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Messages - Nehetsrev

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121
General Discussion / The Ups and Downs
« on: May 09, 2007, 05:42:13 pm »
You know how some times you have "good" days and "bad" days?  Being part of the Layonara community is like that too.  

Dictionary.com defines community as, "A social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage."  There's no need for me to point out the truth in each of those aspects of community; I'm sure you all can think of examples that would qualify.

When I logon, there is often some sort of expectation or goal in the back of my mind.  XP, getting a tidbit for a story, crafting, etc.  There are times I logoff disappointed, having not accomplished the goal.  Other times, though, I logoff quite pleased even though I did not accomplish the goal.  Why?  Because of the community.

A two hour boring stand-around-hoping-to-see-someone can be changed in a moment by a chance encounter with a sum total of five minutes of RP.  Or it can be discovering that "~[The sky is falling" will write on a piece of parchment in a language ear.  Yes!  Bee can write in brownie!  He can even read it back with "~~translate" command.

Those bad times, though, can sometimes overshadow the exciting times.  It easy to forget that the GM/project team is working hard behind the scenes.  Sometimes our perspective of the pace things get done is skewed by the fact that we alternate between RL and playing whenever we want.  They have to multiplex their schedules between RL, playing, preparing quests, running quests, scripting, toolset, etc., etc.!

I was rightfully chided today to have "patience young Skywalker!"  That is true.  What is another week or two for a new system?  What is a week before quest is run, or a level gained?  Sometimes that week can seem interminable but on the other side of the fence that week is rushing past too fast to accomplish everything that must be done.

A wise fellow once said, "No! Try not. Do or do not. There is no try."  A community ebbs and flows just as our perception of time ebbs and flows.  Do not try to have patience, do what you can when you can and enjoy it.
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122
Very often I find CNRs on the craft tables.  90% of the time, I think is junk that I pick up and throw in a trash can.  Some times it is useful, like a flask or 2 green stone dusts, or a bow string...  In which case I pocket the item.  When ever it is something valuable, I post a lost and found message.

The reason why I throw away junk is because I suspect that it lags the server.  So does it?

AeonBlues
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123
General Discussion / Plot - Dragon Storm: Suffering
« on: April 08, 2007, 11:13:25 pm »
Ladies and gentlemen, thank you and welcome. This is a two ‘part’ post this being the first part and only vaguely related to the second. As an effort to spread information and be fair to everyone I will be making ‘visible’ record of the Dragon Storm campaign. This first occurrence will be noted as you see it in the general discussion. However all future occurrences will land in the CDT I opened on Ozymandias. In the case of the later, this, past and future posts are meant to be read and used as a role play tool. The information I do not wish to be used I simply will not post.
You can decide for yourself how you come across this information. Perhaps you overheard things on the subject in the local tavern your character frequents, or you heard it off some bard trying to make a true. Whatever the reason consider it a valid tool to talk with others about.
The reason I am doing this in this manner is because I consider my previous method, in the Soul of a Lost Ancient a dismal failure. It was boring, reward less, and required many more hours doing nothing than I would like. Furthermore many people were left out as I had to sleep at some point, or work, or do other activities. So I am going to try this method where I spin a few rumors that might be heard in a public place. Then you the player, armed with even rudimentary knowledge can seek out those that participated. While for those of you that could only make part of a quest, either by real life or by group selection, are not left with the ‘left out’ feeling.
After all it is one thing to be expected to ask questions, it is another to not have any idea what to ask. So in that interest of fairness, in the interest of my sanity, and the interest of community spirit in the since of working together. I shall try and provide something you can work with in game.
Now enough of my gibbering lets get down to part two which you are really interested in.

