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Messages - willhoff

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981
General Discussion / Lest We Forget
« on: November 11, 2009, 02:08:26 am »
YouTube - A Pittance of Time - Terry Kelly
 
 I hope at the 11th hour you take the time to pay respect.
 
 
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982
General Discussion / Computer woes
« on: November 10, 2009, 06:07:51 pm »
So, some of you may have noticed I haven't been in game lately... I've been having some computer problems, and without going into the gory details, it looked like the problem would be easily fixable, but now I have to send it out for repairs, so I won't be around for a while longer. I'll still try to be around on the forums when I can get to the library, but it might be a while before I'm back in game.
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983
Just for Fun / Praise for Dorg
« on: November 06, 2009, 07:49:37 pm »
Dorganath, our friendly administrator, can always be found
hard at work in these forums. Dorg works independently, without
wasting valuable time resorting to pettiness. Dorg never
thinks twice about assisting fellow forum members, and he always
finishes given projects on time. Often he takes extended
measures to complete his promises, sometimes skipping healthy
breaks. Dorg is a dedicated individual who has absolutely no
vanity in spite of his high accomplishments and profound
knowledge in his field. I firmly believe that Dorg can be
classed as a high-calibre contributor, the type that cannot be
dispensed with. Consequently, I truly recommend that Dorg be
promoted to Supreme Leader of Layonara, and a proposal will be
executed as soon as possible.
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984
World Leader Development Quests (WLDQ's) / Abigail Firesteed- WLDQ request
« on: November 01, 2009, 09:35:28 pm »
Here we go!

Official request for Abigail Firesteed to be considered for an attempt at being a world leader.

Her original pc submission

Her PrC submission

Her Journals:

My book- By A.F.
Lost

Her updated bio with quest list


Id like to thank the academy ahead of time for their consideration. :D
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985
Rumour Has It / After the Storytelling at the Crossroads...
« on: October 30, 2009, 11:27:50 am »
*A man strolls to the fountain on a windy evening in Port Hempstead.  He's tall, well over six feet, slender but not skinny with walnut-dark skin.  His long black hair rustles in the gathering breeze as he hops on a bench facing out toward the massive wooden gates.  His strong tenor carries over the stone-paved square.*

Ladies, Gentlemen, I bid you to sit so that I, Andrew Reid, might bring you a tale, both spoken and sung, from oceans away.  A tale of greed, murder, and comeuppance, but no less horrible for that.  This is the story of a Hi no Tana, what you call a will o' wisp.

*He gestures, and a small group of people gather -- a few shopkeepers and market women, heads cocked in skeptic anticipation; several giggling children; and two finely dressed elven men.*

I share this as I've just earned a prize in a contest *he holds aloft a lantern of a carved pumpkin, the cut-out smile either warm and vaguely frightening depending on the viewer* and I'm feeling rather good about it. So perhaps my simple joy will spread to you.

*He clears his throat softly*. Once, years before even you children of Voltrex *nods to the elves* were laid for the first time into your mother's arms, there was a bog, a little bog, skirting the shores near a port city far, far away.

The legends spoke of a chest fully as long as a man and twice as wide *he gestures a double-wide coffin shape with his hands*, full of stolen diamonds and emeralds, deep in the center of this little bog. A clever raider had supposedly stolen these gems from the dark elves of the Deep and buried them in the bog while under pursuit so he could get them when the commotion died down.

But that unnamed pirate of old never returned for them; at least, he was never seen or heard from again. *He bends a little toward the audience, gesturing as he speaks*

What that pirate didn't know?  That everyone avoided this place.  The bog trembled, shook as a sleeping man does when he's having a nightmare; little tremors, hither and thither *he quivers his hand across the air*.  The ground would feel solid as wood, make a confident tap-tap under one's boots, until it SUDDENLY *he ducks into a crouch* would give way, dousing one into the stinking muck, and sucking at boots, feet and legs as if it didn't want to let go.  And the bog was haunted -- haunted by the spirits of every man, woman, and child that had ever been sucked beneath the slimy surface.

