their twisted creations with joyous abandon. Willingly forfeiting their lives and accepting no chance to surrender. The battle raged and the earth moaned as twisted things fell returning to the earth with their passing.
Yet as the brigands were slain they called out that this was not the end. They were but a single digit of the full fury. Perhaps the heroes had brought the first blow to the bandits but it was certainly not the last. In the end the heroes were the ones to leave the twisted caverns and corrupted pass, yet questions yet many remained unanswered. Especially one that falls heavy on all minds, what does this group have to do with dragons that have returned?

All right an unexpected part three to this post. I think this tells you enough. I suppose we will just have to wait and see what unfolds and what each other have learned. Share information, spread it around, you never know when it will be important to remember. Anyway good luck I hope this post and this method prove more successful then the last method I used.
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649
Roleplaying / Emote your heart out!!
« on: March 19, 2007, 07:44:41 pm »
[SIZE=18]Tired of trying to type in battle?  Tired of repeating your introduction to the umpteenth person?  I have the solution right here![/SIZE]

Those of you that have travelled with my PCs were probably thinking to yourself, "That fellow can type up a storm!"  While I can do that, I've added to my repetoire by taking advantage of this nifty software:  AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText.

This free bit of software allows you to write rather complicated hotkeys and macros.  The nice thing is that it can intercept the keystrokes before they reach your game.

Take my paladin of Vorax, Wanark.  He had a dozen or more short blessings that he'd say (some in dwarven) when just prior to casting bless or equipping his waraxe.  Then he had longer blessings that even included him kneeling.  Finally, he had the entire Vorax paladin credo he'd use when he visited the temple.  All of these I had assigned to hotkeys outside the game.  Brings a tear to your eye, doesn't it?  Beautiful.

I'll give an example from my current PC that you can use to build your own set.  (Careful of line wrapping if you cut&paste into your own file.)
[INDENT][SIZE=16]
;; ------------------------------------------
;; A utility routine to say something
;;
[/SIZE]
[SIZE=16]Say(s)
{
    global prefix

    SendInput {Enter}
    Sleep 250
    IfInString, s, /tp
    SendInput {Raw}%s%
    else
    SendInput {Raw}%prefix%%s%
    SendInput {Enter}
}

;; ------------------------------------------
;; This will send yourself a tell with some help
;;
::/o help::
    SendInput {Raw}/tp "Pen N Popper" name, description, wearing, ^f
    Send {Enter}
return

;; -------------------------------------------
;; Give your name
;;
::/o name::
    SendInput {Raw}rolan tennesen... *bows* sellsword in the employ of the freelancers
    Send {Enter}
return


;; ------------------------------------------
;; A random color emote of walking along
;;
^g::
    Random, num, 1, 5
    if ( num == 1 )
    Say("*hurries along at an uneven pace, pausing now and then to catch breath*")
    else if ( num == 2 )
    Say("*moves along at a steady pace*")
    else if ( num == 3 )
             Say("*hurries along, gaze taking in his surroundings*")
    else if ( num == 4 )
             Say("*marches along with quick strides, sounding a bit out of breath*")
    else if ( num == 5 )
             Say("*moves at a deliberate pace*")

    Sleep 100
    SendInput {LControl}
return[/SIZE]

[/INDENT]I save this to a file called "rolan.ahk" and then run it.  Ingame, when I hit Ctrl-g a random description of walking will be sent.  When I type in /o description the verbose description of Rolan is output.

You can see that this can have as much flavor as you can think of.  It is especially handy during battle when all I have to do is type Ctrl-f for a fight emote.  (I even have it setup to fill in which weapon he is using to the emotes are correct.)

Good luck!
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