In the last eleven years a certain sight can be found in most port towns. Entire villages with what belongings they could bring flocking there and boarding ships all to seek a life in ‘better lands’. Few find success in their endeavors but many will try to find a place to live a better life for their families. The stories are the same of crops failing and sickness running rampant, the gods having abandoned the people and horrific stories that Dragons have returned.
Roomers abound though of bandits and brigands growing more and more common. Some say they have turned from robbery to outright murder of their quarry robbing them of their scant goods and their lives. The roads no longer safe while the so called Heroes of Layonara live like royalty safe and sound from the horrors of the world.
Yet despite this it is still said, that perhaps the Heroes have not given up and that people here and there. Sometimes one, or sometimes just a single village are brought from the plight of the world. That certain parts of the world have become safer if only slightly because of their restoring of order. These instances seem few and far between in recent years. The world is suffering and so are the people that dwell within it.
In the Land of Kings the heroes made themselves known in the City of Twins; Lor. As people fled from the poverty and despair that had engulfed the north, the rich merchants demanded their due. A kings price to ship people away to a better land, yet the heroes stepped forward and paid it in true and one small group felt a time of reprieve.
There are reasons for everything, families are not torn asunder for no reason. A cult was rising and growing in this time of darkness. Armed, armored and wielding fearsome magic they displaced many and slaughtered others. They were called by many names, some cried that they were the black hand, others the iron hand, a few even said the hand of blood. Yet no mater what these individuals were called, they seemed to revel in the destruction and called themselves the hand.
Perhaps there are still heroes, maybe not as many as tales say. Some may be content to live in their homes as nobility while others suffer. Yet there may be some left willing to fight to protect those truly hurt by this time of darkness. In the Land of Kings those so called heroes gathered and moved to attack the brigands calling themselves the hand.
In the broken mountains the groups fought, heroes within desecrated valleys and caverns filled with decay and death. While this new cult of brigands channeled their twisted creations with joyous abandon. Willingly forfeiting their lives and accepting no chance to surrender. The battle raged and the earth moaned as twisted things fell returning to the earth with their passing.
Yet as the brigands were slain they called out that this was not the end. They were but a single digit of the full fury. Perhaps the heroes had brought the first blow to the bandits but it was certainly not the last. In the end the heroes were the ones to leave the twisted caverns and corrupted pass, yet questions yet many remained unanswered. Especially one that falls heavy on all minds, what does this group have to do with dragons that have returned?

All right an unexpected part three to this post. I think this tells you enough. I suppose we will just have to wait and see what unfolds and what each other have learned. Share information, spread it around, you never know when it will be important to remember. Anyway good luck I hope this post and this method prove more successful then the last method I used.
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124
General Discussion / Partying: a personal request
« on: April 04, 2007, 06:31:38 pm »
I'm sure I'm not the only one who has experienced this:

You invite someone, or someone invites you into a party. Someone else wanders by, initiates conversation, inquires as to your purpose, and joins the party. You are about to set off to smack things. Suddenly, and without warning, another face appears on your sidebar... you mouse over their portrait, and see that they're on another continent . . . Strange. . . . And then, another person is added and another.  More people join (none of whom are actually present) until the entire population of Layonara is in a single party!  All of a sudden, everyone has a reason to wait before setting out, "One minute, it is vital that I stare at my navel before heading into battle." Lo and behold, all those little faces in the party bar just happen to wander by, having the urge to kill the same things at the same time at the same place.Funny how that works.

Seriously though, there is a big difference between:

Me: This is a strong foe we aim to battle. Perhaps I should send a bird to Lady Pwnsalot, to see if she would be interested in joining us.
Other Person: Indeed, her sword would be welcome!
Me: *summons a falcon and writes on some parchment*
[Tell] Falcon message: Myself and a few others aim to slay the fearsome rats in the sewers, but we cannot do it alone, would you care to join us?
[Tell from Lady Pwnsalot]: Verily! I would never turn down such an opportunity, I shall be there forthwith!
*invite Lady Pwnsalot*
Me: *Receives a not from a bird, reads it and nods sagely* She will be here to aid us as fast as her legs can carry her.


