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Messages - Chongo

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61
Trade and Market Hall / Re: Charity Auction
« on: July 18, 2011, 01:34:01 pm »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: 50,000 to Steel
Item 3: 100,000 to Baerythryn
Item 4: 75,000 to Shyntyl
Item 5: 175,000 to Xaltotun
Item 6: 100,000 to Tegan
Item 7: 600,000 to Kylie
Item 8: 100,000 to Arkolio
Item 9: 50,000 to Shyntyl
Item 10: 50,000 to Xaltotun
Item 11: 250,000 to Chakar
Item 12: 50,000 to Gormungard
Item 13: No Bids
Item 14: 50,000 to Vrebel

**Auction requires bid increase increments of 25,000**

62
Trade and Market Hall / Re: Charity Auction
« on: July 18, 2011, 11:21:38 am »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: 50,000 to Steel
Item 3: 100,000 to Baerythryn
Item 4: 75,000 to Shyntyl
Item 5: 175,000 to Xaltotun
Item 6: 100,000 to Tegan
Item 7: 600,000 to Kylie
Item 8: 100,000 to Arkolio
Item 9: 50,000 to Shyntyl
Item 10: 50,000 to Xaltotun
Item 11: 250,000 to Chakar
Item 12: No Bids
Item 13: No Bids
Item 14: 50,000 to Vrebel

**Auction requires bid increase increments of 25,000**

63
Trade and Market Hall / Re: Charity Auction
« on: July 18, 2011, 11:12:27 am »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: 50,000 to Steel
Item 3: 100,000 to Baerythryn
Item 4: 75,000 to Shyntyl
Item 5: 175,000 to Xaltotun
Item 6: 100,000 to Tegan
Item 7: 500,000 to Steel
Item 8: 100,000 to Arkolio
Item 9: No Bids
Item 10: 50,000 to Xaltotun
Item 11: 250,000 to Chakar
Item 12: No Bids
Item 13: No Bids
Item 14: 50,000 to Vrebel

**Auction requires bid increase increments of 25,000**

64
Trade and Market Hall / Re: Charity Auction
« on: July 18, 2011, 11:07:06 am »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: No Bids
Item 3: 100,000 Baerythryn
Item 4: 75,000 Shyntyl
Item 5: 175,000 Xaltotun
Item 6: 100,000 Tegan
Item 7: 450,000 Kylie
Item 8: 100,000 Arkolio
Item 9: No Bids
Item 10: 50,000 Xaltotun
Item 11: 250,000 Chakar
Item 12: No Bids
Item 13: No Bids
Item 14: 50,000 Vrebel

65
Trade and Market Hall / Re: Charity Auction
« on: July 18, 2011, 12:44:54 am »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: No Bids
Item 3: 100,000 Baerythryn
Item 4: 75,000 Shyntyl
Item 5: 125,000 Sophia
Item 6: 100,000 Tegan
Item 7: 450,000 Kylie
Item 8: 50,000 Enzo
Item 9: No Bids
Item 10: No Bids
Item 11: 50,000 Liv
Item 12: No Bids
Item 13: No Bids
Item 14: 50,000 Vrebel

66
Trade and Market Hall / Re: Charity Auction
« on: July 17, 2011, 11:27:24 pm »
Current High Bids to Negate Confusion:

Item 1: 100,000 to Xaltotun
Item 2: No Bids
Item 3: 75,000 Shyntyl
Item 4: 75,000 Shyntyl
Item 5: 125,000 Sophia
Item 6: 100,000 Tegan
Item 7: 350,000 Lance
Item 8: 50,000 Enzo
Item 9: No Bids
Item 10: No Bids
Item 11: No Bids
Item 12: No Bids
Item 13: No Bids
New Item 14: No Bids

67
General Discussion / Re: Hipshot Thought
« on: July 17, 2011, 03:11:13 pm »
Quote from: Filatus
Doesn't mean you avoid players, but I think if your new PC hangs around with the same PC's as your old one, there can't be much about it that feels fresh and new.