Time passed, and by and by locals started speaking of a globe of light moving over the marshy ground and hearing a thready voice singing on bleak, dark nights in the haunted bog.  They spoke of a song of treasure untold...

*He begins to sing, his deep tenor restrained to a hoarse whisper.*

"Come see my treasure, come over here...buried 'neath the quaking earth...glimmer, glitter, sparkle, shimmer...free me and it's yours...

Search beneath, down, under...deep they came and deep you plunder...rich beyond your wildest dreams...free me and it's yours..."


Well.  Word of this song got around town, spreading like only a rumor -- or a bad rash -- can.  Most sane folks continued to avoid the area.  Fear of spirits and the evil they can say and do is strong, and for good reason.

But.  There is always a but, isn't there? But, there were two men who were skeptical, desperate, and poor enough to start planning liberation of the captive gems.  They acquired shovels, rope, gaffes, prying bars, staves, planks, and lanterns *motions as if he were packing things*; and one chill winter night, under the black blanket of a new moon, they set off to lay claim to the reputed treasure.

It was not a long trek, but the walk left them numb with cold.  

The battered sand road that ran parallel to the beach seemed normal enough; but as they drew closer to the bog, icy tendrils of wind like cold little breaths came at them, whispering down their cloaks and around their gloves. *He shivers, rubbing his arms.*

After quite a time, lugging all their equipment, they reached the marshy area.  The two men immediately began to lay a path to the center with the planks.  When they reached the center of the bog, and only then, did they hear the singing.

*His voice once again drops, now an eerie whisper that still manages to echo in the square.*

"Seekers, brave, here you are, but only one will leave...riches great but greed is greater, one sets to deceive...who will win the prize, my seekers?  Who will set me free?...And who will bleed in this wet grave, to join the rotting debris?"

*He looks around, pantomiming fear*

Nervous though they were, still the desire for wealth without work won the day.  Giving each other suspicious glances, they set to probing for the chest.  The moment the gaffe dipped into the slime and muck, the song continued, and from behind them there was light...

"Who wishes to see someone dying, who wishes to sees someone dead?  Who has even now, a heavy wood bough, to crack over someone's ripe head?"

The men stopped, turned, and stared at each other.  One had the wooden-handled gaffe; the other held a wooden stave.  Behind them, a circular light about the size of a fist was darting back and forth.  *He reaches behind him, mumbling a spell, and brings his hands around -- there is a clear stone in his hand, surrounded by a nimbus of light.  He holds the stone, weaving it before him as if the light were bobbing about*  

But the men didn't seem to notice.

The men held up their weapons, eyes locked together.  Again the thin, reedy whisper *he swings the light-spelled rock in excited circles and again sings in a ghostly voice*:

"Only one can live, but two want riches...who will strike first?  Whose weapon twitches?"

The man holding the staff swung, but the gaffe hit first - dead center in the other man's chest.  *He falls back, clutching his chest*.  The man with the staff flew back into the mire, sinking ever so slowly as the light flared and throbbed.  *He murmurs some arcane words and the bobbing light bursts into a brief but eye-searing ball of light, streaks of it leaving trails in the eyes of the audience.*

The man with the gaffe turned and sunk deep in the center, sparing not a moment to look at his still-breathing former friend dying by degrees behind him.  His eyes gleamed, and still he did not seem to notice the light.  His gaffe hooked something -- he tugged, eager, leaning forward to hook whatever heavy object he'd found.  *The bard kneels on the bench and makes pulling motions.*

But the object was heavy -- and in his blind desire, he fell into the muck.  Struggling to hold the gaffe and his treasure, kicking and reaching for something solid, his panicked eyes finally alighted on the aura of light --

"Take hold now, grab on, and preserved you'll be -- reach for the light, reach for me..."

He thrust up his hand, but as his fingers touched the nimbus, he screamed, for the light now seemed to suck on his fingertips with a vampiric force. *He moans, holding out the glowing stone up toward the sky with a shaking hand.*  His eyes sunk back, his teeth rattled, and slowly the light shifted color -- the white lifting, dissipating, while a sickly yellow crept in.

And as the white light faded into the coal dark sky, one last song was heard...

