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Messages - scifibarbie

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61
Layonara Server / Module update coming soon!
« on: February 26, 2008, 08:00:12 pm »
That's right, you've heard me talk about it for months, and now, it's almost ready.  This update will require that you download some new files before you'll be able to get in-game:

layo_controlV3r3.hak  - Download and unpack this RAR file into your /hak subfolder under NWN

layonara_v20.tlk - Download and unpack this RAR file into your /tlk subfolder under NWN

Or download them from the Downloads page.

You can download and install these now without disturbing your game play.

I'm not going to say exactly when the update will happen, but it will be soon.
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62
General Discussion / A Slice of Life
« on: February 26, 2008, 12:12:09 pm »
I've always thought of Layonara as a never ending movie where we the players get to puppeteer the stars, but what does puppeteer really mean? Well, I believe that when one plays a character, regardless of how much effort is put in, we are exhibiting characteristics of our own mind, personality and soul. There is so much depth to every single one of us that is often left completely undiscovered. Some people prefer to not explore themselves and so we only get to witness a sliver of their true self but the ones that do explore are often the ones that pour themselves into their RP and do so over the course of more than one character.

While we all tend to act differently in RL than our characters IG, even in RL we are playing the role of our real lives with real stakes at hand. This is why RL Always Comes First.

While Layonara is Just a Game there is none-the-less a bond that's seeded, nurtured and grown through the life we breathe into our characters. I like to think of this bond being represented by the 10 Soul Strands. When a character is first created, the bond is fresh, new and full. As we explore the world through the shoes of the character we're able to learn about ourselves in ways not available to RL. We are given the opportunity to explore the truth and consequences of our actions in a setting where when it really boils down to it, there's absolutely nothing to loose and everything to gain because it really is Just a Game.

As the strands wilt over time [be it short or long] we are all hit personally with that pang in the chest and burning of the heart. We are tangibly loosing a slice of that bond between our heart and our alternate self; the character. Having that bond broken by a permanent death will inevitably impact the RL self to some degree. Sometimes the break can be so extreme as to bring one to the point of rejecting the mere thought of allowing one's self to grow another bond. This is natural, we are only human and our hearts can bleed in more ways than one.

However, we must always remember that with each and every permanent death; a void is born in the world and a new chapter in the history of Layonara is waiting to be opened. Regardless of how big or small the chapter is, there is a new slice of your self just waiting to be given the chance to see the first light of a new Layonaran day. Rejoice in the accomplishments of the past slices, learn from their mistakes... where there was an avenue blocked from your exploration due to alignment or other RP restrictions, perhaps now that avenue can be explored through a new slice of life in Layonara.

There is absolutely nothing wrong with maintaining the characteristics of a past slice in the new personality. In fact, I'd highly encourage it. Take the best aspects of every character you've ever played and imbue them into a new one. Inevitably this will cause a new mix of experiences which bring out new traits you'd never even thought of before.

Now, don't get me wrong, I'm speaking for myself and I'm not trying to hype Layonara up or push anyone to continue playing when they in fact do not wish to do so. All that I want to do with this posting is to share with you all how I feel about the inherent impermanence within the realm of Layonara. It forces us to come to terms with emotional transitions in-game that mimic similar emotional cycles and transitions found in real life but in such a way that allows us to adapt [and / or harden] ourselves to the realities of real life in a positive and relatively risk-free environment. I've always loved D&D of old for this and in our modern day D&D has given way to learning opportunities on a massive scale with the advent of multiplayer RP games.

Hoping this made sense to someone out there,
OneST8
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63
General Discussion / Thanks and good wishes to Aragon
« on: February 25, 2008, 04:53:07 pm »
I'm not sure if Aragon made it a point of leaving in relative peace, but last night he came online to IRC to bid adieu to some of the team members until September as he ships out to serve his country.

If it were his intentions to simply fade away without any fanfare then I apologize to him, but I felt a showing of community support was deserved and could not let it pass.

Thank you very much for your efforts and hard work for the community and the future of Layonara Aragon and get back safely, we're going to be needing you again.

If you wish to share your well wishes of a safe and speedy return and thoughts for him, please do so without turning this into any sort of political debate.

Get home safe Chuck!