Absolutely agree.  Even with Abiorn it felt like I was reliving Ketil because it was the same folks, only I was a different character.

Alatriel, I appreciate that last post - and I know the methods and how good the server can be about providing that sort of opportunity.  Its the crux of what Filatus said that is the thorn in my brain.  That of course, is nobody's problem but my own.  But as selfish as I am, with a new personal start I'd love to have a whole new crowd of characters I don't already know everything about from another life.  So by all means... everyone should comply so I can be happy.

:D

Seriously though... it's the fresh that everyone would appreciate.  Not just me.  Get 10 or 15 new PC's in your timezone and you can do all the things you've done before... not like the server is going to change... but you'll have fresh character stories around you making it shine like new.

68
General Discussion / Re: Hipshot Thought
« on: July 17, 2011, 01:55:18 pm »
It's not about the 'can get involved'.  Its more the 'is inherently involved'.  Living in the same village instead of applying to university.  If that makes sense.

But yeah, more a theory than anything else.  I'm not asking anyone to hang up what they've worked on.  You Alatriel, and a lot of other folks, have highly vested characters with a fantastic clutch on multiple plots.  And everyone worked really hard to get there.  There's just part of me thats sad when we all log in for a quest we've a place in, but then the names just disappear until the next quest.  Or we coordinate a trip and everyone finds the character that will fit the level bracket.  Afterwards we search around for the next event.  It feels fragmented.  It is fragmented.  It's not wrong or bad - its just where it is.

All that said... the mmo will do it for us.  So that's a good thing that will one day come.

I have my favorite character I've ever made.  I love him.  Acacea's dead so there's not much he has to cling onto.  Gulnyr's been nice and working me back into some plot... but it's going to be fragmented.  Just don't have anyone to build a story with outside of a trip here and there, and waiting for the next quest.  Think I might retire him.  Shake up the auctions and donation pools.  Pretty much all I have with him.  Start something new and stick with it.  Hope for a crowd doing the same, and hope for a GM that sees an adventuring company trying to make it happen.  Ride that wave for awhile and see if it's something every night instead of once a month.

Just a hipshot idea and something to think about.  Not holding anything against anyone, nor will I ever on this sort of thing.  I completely understand their position.  But anyone who feels like starting something and seeing where it goes... I'm in.

69
General Discussion / Re: Hipshot Thought
« on: July 17, 2011, 12:51:54 pm »
Yeah - I hear you on the TLP Alatriel.  It's a neat idea and it oughta work.  What I'm suggesting is that folks consider what it would be like if we all started something new and just gave it a try for a month.   An honest serverwide effort.  Hang up the mains, and see what happens during quests with a quest group full of just our level 5's.

I think we'd see a few things: More people would be consistently logged in, we'd have an instant urge to log in due to the number of PC's in a similar game situation, RP and story would find more commonality between PCs instead of comparing 8 years worth of notes between characters, quests would be funky, more collaborative, more fun for the GM's to run, and serve more as a true adventuring group... and things would in general feel more fun and socially rewarding.

A one month attempt at bringing back the new character adventuring company style of community.  Just for kicks to see what happens.

I think about the first time I got a chance to go adventuring with the original folks here who had all started out together, Plen was level 14, and Ozy was the highest level at 17 or something.  They'd all gone through an initial golden age where it was all new characters relatively at the same time.  And it felt neat, even though I'd missed it... and ultimately I botched it, badly, socially.  With the metamorphosis of this server into its old age, it might just have the foundation coupled with low but mature playerbase population to feel the same way.  Think about it.

70
Fixed Bugs / Re: Great Forest Genesai: Spawn placement + Death Spells
« on: July 11, 2011, 11:43:23 am »
Ah, righto.  Whoops.

71
Fixed Bugs / Re: Great Forest Genesai: Spawn placement + Death Spells
« on: July 10, 2011, 10:24:43 pm »
Quote from: Dorganath
Oh and also the Primal genasi don't have any thing like Dispel or Disjunction as a spell, and neither do any of the other ones that I could see (though I could have missed one).