"You preserved and I am free and bound no more because of greed...you now guard a treasure clutch of gems and baubles you may not touch..."

And the last sound heard was of soft, mad laughter drifting on the swamp breezes.

The ochre-yellow light remained, frantically dashing about, here, there, stopping to buzz over the dead companion, then returning to the single arm still reaching out of the bog water, fingers reaching skyward in a supplicating plea....

*He dashes the lighted stone around, here, there, as a scared child looking for its mother.*

But the bodies sank, both of them.  And children in the town of my birth know to stay away from that bog...and to keep avarice and greed from their hearts, so not to be seduced by the song of evil.

*He bows to scattered applause, more from the children than the adults, and juggles the glowing stone (badly) for the little knot of eager young faces. He then drops the stone into the hand of a girl no more than eight years old and closes her fingers over it.*  The light will fade in a few hours, lovely litte one, but until then...*She squeals her delight and the children run off after making sure he had no more glowing rocks, playing with the light-spelled stone and pretending to be wisps in the evening dusk.*
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986
Introduce Yourself / Why hello there.
« on: October 19, 2009, 05:30:13 pm »
My name is Ashley, but I'm better known here as Zelda/Ash/Larissa. I'm glad to say I'll be returning to Layo as much as my schedule may let me.

A little about myself.. I was introduced to fantasy at age 7, when the first of the Lord of the Rings movies came out. I'm proud to say my grandma, Serissa, introduced me to it. :) After that, I got into it bit by bit until about November 2005 when I joined the Layo community.

Yes, I'm pretty young at 15, but don't mistake being young for being unintelligent. I know I'm certainly not the wisest or most mature girl, but I do try to understand things to the best of my ability. Also, I've grown up a tremendous bit since I was last a Layo addict, but you can judge that for yourself. ;)

Hmm. Let's see. My hobbies include French club (surprisingly, I'm not very good at French :p ), homework, a little more homework, writing, reading, texting (yes, I'm one of THOSE teenagers), and a little softball from time to time.

I mainly play one character now, Larissa, as Ash perm'd a few years back. I love playing my little halfling, but I doubt she'll ever make it to a high level like everyone else seems to be these days. And I may have another character in the works. We shall see.

Anyways, sorry for the essay here, but it's very nice to be back; I look forward to see all of you in-game. :)
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987
Rumour Has It / A drunken at the bar
« on: October 14, 2009, 11:01:54 pm »
*An alluring looking woman, drunker than most man in the room, sits at a table of the Hlint Inn. She mumbles incoherently as she rolls the empty bottle of wine, waiting for an other batch*

We a. ares a. all sgoing to die! yep is tell syou. All going to die.. I saw milara t. the other day o.on krashin... not before I saw someone that looked dark and gloomy magylike too. they were running out of krashin for some sreaons.. then boom th. the day got night a. as the sssuns c.scame upp.. I sw. swear e.. else i. im n. not called sil'via sssserissa In'Darsus

mama... I don't swanna die a. alone!

*she takes the other bottle the bartender brings her and drinks it almost all in one go*
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988
Rumour Has It / whisperings out of Hilm
« on: October 09, 2009, 08:24:12 pm »
Word spreads of an agitated woman trying to convince the guards to send more troops out to investigate the caverns known as Skull Crusher.

"Bite your tongue!  You expect me to wander those hills and caves!?  I had the misfortune to stumble in there once..I ain't going back! " she slurs at the guards.  As she eyes up a few of the guardsmen "You should send out your troops..an..um...investigate...." Adjusting her top and batting her eyes "You better stay here and protect me handsome..just on the chance they don't come back..." she mutters oh so softly as she turns "Mistress Xeen see the troops busy for a long...long time"

//looking to get a trip together to venture into the Skull Crusher caverns and who knows what after.  Trip is dependent on the group assembled.  Looking to do this around 10 eastern or middle of the night gmt 2 am.  meet up at Fort Miritrix and we can decide from there
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989
Layonara Server / Version 3.21.4 is online
« on: September 25, 2009, 01:37:29 pm »
It's been longer than expected, but...