And:

[Tell]:Hey, wanna come kill some stuff with us?
[Tell from Lady Pwnsalot]: Sure, I'm in Allindor, just wait there for me, ok?
[Tell] n/p
*invite Lady Pwnsalot*


There are plenty of legitimate reasons why one might invite someone who isn't there at the moment, but please have the grace to ask the rest of the party members, and at least make an attempt to have some RP justification. Too often, this kind of thing just spirals out of control (although my initial description may be a tad exaggerated ;)). I know I'm not the only one who prefers small parties, so please try to remember when everyone wants their friend to come along, it can ruin things for many of us. If you want to have large parties that can run roughshod over anything, there are plenty of people who enjoy that too, but to make every gathering like that is disrespectful to the rest of us, in my opinion. It really doesn't take much imagination to invite people in an RP appropriate way that allows the group to have their input. Maybe character A will refuse to travel if character B  goes along. Maybe Character A is shy and doesn't want to fight with people he doesn't know. And maybe some of us just have OOC preferences, and feel left out when people are invited without some IC dialogue. A little bit of communication and courtesy go a long way.  Thanks.

*I hope this doesn't sound too whiny and ranty, as the title says this is just a personal request, based on my own play style, and I realize not everyone is going to agree with me here*
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125
[SIZE=13] I am going to try and set the "standard" for the two starting locations so that we are all on the same page when it comes to RP'ing the cities and the citizens and tolerance levels in each of the cities.
 
 Port Hempstead:
 This town leans towards "good" and by that I mean the commoners, peasants, merchants, and nobles in this city accept what would be considered "normal" in day-to-day life. They would not knowingly accept (or tolerate) creatures (or shape shifted creatures) in their town such as large cats, bear, trolls, and all of those. They would chase these things out of town or quite possibly kill them and/or imprison the humanoid ones. The guards are firm in their conviction carrying out the law set down by the nobles and carried out by the law of keeping the day-to-day life of living "normal". They do not tolerate evil in the city and if one is known to be evil they will be arrested and/or chased out of the city. If one is caught doing an unlawful or evil act they will be sent to prison and will stand trial and face the consequences of their action(s). Keep in mind that there are some evil aligned (by race for instance) heroes that are indeed now known to be good and are treated as such and even treated as heroes in some cases.
 
 //Do not shape shift in this town unless you wish to pay the penalty, and that penality can and will change over time and due to circumstances. Do not bring in your wildlife pets in to this town. Do not come in to this town if you are evil or have performed evil acts that is documented and/or known, you will pay the price eventually.
 
 Fort Vehl:
 This town leans towards "evil" and by that I mean that the rules are relaxed when it comes to creatures in town, evil humanoids, shape shifting in to animals or even trolls and such. But they do have a limit, they will not tolerate abuse to citizens or defiling (in any way) the city or the nobles or law in charge and in some cases the merchants. Peasants do not rank high on their list but commoners have a slightly better standing. They allow a little more flexiability (within reason) of the evil races and in some cases evil acts within the city walls. The punishment put down by the law and nobles in this town is quite often brutal and in many cases the consequences are death or public spectacle plus a long prison term.
 
 //Evil characters, those that like to drag their pets in to towns, and shapeshifting sorts can travel this town but even the guards and nobles in this town have their patience and their tolerance levels so keep that in mind. If you want to perform your "evil" or shapeshift theatrics this is the town to do it in, but be prepared to face the consequence if it gets out of hand. I.E. use common sense and always remember that the nobility have a city (a large city) to run and they will only allow so much. Please don't whine if you go over the line and the guards come after you. And be aware that the penalties in this town are quite often brutal. In some cases the "good" may be chased out of this town though that is not overly likely, but I can see it happening from time to time so keep that in mind.
 
