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Messages - ycleption

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61
General Discussion / Re: zip filesizes
« on: July 15, 2010, 03:39:34 pm »
(heh, I only know this because I did the exact same thing the last time I tried to upload portraits...)

62
General Discussion / Re: zip filesizes
« on: July 15, 2010, 03:14:26 pm »
Are you sure the others that you are looking at aren't .rar (which have a larger maximum size)?

63
Fixed Bugs / Re: Bear Warrior vocabulary error
« on: July 14, 2010, 10:18:35 pm »
fixed.

64
General Discussion / Re: Looking to run my old PC
« on: July 13, 2010, 12:55:32 pm »
Characters are not deleted, unless you requested him to be.

Best way to find out is just to log on and see if he's there :)

65
Rumour Has It / Re: A work for trackers and hunters
« on: July 13, 2010, 12:01:22 am »
//Better hope Pallena doesn't find out about that... ooh, will she be unhappy ;)

66
Layonara Server / Re: Participants of "From One" quest
« on: July 12, 2010, 03:11:30 pm »
*to Daniel, her voice is without sympathy*
Is that any worse than what these men deserve, given their admissions?
I think we should not be too hasty, as it should be the decision of Boyer's judicial authority whether questioning in such a manner is warranted, but it cannot hurt to let them be aware that a truth prayer may be needed... trafficking in women is a serious crime, and I can only imagine that the authorities will be anxious to track down whomever hired these slavers...

67
~Water is the softest thing there is; yet nothing better exists for overcoming the strong and hard~



A figure in the temple of Leringard shimers and becomes water, stepping off the cliffs to become one with the ocean....

A wave rises up, but does not crash on the shore, but just keeps on going. Through beaches, plains, forests... into crypts and catacombs. Water, fountain of life; agent of destruction.

68
Poetic License / Re: Dragon Stories
« on: July 11, 2010, 10:08:17 pm »
Now, a long long time ago, in what is now the lands of the Rohden Alliance...
Even back then, they had a strong fleet, with strong sailors, and strong captains' to lead them... Pallena: And none was stronger nor fiercer, than a Captain by the name of Jolen. He had an innate understanding of the sea, the ships, the winds, the currents... And in battle, .... well, stories of the ferocity of his attacks were told throughout Layonara. His fiercenesss in battle was matched only by the fierce love and devotion he felt for his daughter, Lia His only child...
Now, Jolen was a devoted follower of Lady Doom. The Mido under who he served did not really approve, but overlooked it on account of the battles won on his behalf by Jolen.  But... at a reception, the Mido spied Lia, a beauty, and was struck by her so much, be became obsessed. It occurred to the Mido, that although Jolen's protectiveness would keep him away from Lia, if he could get Jolen out of the way, he could have access to her. And so, he summoned Jolen before him, told him that he did not approve of Mistites in his navy, and banished him to a distant isle...
Lia, was obviously upset at this, and went to the Mido to try and have him rescind the order of exile... but instead, he began to make advances on her. Of course, as a daughter of a capitan in the navy, she was no defenseless damsel, and drew a dagger to ward off the mido. The Mido backed down quickly, and Lia, recognizing that she would not be wlecome in the kingdom, fled to go search for her father.
[She came upon a fisherman, and begged him to take her to the isle where her father was in exile, but to no avail. He replied that there were strange goings on over there, and that no one risked their life by setting sail in those waters. Being the daughter of a great captain, however, she traded the few pieces of jewelry she had in exchange for the boat, and set off on her own.
Lady Doom decided to test her that night... and between the waves, the darkness, and her inexperience, her boat capsized, and she blacked out...

When she came to, she saw a young girl in a white robe, sobbing, and a shaman chanting behind her. She inquired what was going on, and the shaman explained that the girl was to be sacrificed to a great sea dragon. The village that was nearby sacrificed a young girl every month... for if they did not, the dragon would attack the village, and eat its fill of the villagers.