Version 3.21.4 is online!
  • Fixed missing scripts in bottom level of Silkwood Spider Cave
  • Fixed (hopefully!) pipe smoking
  • Added more crafting stations to Lookout Tower, including scribing stations (regular and advanced)
  • Fleshed out Corsain - Western Gate some more, including more services and CNR cooking stations.  Removed all signs of being "under construction" since it's been a long time that Western Gate's been rebuilt.
  • Flag starting area on Central properly so that bird messages will not be delivered there.
  • Change a few of the hostess messages to remove Dark Ages implications
  • Fixed the in-game year display
  • Database djustment to storage chests and how they detect duplicate items
  • Add more Dire Bears to West and Central*
  • Slight tweak to Duneswept Ruins area to hopefully remove a tileset-related quirk
  • Skald Broken Wail should respect Death immunity
  • Fix typo on Bydell Castle bindstone
  • Make ladder transition in Beneath Temple Ruins more durable for people who can't handle their fireballs
  • Fixes to the Marrent Ayloment scripted quest
  • Furniture deeds are now preserved when trying to place furniture and the 200-piece limit has already been reached.
  • CNR respawners should no longer be destroyable by AoE spells and effects
  • Adjustments to Mithril area in the Deep
  • Adjustments to Titanium area in the Deep
  • Housing remodel for 122 Leringard
  • Housing remodel for 134 Leringard
  • Deep temple personnel changes/fixes
  • Fix for custom emotes/animations consuming spell components under certain situations
  • Made a few minor adjustments to the drop lists
  • Adjusted transition point in Shale River area
  • Great Forest giant spawn and creature tweaks
  • Robe model fixes, specifically those with the backpacks that had gear hanging out in weird places, floating, etc.
  • Hopeful fix for furniture not populating from interaction with housing doors
  • Replacement item for Cloak of the Bat.  Also replaced the Cloak of the Bat in the drops with the new item **
  • Donation boxes now sold in Folian S'pae's temple in the Forest of Fog
  • Fixed floating things in the Battlehelm Moors
  • Attempted fix for Acrobatic Attack targeting on uneven terrain
  • Acrobatic Attack feedback messages now appear as floating text
  • Slight tweak to spawnpoint in Shara's Hideout
  • Tileset fix for some Crypt corridors that puts the PC 30 feet in the air for a few seconds
  • Added system to name oxen
  • WLDQ reward for Jennara Creekskipper
  • WLDQ reward for Fenrir Thornaxe
* No, I'm not saying where, so don't ask. ;)
** Characters with the Cloak of the Bat can ask a GM directly in-game for a replacement with the Nighteyes Cloak.  Please do not clog the Grievance/Request process with these. This is an item-for-item swap.

Thanks go to orth, Script Wrecked and Acacea for their contributions, as well as Alatriel for her remodel work.

Please note that this does require an updated HAK file, which can be downloaded here.

Enjoy!
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990
General Discussion / Common Courtesy
« on: September 24, 2009, 08:13:08 am »
A few thoughts after having read this thread
http://forums.layonara.com/leringard-arms-inn-tavern/245722-white-lily-proudly-presents-night-duels.html#post1425582

While there is nothing wrong is asking question in order to better understand any event, then do please bear in mind what is ooc and what is ic. In this case the post was made IC in a IC forum, but out of the 25 posts so far only 2 of them are ic, and frankly most of them are completely unrelated to the event and deals with rules regarding magic dead areas, which should have been taken up in either http://forums.layonara.com/layonara-server-rules/ or http://forums.layonara.com/ask-gamemaster/

Do please remember that there is a player who has taken time to make this, give him/her the same courtesy you would give a dm setting time aside to run a quest, or such events are sure to die out. And really, dont post links to different player events in the same thread, IMO that is extremely rude and belittles the effort the player put into the event. And read the event over before starting to ask questions a competition among fighters and those who think they can stand a fight in range of a melee weapon. Everyone is welcome for this even, may it be to attend as a fighter and prove ones skill with a weapon, or just to watch the combatants fight.[/i]