 Final Comment:
 These are the two starting cities folks. Make sure you are in the proper city when RP'ing. Do not get carried away, there is always a line that should not be crossed, that line is different for each town. The cities are large and the nobility will keep things under control, or at least under control in the way that they feel it should be. If you get crazy or do silly things be prepared to pay the consequences of your actions. Keep in mind that there are 10's of thousands of peasants, commoners, merchants, and nobles in each of the cities and you can not see them due to engine limitations, but they are there and the nobles and the law will protect them against anything and anybody (including "heroes").
[/SIZE]
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126
Roleplaying / An Ode to Rogues, or, a Rogue by Any Other Name
« on: March 28, 2007, 03:01:57 am »
Shall I compare thee to a common thief?
Thou art more complex and more versatile.
Rough hands oft do thy name much grief
And most make you a stealer with a smile.

Sometimes too great an influence, the screen
With roguish grins, lawbreakers are they all -
So we fall victim to the things we've seen
And in this stereotype you sadly fall.

But you've still chance to make thy choices known,
And 'fluence those with bios still unwrit;
And cast as scout, or aught of sim'lar tone
Into a new alignment snugly fit.

So when you make a rogue I pray to you:
Think not of theft - there's more a rogue can do!


The gist of the above is that I've seen a disturbing trend of people tarring all rogues with the same brush.. or, gods help them, referring to a rogue's (or their OWN) profession in-game by the line: "Oh, I/he/she am/is a rogue!"

Behaviour
To borrow from the handbook:
Quote
Rogues have little in common with each other.  While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, or simple thugs.  Rogues are versatile, adaptable, and skilled at getting what others don't want them to get.  While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage.


The gist of this is that there are no "typical" rogue activities, nor a "typical" rogue alignment.  A thuggish rogue would likely not waste any skill points on Pick Pocket, Disarm Traps, and the like, and would likely have more of his ability points in CON and STR than in INT or CHA.

Conversely, the acrobatic lithe fighter who darts in and out of combat can also be a rogue, with a high DEX, and likely a high CHA, as this would be the gentleman who would Taunt opponents as he dashed around them, slipping a dagger in where it hurts.

There's the scout, learning to hide and hurt the enemy for their noble (or ignoble) cause.

The diplomat, with a high INT and CHA - capable in a fight, but much better suited to a duel of words.

Any of these are more likely to be suited to a Rogue character than virtually any other character type.  The upshot?  As before, Rogues are a very difficult character class over which to generalize.

By Any Other Name... Please?

Of all the classes, this is the One Which Is Not Named.  A rogue may be a thief (though he's unlikely to advertise as one, unless this is what the hirer is after), a scout, a trapspringer... or any of the occupations listed above... but the word "rogue" would mean nothing in-game, save its original designation: a scoundrel, unreliable, deceitful, and untrustworthy... and again, who would advertise themselves as this?

Monks are.. well, monks.  They could perhaps be "practitioners of the arts of unarmed combat", but that's stretching the point a bit.  A fighter can be a sellsword, a mercenary, a soldier, a guard.. or, let's face it, a fighter.  Someone who can wade into combat, blades flashing.  A Paladin is just that - it's in their title.  Perhaps the appellation Knight can be given.  Calling someone a cleric is fairly reasonable, likewise Rangers, and certainly Druids, Wizards, Sorcerers and Bards.  Barbarians could be called fighters as well, but their name is not misplaced.  Rogues are really the odd ones out, as a loyal scout of Mistone could easily be a Rogue.. but not be roguish in the least, and certainly not deserving of the name.


In Summary, and I'm Not Makeup, Darnit!

Rogues are incredibly versatile, so if you're planning a rogue submission, don't pigeonhole them into the "thief" persona unless that's what you wish them to be - with so much selection, a rogue can take almost any place if she's written right.

Rogues are not called rogues, as those who are wouldn't advertise it, and those who aren't would be offended.  (Though it is permissible to call the wittily quipping rogue "roguishly charming".  It may just get you smacked by anyone within arm's reach who's reading over your shoulder. :) )

And, please, Rogues are not Rouges.  The one is a versatile fighter/scout/thief/smoothtalker/whatever, the other is a powder.  (Granted, the former can become the latter if mixed with mages or dragons, but one would generally not wish to apply the result to one's face.)