-orth
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64
Hall of Heroes and Heroines / The End of an Era.
« on: February 24, 2008, 09:11:15 am »
* Kobal arrives at Leringard by boat. From there he travels south, ever south, until he reaches Brenuth and lastly visits King Ulgrid in his great halls. He travels slowly, visiting each hamlet, village and town along the way - taking his time.

To onlookers it seems much like a pilgrimmage in honour of somebody or something, for the dwarf is often seen with slumped shoulders, making a sad face.

-------------------------------

As he visits, Kobal relates a tale - a tale of epic proportions. At it's centre is another dwarf, the Warlord of Bloody Gate, Varka Cleaveson. The tale starts out when Varka set out to remove the upstart tyrant Gunderforn and reinstated the true King Rory Rockfist. Hereby he, alongside trusted friends, ensured peace and prosperity for the Bloody Gate for any years to come.
Never truly satisfied with his work and ever striving to live up to the legends of his ancestors, Varka strived to strengthen the Gate, so that it would ever be a safe haven to the people he loved. Therefore he worked hard to organize the defences and train new warriors to replace those who had perished in battle against Gunderforn and the troops of Milara sent to bolster his ranks within the city.

As this was accomplished, King Rockfist offered a last task to Varka - to seek and secure the 'Triqueta of Gates'. A relic of myths, the Triqueta was the symbol of the strength of the three gates into the city. Said to be made from the fusing together of the three keys originally made for deh three first gates into the Bloody Gate, the myth says that it was suspended over the King's throne as a warning that one of the King's sacred responsibilities was to tend to the gates of the city. This was because the three gates were the prime defence against any enemy that would seek to enter the Bloody Gate. A common saying in the Boody Gate goes: "The only way into the Gate is through the King".

An aspiring priest blessed with a vision from Vorax had recognized the truth of the myth and knew it's worth to the Bloody Gate. So he spoke to King Rockfist of his vision, who then sent for his most trusted and loyal warrior, Varka Cleaveson. Together with friends he set out to the depths below the mountains, seeking passages not used by dwarfkin for generations.

Following words of an ancient scroll that described how the King's nephew foolishly had stolen the Triqueta in a fit of rage and jealousy and fled into the lower dungeons, the party set out to reclaim what had been lost so many years ago.

Far below ground, within a hive of ghastly enemies the treacherous young dwarf was discovered along with the Triqueta. Cursed by Vorax for his deed, the dwarf had been turned to stone and the Triqueta wrapped in a magical field that protected it from the hands of the unworthy.
The cursed soul, however, had left something behind for those seeking to reclaim his prize. A scroll case held information that showed that he had regretted his deed and defended it until his end. It had been his final act to invoke a prayer to Vorax and ask him to protect what he had foolishly risked. So he was cursed and his soul tied to the Triqueta. It was discovered that to reclaim the Triqueta for the King and the Bloody Gate, another would have to take his burden. The price of past pride would need to be paid anew.

It was then that the warlord stepped forward and made his intentions known. He made his goodbyes to his friends that had fought at his side for so many years and had aided him in his quests for the Bloody Gate. Then, without blinking, Varka Cleaveson stepped forward and clasped the crystal that encased the Triqueta. He uttered a prayer to Vorax:

"The boundaries of time are come undone, I stand in the gateway between two worlds, Hear me through the veil that hides you from my sight, Help me through this day, Watch me. Shelter me. I am your child!"


These words were his last, for as they were uttered, the curse was released and Varka turned to stone. The Triqueta was freed and returned to hower in suspension above the King's throne, while the statue of Varka Cleaveson was carried back up to the Bloody Gate where it now adorns the throne room as a constant reminder of Varka's sacrifice to the people he loved.

This is his tale. *
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65
Just for Fun / Customer Service
« on: February 21, 2008, 09:16:04 pm »
[SIZE=24]Be sure and cancel  your credit cards before you die![/SIZE][/I][/B][/I]
 