Believing that she had failed in her search to find her father, -and sure that she would be executed for attacking the Mido if she returned - she said that she would take the young girl's place. To the astonishment of the shaman, and the gratitude of the girl, she traded her clothes for the sacrificial white robe, put her dagger between her teeth, and dove off, into the water.

Swimming for what seemed like forever, she suddenly saw the glint of a scale.
The glint turned into a long, sinuous body, clawed limbs, and a maw lined with perhaps hundreds of razor-sharp teeth... *pauses* One eye had been put out, a dragony scale-patch having grown over to protect the empty socket. Thinking that it was the typical sacrifice, the creature opened its mouth wide...
Lia waited until the last possible second, then dove away from the mouth, drew her dagger, and stabbed out the monster's good eye.  The creature roared a sound that stirred waves for leagues around. Lia was buffeted to the side, but not wanting to give up her advantage, dove back in towards the beast, dagger in hand. The two churned great currents in the water - the creature, even blind, still moving too quickly and too forcefully for Lia to get a good chance.

At this point, her supply of air was getting small, her lungs ached to return to the surface. But she willed herself to hang on... and finally, she saw her chance, dove in quickly, and pierced the Dragon's neck! It thrashed around for a while longer, but that only served to make it bleed faster... and finally, it died.
After surfacing, she dove back down - for dragons often keep trinkets in their den. And, Lo and Behold, she found a curious statue, in the likeness of the Mido. She swam back up with it, and took it to the Shaman. He immediately recognized it as a powerful object of magic - a dark joining of sea-dragon magic with that of the Mido's advisors. You see... the Mido, not content to merely banish Lia's father, had allied with the dragon to concoct magic to curse Jolen as well, with a disease that would eventually kill him. Lia took the statue and bashed it on the rocks - breaking the curse, and reflecting it back on the mido - the price of meddling with dark magics and dragons. At the center of the statue, was a small orb... it contained the magic of location for the curse... and when she held it, she could feel the direction her father was in. And so, the villagers, in gratitude for slaying the dragon, took her in a boat to find the isle her father had been exiled to. The mido, the curse having been reflected onto him, slowly withered away and died. Afterwards, father and daughter returned to their home, where there were greeted warmly - everyone having agreed that the banishment was unjust, and once more, Jolen took the helm of his favorite ship.

69
Rumour Has It / Re: A work for trackers and hunters
« on: July 11, 2010, 12:17:20 pm »
**cats are rumored to be returned*

//Sending PM

70
Rumour Has It / Re: A work for trackers and hunters
« on: July 09, 2010, 05:10:22 pm »
**The tracks of the cats have been swept away as much as possible*

//PM sent to DM

71
General Discussion / Re: Happy Birthday!
« on: July 08, 2010, 12:04:04 am »
Happy BD!

72
General Discussion / Re: Halfling birthday today
« on: July 07, 2010, 11:57:24 am »
Happy Birthday!!!

73
General Discussion / Re: For the Father Mithril
« on: July 03, 2010, 08:17:11 pm »
Happy Birthday!

74
Roleplaying / Re: WL frustrated with options offered
« on: June 30, 2010, 10:10:28 pm »
In any game, there are various things that affect a character's ability to change the world. Some of these are purely RP - the character's personality, their ambition, who they know in game, etc. Other things are purely OOC - the player's ability to work with DMs, their personal ability and drive to make things happen (I really do believe that some people are just better at generating movement in game), their amount and flexibility of play time, etc. And then there's the world design and management which kind of straddles the OOC/IC divide - and I this last is what people are focusing attention on in this thread. And it probably is a concern, but I think that people may be focusing on it to the exclusion of other things a bit.

One place that I do feel Layonara is lacking is mechanisms to effect change of moderate degree. Something bigger than "I put up a poster" or small actions that don't need any DM involvement or approval (or in game display), and smaller than the typical things that require a full out CDQ. Things that may require a character's interacting with NPCs, may require some true expenditure, but really don't need changes to the module, and don't have huge impact on a character.