In this case I cant see how the player could have been more clear to his/hers intent, as already being said not every event is for every character, if the event dont fit you make one that does. All the more fun for us all, but please dont take it out on the person who actually bothered to try and make something fun
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991
General Discussion / What would you like from a world leader?
« on: September 10, 2009, 04:28:10 am »
As my playtime has sadly been decreasing over the course of the last few months and doesn't really seem to be changing right away I find myself wondering what people would want from me as a world leader, or just from a world leader in general.
The reason is of course that with limited playtime I would like to make as much of the time I have as possible, and traveling with the same people all the time isn't really the best way of getting people in touch with Storold as a world leader.
The requirements listen in the forums and on LORE wont really be a problem for me to fulfil, unless I loose my internet connection or something like that I will probably still be above five hours a week, and nowhere close to the five hours a month.
But... I would like to know what the player base would like to see more of and try to focus my efforts on those things when I have the time to play rather than spending my time idling or grinding when I am online.
So I hope that people will speak up about their view of what a world leader should spend his or her time on.
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992
Wild Surge Inn / Stormcrest Guides
« on: September 08, 2009, 09:36:16 pm »
[INDENT][INDENT]The clinking of many keys and the chiming of small, silver bells fills the shack at the crossroads as the small halfling balances on a stack of books in front of a noticeboard. She hmms at this posting or that, flipping through those notes left for guides that were looking increasingly ancient, and still unread. She smiles when glancing through some of the names here and there, from mountains to skies to forests, and at the traces those wanderers have left.

"All the same, it is a little bad for business, no?" she grins over her shoulder to the dwarf behind the bar, and irreverently rips the whole mess down and tosses them behind her, leaning forward on the wobbling stack to place a single notice (neat enough to make it impossible to have been written by herself) on the now-empty board, with a small, stylized lantern drawn beside its heading. Without noticing its slightly crooked hanging (likely owed to her standing on one foot and leaning while posting it), she hops down, satisfied, and waves a hand to Korim on her way out with her improvised stool.

In her absence, amid supplies, maps pinned and unrolled on surfaces, and small mementos from travels or exploits far and dangerous, the notice remains, legible without light and untouched by the dust of any time that may pass between travelers.
[/INDENT][/INDENT]


[SIZE=32]Stormcrest Guides[/SIZE]


[SIZE=16]For every bridge uncrossed, and mountain unclimbed
For want of aid
Every road untraveled, and wilderness unexplored
For lack of a map

Find a guide

Whether for one summit reached,
Or only to journey with far-journeyers,
To know the road you're traveling...
Find a guide[/SIZE]

[SIZE=18]Leave your requests here, or watch for guides when the torch burns at the crossroads[/SIZE]
[/FONT]

[SIZE=10]((Please leave this thread for IC guide requests only - use the rest of the forum for rumors and trades and character communications.))[/SIZE]
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993
Fixed Bugs / Exit of the elevator in the Brooding One domain
« on: September 08, 2009, 12:28:54 am »
Description: The exit point (characters spawn point) when exiting the elevator on the way up is very close, if not right on top of the transition that leads back down and could very easily leads to someone inadvertently "falling" back down.

Suggestion: moving the transition at the back of the "elevator platform" or making it so that a lever should be pulled to get back down... just like for the way up (without the riddle ;) ).

Location: The Deep - Shale River

Verified: Phyress, despite all her agility, did fell down.

Reproducable: we didn't really want to try again.
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994
General Discussion / Just another player.
« on: August 26, 2009, 11:22:23 am »
Wasn't going to make a public post about this because I didn't think it was really that necessary, but I guess I should make people aware that I have stepped down from the GM team and will no longer be running any quests etc.

I will still be here as a player, as much as I can spare the time for, but sadly it's best I step down as I can't dedicate the time I used to be able to writing/running quests, it has been a lot of fun and a big thanks to the team for letting me a part of it.