Spell Breach does not remove True Seeing, so yeah, if you can, please check your logs for the saves and also to make sure it was really Weird that killed Kurn and not something else.

Not sure if you already did - but look at the clubs on the primal gen.  I think it's OnHit Mords.  There are two variants - one on the regulars (which I saw you mention) and one on the primals.  (...I think.  Might be GSB though.  Dunno.)

72
Fixed Bugs / Re: Great Forest Genesai: Spawn placement + Death Spells
« on: July 10, 2011, 12:47:12 pm »
To save you the time of looking in the mod Dorg - there's a trigger at the Y junction heading north, and there's a trigger right on the tree that backspawns the air gens at the Y junction.  I think the only preplaced are under the tree, a trolloc type and the primal gen.  The backspawn was always there - I think whoever made it was trying to keep player groups fighting altogether instead of having a kite job.  The backspawn flag is at the Y junction though, just slightly east of it.  It's not on the transition though.  I moved it a couple years back to keep it off the transition and only pop up if someone actually walked right under (hit) the yew.

Lonn - the earth gens have a dispel on their clubs.  There's a primal gen there with mords or breach or something on his I believe.  You prolly got your TS dispelled.

Not going to comment on whether it's fair or cool or the best balance or whatever - just letting you know what happened.  I'd bet ten bucks that the logs show a spell stripping once you went in on melee and got hit.

73
NWN Ideas, Suggestions, Requests / Re: Battlehelm Moors
« on: June 28, 2011, 02:10:07 pm »
That tileset is used in other places as well.  It may not be the tileset specifically.  I haven't looked at that area in the module for years, and didn't build it, so I don't know for certain - but it could just be heavy in other ways.

Do you crash on Belinara in places like Nightfall Woods?  I think I used the same tileset there on the second two maps.  Or outside the Emerald Skull crypt in the swamps?

I'd test those (if you're able to safely) and see if you get the same problems.  I know worms swamps are resource heavy, and they're certainly not my favorite to use - but you might want to determine that it's the tileset itself rather then something like 8000 tree placeables per square foot (which we did sweeps for years ago in an area overhaul, but I'll be darned if I was methodical about it and didn't miss something).

74
Bug Reports / Re: Disappearing Magic
« on: June 28, 2011, 11:25:03 am »
NWN's mobile area of effect bug?

Though that usually only ends the defensive AoEs prematurely, not every spell active.  Hmm... maybe not - throwing it in the pool though.

75
General Discussion / Re: Great Ruins Tonight Anyone?
« on: June 27, 2011, 11:55:47 am »
Sorry for the DT Abigail.  My impatience with a trap got you killed.  :(

On the plus side - I got one too!  So at least we got to go see mom together.

Thanks for the trips folks.  I think I need to start cutting them shorter - I have a tendency to get a bit silly towards the wee hours.

76
General Discussion / Re: Great Ruins Tonight Anyone?
« on: June 26, 2011, 05:35:04 pm »
Ummm.... 1030 EST tonight.

Miritrix?

77
General Discussion / Re: Great Ruins Tonight Anyone?
« on: June 26, 2011, 02:49:03 pm »
Up for another folks?

78
General Discussion / Re: Bows/ Ranged Ammunition Questions
« on: June 25, 2011, 04:19:39 pm »
Alrighty - confirmed the gaps.  Thanks.

The rest is mostly here: LORE: Unlimited Ammunition Training

79
General Discussion / Re: Great Ruins Tonight Anyone?
« on: June 25, 2011, 11:45:46 am »
Lance, Steel - thanks for smacking down Hraykirlar for me.  :)

Sehky... sorry about the strand buddy.  I definitely forgot what those beasties had going.

80
General Discussion / Re: Great Ruins Tonight Anyone?
« on: June 24, 2011, 07:12:28 pm »
Quote from: miltonyorkcastle
Sure, why not. Let's meet at the outskirts of the Fort of Last Hope.

Alrighty -should be good to be there at that 2230 est.

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