In some games I've played in, for instance, characters were allowed to write character fiction pieces, to imagine stories that might happen to their characters that were not things that the game would typically accommodate developing - they submitted to to their DM, and if approved it became part of their story, and they even got xp for it. Sometimes these were the product of player DM collaboration (player: "I want to do x" DM: "Okay, when you try to do x, you meet y, and then z happens. go write it up in a story and I'll approve it"), or it could just be a player imagining what happens to them between game sessions. Every game session, we'd get a in-game newspaper, and if people's actions in their character fiction had a game world effect, there would be an article snippet about it. I'm sure that DMs would get swamped pretty quickly if this were implemented exactly here, but its an example of a mechanism that allows for players to achieve more than the game allows, without actually going through all the trouble of having to act things out in game.

Also, in many games I've played in, every faction or group had a DM (or one primary and one back-up), associated with them. So, say I wanted to try to spy on the Toranite church, I'd just send something to the "Toran" DM. If I wanted to try and gain a merchant's license in the kingdom of Rael, I'd hit up the "Rael" DM. If I were in a RP merchant guild and wanted to find out what the price of saffron is this year, I'd ask my guild DM. If I were a druid and wanted to wage a campaign to burn the fields of farmers who encroach on wildland, I'd contact the Druid DM. Given the current resources, I don't know how feasible this would be, but I would love to have something like this in Layo.

As it is, most actions of that type are resolved in three ways: 1. post on the forums and hope a DM responds to you. 2. ask on IRC for someone willing to deal with it, or roll the dice and pick a random DM. 3. try to flesh it out into something bigger for a CDQ. And maybe this works for people - I've had good success at times, and absolutely none at others. I do think that we can do better though.

75
The Dragon Storm Campaign / Re: A meeting called for military force
« on: June 30, 2010, 06:34:39 pm »
Hearing rumors of something building, Drexia pursues the trail, until she fins the source.

She leaves a note at the temple, with instruction to give it to Daniella, the next time she is in.

Dear Daniella,
I have heard that you are putting out a call to strike back against the Green Dragon Cult. If you will have me, I would certainly appreciate being a part of any discussions and planning. If you wish another pair of hands to fight against the Drachs, you have mine.

~Drexia

76
Trade and Market Hall / Re: Seeking Boots of the Sun Soul
« on: June 27, 2010, 11:31:34 am »
I do have a pair I may be persuaded to part with. Please contact me by falcon and we can discuss price or possible barter.

~Drexia

77
General Discussion / Re: Never underestimate your opponent...
« on: June 20, 2010, 01:48:50 pm »
*nods* Everyone loves an underdog.
Even the game announcers were rooting for New Zealand at the end.

Great game.

78
General Discussion / Re: USA vs Slovenia
« on: June 18, 2010, 04:22:16 pm »
Refereeing  - good or bad - is part of the game.

Having made my pocket money as a kid refereeing, I can tell you it's a rough gig. Yes, we got unlucky, but that's the game.

79
General Discussion / Re: USA vs England
« on: June 17, 2010, 08:00:55 pm »
Anybody else catch the Mexico-France game? For my money, its been the best game of the tournament thus far. Two teams both came out and played hard, and in the first half they both had good chances and looked pretty evenly matched. France then played a bit conservatively in the second half, whereas Mexico made very offensively minded subs, and played good attacking football, and they got rewarded/got lucky/got favorable refereeing depending on your perspective. Even after their second goal, though, Mexico kept up the attack, which I always like to see - so many teams bunker down after their first goal...

80
Fixed Bugs / Re: G'ork's WL Items - Possible bug
« on: June 13, 2010, 10:51:46 pm »
Tieflings have a specific immunity to Charm Person, Dominate Person and Hold Person. As far as I know, its unconnected to the discussion here.
see [lore]tiefling[/lore]

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