Makashi.
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995
General Discussion / Adventure 20-09
« on: August 18, 2009, 06:09:01 am »
Since the first trip was such a succes I'm gonna try again
new round of adventures on the 20.08 at 10 am gmt The Fixed Time World Clock

Starting location: Fort Miritrix
Level reg: none, join at own risk

notice that I moved the time one hour back, so please don't be late or it will be a short adventure :)

http://forums.layonara.com/calendar.php?do=getinfo&e=13222&day=2009-8-20
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996
[SIZE=24]High adventure, low adventure, who cares? As long as it's us adventurers showing some monsters what we're made of (which is mostly fluff).[/SIZE]


/// This is really an extension of Abiorn's old adventure thread, except that I'll be around earlier. I'll be in around 8pm EDT (5pm PDT, 12am GMT).

Starts in Leringard, and from there we could head north to Khalziras or the Deep, or we could head east to the broken halls, or we could sail to Dregar or Belinara. I have been meaning to go back to a certain dungeon on Belinara near a cave full of orcs....
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997
Ask A Gamemaster / RP or quality of RP?
« on: August 04, 2009, 12:22:36 pm »
A conversation with another player got me curious about this.  They said that they can sit and rp for hours and never get bonus RP XP from GM's.  
 

 So that brings me to this...
 

 This is an RP server so we should encourage those that RP right?  I know it may sound silly for wanting a reward for something you should be doing.  But most go bashing these days to get those rewards.  Seems that we may want to go out of our way to encourage RP these days and not only on quest.  
 

 I know I used to get XP several times a week for sitting and RPing. There were a few GM's that would seem to make their rounds and hand out XP for those were RPing.  I think most of those are no long GMing for whatever reason.  So this question is really for the active GM's...
 

 When do you give XP for those RPing and what brings you to do it?
 

 Do you give it to everyone that is RPing?  Only those that are showing good quality of RP?  
 

 If it is only the those showing what you think is good xp... what do you consider 'good' RP?
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998
General Discussion / For My 31st Birthday
« on: August 02, 2009, 01:45:27 pm »
I'm going to cut the cord for helping develop the NWN server further.

So, with a fresh new posting style, I'm going to keep this short and sweet.

I've had a brilliant time with a great number of you, even the ones I've gotten really into it with.  I always thought I'd make a farewell post with the list of everything I built here, because it would feel like some sort of reminder to everyone.  It's a bit silly though, as for years and years I've tried to legitimize my efforts to this community, and overly so.  I think it stems back to my embarrassing beginnings here... but I'm no pyschologist heh.  I enjoyed building most everything I built, and I'm very proud of how V3 turned out.  That's enough for me this time.

I will always support the MMO team's efforts, and I look forward to the new game.

There are a lot of reasons for leaving, and I'd explain them... but the folks I'd really want to understand probably already get it.

So best of luck, I'll still be around now and then, in game and on the forums, and Dorg, I'll try not to troll your posts on balance too much.

And with one last challenge... the toolset is easy to learn.  It just takes time if you're going to make something come out right.  Time learning all of the placeables and tile options so you know the brushes and colors to use.  But it's not technically hard.  I challenge one of you, anyone, to step it up and legitimize all of your scrutinizing comments on the way the server should or could be.  Make 10 areas to a new theme, send them to Dorg.  Someone, anyone, impress Layonara with something new for others to enjoy.  Even if you know it's ending someday, soon or not so soon, who knows... build it because you care for the server today.  Take up the torch, as I know there are some people who have wanted to prove me wrong on some things - and there's no bigger crux to it then this.  Everything else is just forum posts.

Take care all.
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999
If you stayed, please go to Group Membership and request membership to the TenTokens group.  Inside there are threads for each group, aptly named Caution, Bait and Detectives.  The information and interaction within those threads may prove invaluable though please to not cross post or use information from other groups unless you have consulted me.

Bait's session is set for this Friday on the calendar.

Thank you,
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1000
Ask A Gamemaster / gem mining: what helps?
« on: June 27, 2009, 08:22:39 pm »
Hi, just wondering if when one is mining gems (fire opal, for example), does it make a difference who does the mining or what that character's skills or attributes are as far as determining the success of the harvest?  Or is it simply random and everyone has the same chance of a good/bad harvest?

Thanks,

Tralek
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