And that's that!

Cheers,
Darkstorme.

(N.B.  Yes, I'm biased, with a primary rogue character, but sometimes I weep to see what is done with my.. erm.. noble profession.  *chuckles*)
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127
General Discussion / Extended character info
« on: March 26, 2007, 04:22:39 pm »
I thought like making this for both the newbie’s and the more experienced players. it's an extended version of the character submission template already on the forum. I added a few things to help everyone think of his/her character before approving it. And to make sure you can play it properly. It is of coarse your own choice weather or not you use all or parts of this.
You do not need to use everything in your submission. Follow this link to see what you do need: Character Submission. The rest is just to help you with roll playing your character. You may also use the character submissions wizard to create your submission. It can be found here: Submissions Wizard .

Most of the things listed below speak for it self. You can be as detailed with it all as you want to. Any comment or addition to this template is welcome. If there is anything important I forgot let me know and I’ll place it here along with the rest. I also attached the words document I used. It might help you if you want to keep the info on your computer and don't want to acces the internet all the time to get it.

[SIZE=18]Extended character info:[/SIZE]

[SIZE=16]Basic info: [/SIZE]
Full name: ....
Birthday (age): ....
Place of birth: ....
Place raised: ....
Gender: ....
Race: ....
Sub race (if any): ....
Class(es): ....
Alignment: ....
Deity: ....
2 domains: ....
Languages known: ....

[SIZE=16]Looks:[/SIZE]
Eye color: ....
Hair color: ....
Skin color: ....
Height: ....
Weight: ....
Tatoes: ....
Distinguising marks: ...
Description (in game): ....

[SIZE=16]Personality:[/SIZE]
Loves: ....
Hates: ....
Fears: ....
Goals in life: ....
View(s) on other races: ....
Background: ...


[SIZE=16]Extended info:[/SIZE]
Parents name(s): ....
Sibling Name(s) (brother/sisters): ....

Short info on Family, friends and other known people (use the template above if needed to help you): ....


[SIZE=16]Level up strategy: [/SIZE]
Things you might want to remember to take when you level up.
Skill points to take: ....
Feats to take (go for): ....
Other info for leveling up: ....
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128
Introduce Yourself / Kindo
« on: March 26, 2007, 03:29:02 pm »
Greetings. My real name is Dennis and I live in a medium-sized (by our standards) town called Östersund in central Sweden. I am 22 years of age since last Saturday, and I am currently taking a course in Science that is focused on chemistry and organic life, after which I intend to take University-courses in either History or Psychology, whichever is more available. I believe in friendship and fair treatment of people. I do not tolerate racism or any crime done against women. Either makes me want to go on a vigilante killing spree. I should also add that I tend to work toward perfectionism in certain cases, which is why this introduction looks the way it does. I have a fanaticism of 'completion purposes', and could simply not do it half-way.

[Click for picture]


Gaming
Just like most other people here, I am all about the games and, more often than not, role-playing games. I was very young when I first was introduced to games, when my grandfather brought home a Commodore 64 (or was it an Amiga?), causing me to get hooked on such games as Frogger, Pac-Man, and Star Paws (and many, many more), often irking my father and uncle as they kept coming home from a hard day's work, only to find that all their high-scores had been beaten. Later on, my father bought an NES, which came to be my first real gaming console, I suppose, with a hundred or so games (it included one of those fancy, pirated X-games-in-one cartridges). It lead to an addiction of the Super Mario Bros.-games together with a childhood friend of mine. My father preferred Arkanoid and Tetris.

After an upgrade to Super NES, and my father mastering Pilotwings before I did, followed Nintendo 64 and an admittance to the 'loser-group' in fifth grade (who wants to be cool, anyway?), together with an interest in land-hockey. We spent the days playing said hockey or talking about games we would be playing when school was done for the day. It was either late sixth grade or early seventh grade that I was first introduced to proper Pen and Paper role-playing (I had played a pseudo-version back in the third grade), and my group of friends shifted radically (still not being considered cool, mind you). We played GoldenEye 007 in multi-player mode as we were waiting for people to finish creating their characters, and pretty much every waking moment was dedicated to either planning or playing adventures or our new, super-awesome characters.