 
[SIZE=18]A lady died this past  January, and ANZ bank billed her for February  and[/SIZE][/I][/B][/I][SIZE=18]
March for their annual service charges on her credit  card, and then
added late  fees and interest on the monthly charge.
The balance had been $0.00, now is somewhere around  $60.00.
[/SIZE]
[/B]
[SIZE=18]A  family member placed a call to ANZ:
Family Member:
"I am calling to tell  you that she died in January."
ANZ:
"The account was never closed and the  late fees and  charges still
apply."
Family Member:
"Maybe, you should  turn it over to collections."
ANZ:
"Since it is two months past due, it  already has been."
Family Member:
So, what will they do when they find out  she is dead?"
ANZ:
"Either report her account to the frauds division or  report her to the
credit bureau, maybe both!"
Family Member:
"Do you  think God will be mad at her?"
ANZ:
"Excuse me?"
Family Member:
"Did  you just get what I was telling you . . . the part about her  being
dead?"
ANZ:
"Sir, you'll have to speak to my  supervisor."
Supervisor gets on the phone:
Family Member:
"I'm calling  to tell you, she died in January."
ANZ:
"The account was never closed and  the late fees and charges still
apply."
Family Member:
"You mean you  want to collect from her estate?"
ANZ:
(Stammer)    "Are you her  lawyer?"
Family Member:
"No, I'm her great nephew."
(Lawyer info  given)
ANZ:
"Could you fax us a certificate of death?"
Family Member:  "Sure."
(fax number is given)
After they get the fax:
ANZ:
"Our  system just isn't set up for death. I don't know what more I can do
to  help."
Family Member:
"Well, if you figure it out, great!
If not, you  could just keep billing her. I don't think she will care."
ANZ:
"Well, the  late fees and charges do still apply."
Family Member:
"Would you like her  new billing address?"
ANZ:
"That might help."
Family  Member:
"Rook  wood Memorial  Cemetery,
1249 Centenary  Rd, Sydney
Plot  Number  69."

ANZ:
"Sir, that's a cemetery!"

Family Member:
"What do  you do with dead people on your planet?"
[/SIZE]
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66
Rumour Has It / 'Having to Let Go'
« on: February 10, 2008, 03:32:38 pm »
*Word comes from the Temple of Kithairien that a man named, Lance Coyle, brought his deceased wife and devoted follower of the Runner, Randi 'Tyyne' Coyle, into the temple tightly embraced in his arms to be laid to rest. He was followed by a fellow name 'Bear' and his future wife, Abigail.
 
 Randi was laid at the temple for her final visit where those present paid their last respects and said goodbye to a wife and friend. Her body was draped with a Kithairien flag that was carried by Lance.
 
 In honor of the Randi's last wishes and the ways of Kithairien, she will be cremated upon a wooded altar and her remains scattered by the winds. The location of the ceremony is only known by her husand and immediate family.*
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67
General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
[SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 
 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Belinara and Dregar[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]The New Balance[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Epic Themes and Adventures[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
 [SIZE=16][/SIZE]
 
 
 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
 [SIZE=16][/SIZE]
 
 ;)
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68
Introduce Yourself / silverdraco
« on: May 29, 2007, 06:31:23 am »
Oke so most of you have tolled something about yourselves so now i think it's my turn.

Most of you will know me as Sonya Darsus, but I started on this server with a half orc male named Elessar Séralondië. I have stoped playing Elessar because of problems with fighting. Half orcs are melee fighters and Elessar was a ranged fighter. Not that good a combo, for me anyway.

I started sonya because I wanted to get that cool pale master class and so I made a background good enought for that. RP with her and others have made her change from that path. For now anyway. ;)

I'm also working on a new character and she has her own dairy on the forums her name will be Sarah and is the daughter of Sonya Darsus. Some idea's I got for her are still a secret to everyone but me. ;) I just hope those will be interesting enought to get people to play with her.

now about myself.

The first server I learned about RP was one that was a mix of RP players and fast lvl-up players or what ever you would call those.

I came to layonara after seeing some add on the NWN website. In layo I found out I like to rp alot. Even thought I'd love to get Sonya lvl-up faster than she does now. But thanks to RP-ing with some of you guys I haven't become a power player or whatever the name is you use.

I live in the land of chees, windmales, Black candy called "drop"and wooden shoes called "Klompen. yes I live in the Netherlands or Holland. My name is Raymond and if some of you haven't noticed yet don't be alarmed or whatever when I say I'm male and not female like sonya is. I don't know but for some reason I like playing women. Must me be the attention the tend to get or something, I don't know. :\\

I thought of working on a male character again but with sonya already in play and Sarah comming to. I don't think I will have that much time to play three characters. Unless I get on other copy of nwn and play on two PC's at the same time. ;) :D

If you got any questions just ask, asking is for free. ;)

Silverdraco.
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69
General Discussion / *sings* "Every player is sacred..."
« on: May 22, 2007, 05:59:13 pm »
You know that movie? :-)

Seriously.  Every single player, whether they've been here from the beginning or just for a week, is sacred.  We're a community in a growing desert; anyone that finds their way to our oasis needs to be treated like royalty.  The "elders" of our own community need to be treated even better!