It was around this time that I first tried a role-playing game. It was Final Fantasy VII. I played it simultaneously with a friend and we loved it to bits. We also found the wonders of emulation, leading us to the glory of Chrono Trigger and other old-school games which had not been released in Europe. Along the road I was also introduced to the computer-RPG's, with Baldur's Gate and Planescape: Torment. The latter I played through about eight times straight, because of how much it fascinated me. There was a devastating addiction to Diablo II as well, which kind of led me onto the path to on-line gaming. It did not have much of a community, but as I started playing Neverwinter Nights, I soon started having my very first on-line friends, using chatting programs to keep in touch. This all begun in a magical module, administered by a small but dedicated group of people, under the name of Dysotopia.

Dysotopia was a wonderfully tight-knit community, ran by only a handful of people, with a very loyal fan-base that kept helping to pitch ideas and suggestions, as well as being involved in the in-game world's events, taking a lot of initiatives themselves to bring more life into the lands. I was given the honour of moderating both the forums as well as the in-game issues, and was even promoted to DM for a while near the end, which was a lot of fun, but my interest in the game had started dissipating. We all loved it, but the scandals were numerous, and the level of out of character-drama had no limits. Dyso is no longer, but I will never forget the amount of friends (and some enemies) I made during my time there. The only one I have managed to track down, however, is our very own Witch Hunter. I have no clue what everyone else is up to these days.

Modern games do not hold much interest to me, nowadays. I hold a few games from my past in a higher esteem than others, re-visiting them every now and again. Especially some of the role-playing games have proven qualitative and fun. Bioware and Black Isle Studios, for instance, have proven time and again that they know what it is all about, with masterpieces like Baldur's Gate, Fallout, and Planescape: Torment. As for the Japanese RPG's, there are few which I do enjoy. Chrono Trigger, Final Fantasy VI, and Final Fantasy IX will all maintain a special place in my heart for being fabulous games. None of the new releases from Square-Enix have caught my eye. I also love the old Monkey Island-games, and certain console titles by Nintendo or Rare, with their obvious classics. Another somewhat underground game-series I value highly, is the Thief-series. With an unsurpassed atmosphere and sound environment, playing those games is one of the most immersing experiences I have ever had in a game. I feel that many game developers have lost sight of what it is to create a game with excellence and depth, which is often why new titles do not impress me as often as old ones do.


Music and Movies
After writing such an annoying biography about gaming, I suppose it's difficult to imagine that I have other things on my mind. That's quite close to the truth, actually, seeing how my interests are quite narrow. I always love to hang out with my friends, of course, and it doesn't matter what we do, but music is one of the two main things I care about. I love listening to all kinds of music, depending on mood and current preference. The only genre I have problems with is hip-hop and the like. Other than that, I can go from purely instrumental dance/techno by Daft Punk to pure emo-rock by Joakim Thåström or Kent. One of my all-time favourite musical artists is definitely Michael Jackson, however. A more skilled dancer and musical genius you would have a hard time to find these days. Game music is also great, if done right, and my favourite composer of the genre is unsurprisingly Nobuo Uematsu with all his great work on the previous Final Fantasy-games. My favourite instrument is the piano, and therefore I absolutely love listening to the Piano Collections of said games.

My favourite visual entertainment. I enjoy films that contain heart and soul, that want to say something but without being boring (Requiem for a Dream and V for Vendetta are good examples and two of my favourite titles), and I also enjoy films that do not necessarily bring up an important issue, but are outright fabulously fun to watch anyway. These do not include lame movies about boobies and teenager-sex, but rather films like X-men and The Pirates of the Caribbean. Naturally, I drool when I think of The Lord of the Rings. I am currently looking forward to 300, Spider-man 3, TMNT, and Transformers to show up at our local cinema. As an addition, my favourite TV-series is Star Trek: Deep Space Nine for its great take on good and evil - right and wrong - and how it's not as black and white as other shows sometimes portray. It has been discussed briefly in an attempt to hijack this thread.


So that's a bit about me.

Kindo



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129
Roleplaying / Emote your heart out!!
« on: March 19, 2007, 07:44:41 pm »
[SIZE=18]Tired of trying to type in battle?  Tired of repeating your introduction to the umpteenth person?  I have the solution right here![/SIZE]

Those of you that have travelled with my PCs were probably thinking to yourself, "That fellow can type up a storm!"  While I can do that, I've added to my repetoire by taking advantage of this nifty software:  AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText.

This free bit of software allows you to write rather complicated hotkeys and macros.  The nice thing is that it can intercept the keystrokes before they reach your game.

Take my paladin of Vorax, Wanark.  He had a dozen or more short blessings that he'd say (some in dwarven) when just prior to casting bless or equipping his waraxe.  Then he had longer blessings that even included him kneeling.  Finally, he had the entire Vorax paladin credo he'd use when he visited the temple.  All of these I had assigned to hotkeys outside the game.  Brings a tear to your eye, doesn't it?  Beautiful.

I'll give an example from my current PC that you can use to build your own set.  (Careful of line wrapping if you cut&paste into your own file.)
[INDENT][SIZE=16]
;; ------------------------------------------
;; A utility routine to say something
;;
[/SIZE]
[SIZE=16]Say(s)
{
    global prefix

    SendInput {Enter}
    Sleep 250
    IfInString, s, /tp
    SendInput {Raw}%s%
    else
    SendInput {Raw}%prefix%%s%
    SendInput {Enter}
}

;; ------------------------------------------
;; This will send yourself a tell with some help
;;
::/o help::
    SendInput {Raw}/tp "Pen N Popper" name, description, wearing, ^f
    Send {Enter}
return

;; -------------------------------------------
;; Give your name
;;
::/o name::
    SendInput {Raw}rolan tennesen... *bows* sellsword in the employ of the freelancers
    Send {Enter}
return


;; ------------------------------------------
;; A random color emote of walking along
;;
^g::
    Random, num, 1, 5
    if ( num == 1 )
    Say("*hurries along at an uneven pace, pausing now and then to catch breath*")
    else if ( num == 2 )
    Say("*moves along at a steady pace*")
    else if ( num == 3 )
             Say("*hurries along, gaze taking in his surroundings*")
    else if ( num == 4 )
             Say("*marches along with quick strides, sounding a bit out of breath*")
    else if ( num == 5 )
             Say("*moves at a deliberate pace*")

    Sleep 100
    SendInput {LControl}
return[/SIZE]

[/INDENT]I save this to a file called "rolan.ahk" and then run it.  Ingame, when I hit Ctrl-g a random description of walking will be sent.  When I type in /o description the verbose description of Rolan is output.

You can see that this can have as much flavor as you can think of.  It is especially handy during battle when all I have to do is type Ctrl-f for a fight emote.  (I even have it setup to fill in which weapon he is using to the emotes are correct.)

Good luck!
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130
Forum Discussion / A Perennial Suggestion
« on: March 13, 2007, 04:47:28 pm »
While I realize this has been suggested a number of times, recent developments with TinyMCE suggests to me that the time is now for implementation... particularly as we've just moved to the new forum design:

A spellchecker.  TinyMCE has an opensource spellchecker built into their WYSIWYG editor, and it doesn't take much to implement.

Running posts through OpenOffice or Word works, of course... but few people want to write their posts in a separate program - particularly if they're posting on a work computer, a public computer, or just someone else's computer.

*shrugs*  I think it might contribute to communication on the forum, so I'm throwing this out to the community and the Team for consideration.  Thanks!
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