I am imploring all of you to take a moment and thank the other players that surround you.  Sent them a tell ingame, "((I like what you've done with your pants!  Want to go slay orc?"

Our home here on the Layonara servers has changed dramatically in the past few months.  More changes, I have no doubt, are waiting in the wings.  Let's shore up our fellow players by attending their player quests, listening to their back-stories, and being respectful of them as people.  Let's support our team by exploring their landscape.

I, for one, feel lucky to have a place to see and share tales.  See you in there!
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70
I very nearly closed the servers down this morning, and I mean it was close. The only reason I didnt is because the teams are working so hard on projects that I just couldnt bring myself to harm them or destroy all of their hard work. NwN is old, it is ancient, there is little to no reason to keep the server going except to allow a rare few people to enjoy their time in a world that they like (the few left in the community that still play and still truly like the world). It is only a matter of time before they are closed down, but today just wasnt that day. These servers do nothing but cause me (and a fair few of the individuals on the teams) grief, hardships, frustrations, time away from family and friends, or a whole lot of money. They used to bring a ton of fun and enjoyment but that is no longer the case (for me at least). I now dread waking up and checking the forums because I know the mentality of a few in the community; those that like to rant and rave about how they are so wronged but that they could never do anything wrong. Oh but then when something goes wrong it is our fault (or perhaps more specifically my fault) for some silly or stupid reason; never the fault of their own. Have you wondered why not a whole lot of quests have been run in the plot or why I am not around as much? That is the main reason, at least 70% of the reason. Many on the GM Team cant bring our self to log in for spot quests or impromptu quests very often (myself included) because of all the childish and immature behaviors and attitudes. A few bad apples in the community have nearly burnt every one of us out. Sad isnt it?
 
 Five years ago I started this server off being very wide open to the public with little to no rules other than basic ones. Today look at the line of rules and the restrictions we have had to place on creativity and fun. It shows the state of online gaming and a lack of responsibility and respect in online and offline communities in general. I think it is a very sad thing indeed. It also goes to show why companies out there are moving away from having forums at all for their games, because a few of the very players that claim to love the world that they play in also seem to love to destroy that place. The emotional drama is childish and immature and does not do any community any good, and most certainly not ours.
 
 For various reasons we are going to be changing the way development threads are displayed to the public. We only have two options and I prefer the first but if we are not able to do it we will go with the second option. One of these options will happen over the next few weeks, as we get some time to work on it.
1) We are looking to make it so that a private development thread can be read by a forum member who is a friend (marked as a friend on the forums) of the original poster (thread owner) of a thread.
2) If we are not able to do #1 we will make all development threads private and only the poster and GM Team will be able to read them.
 
 I think it is very sad that we have come to this point but there is no other option. I refuse to continue to waste time, effort, and money watching the community blowup in rants and raves over meta-gaming or outright and blatant (IC) blaming of others in these threads. I put IC in () because a few players try to pull it off as an IC sort of thing when it is clearly not, but they feel we in the community are too stupid to see through that underhanded style of (play). Some players feel that they can point fingers at other players by posting under the pretense of (in character) in their CDTs because they know that certain individuals that meta-game read their threads. And they do it in a low and underhanded way; they are looking to give little jabs here and there and I find that unacceptable, demeaning to themselves as a human being, and just downright low. But I am also done fighting this sort of nonsense. It just drains everybodys will to play in the world, run quests in the world, keep the world servers running at all, or even be anywhere near the community as a whole. To fix the core problem of this sort of (play) that individual must understand that they need to change and then make that effort; there is nothing we can do to help them along.
 
 What is so funny is that some of the worst meta-gamers refuse to even see that they meta-game. It is a mind game that they play with themselves, let alone with all of those around themselves. Some of them know they do it but refuse to try and better themselves. To top it all off some of those same individuals rant and rave when things are meta-gamed back on to them. Its a vicious little cycle of self-denial or not wanting to improve oneself and I am not going to play that childish game any longer.
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