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Trade and Market Hall / Resources« on: June 06, 2012, 11:45:07 pm »
*a note is left in Center*
Resources for sale! Box of Aloe-500 trues Box of Fire Opals (rough)- 2,500 trues 442
Rumour Has It / Egging...« on: June 02, 2012, 09:38:48 pm »
*Daniella Stormhaven's home's door is found to be covered with chicken eggs thrown from across the road, with some suspicious halfling-sized footprints in the location they would have come from*
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Development Journals and Discussion / Kywin Is'alde« on: May 26, 2012, 11:52:03 am »
Biography:
From a young age, as long as Kywin Is'alde could remember, he had traveled with his father's merchant caravan. He had no memories of his mother, his father said that she had died shortly after he had been born. His father was a simple man, with no complex tastes or hobbies, aside from perhaps the slightest level of magic his father was able to achieve if he set his mind to it. His father said that maybe Kywin would inherit the ability, someday. *** Kywin dared a glance over his shoulder as he leaped over a fallen log. The bear was still following him, and it was gaining.His father, Al'lnaria Is'alde, had told him that there were bears in the Dapplegreen woods. He had told him to stay with the caravan and don't wander off. But he had. Kywin was only a 76 year old rebel, his natural child instinct was to do what his parents told him not to do. Kywin regretted that choice now. He could hear his heart pumping in his ears, leaves crunched under his feet as he ran. And then he came to the gorge. It was to deep to climb down, and to wide to jump. A small stream ran across the bottom of it. He grabbed a long stick from the ground, and turned to face the bear. He swung it around towards the bear. But what happened then was unbelievable. Flames leaped from his hands down the branch, of the end, and into the bears fur. It reared onto its hind legs, and fell still. Kywin stood there, in utter shock. He had just summoned fire, from his hands, to kill the bear. He had to tell his father! Running hard for almost an hour back towards the camp, on pure adrenaline, he reached the caravan before nightfall. Or at least where the Caravan should have been. Are there was were old fireplaces and wagon ruts, with a few discarded canteens and such mingled amongst it. His father, and his merchant caravan, had left for the next town. And he was on his own. He was only 76, but his father had taught him some basic things to know. The first thing he did was search the place that the caravan had stayed. There was little to find. A few gold here, a canteen there, a walking stick over there... there was little that would be of use to him aside from the rapier, which he strapped to his belt. It was far oversize, and it scrapped the ground when he walked. And so he walked down the path cleared by the wagons, to find his father, or at least civilization. Of course, he hadn't counted on the fact that the tracks would disappear in a matter of days. As soon as they dissipated, he was hopelessly lost. In the middle the woods, he was lost. He had no knowledge of where the caravan would be going next, so he would need to find a settlement before he could go after the caravan. And then the mercenaries came. It was over a fortnight after he had killed the bear, and he had almost found a way to call on his fire power on command. But he was not ready for the attack that came next. He was sitting on a stump, sharpening his sword, when he heard a small sound in the woods. He stood, and walked over to where it came from. The dwarf leapt up from behind the bush, grasping Kywin and gagging him with his glove. Kywin grasped desperatly for his power, but it would not come. That's when he remembered the sword. He drew the long blade and swung it towards the dwarf. Kywin was no swords master, but it took the dwarf by surprise and caught him in the shoulder. The mercenary yelled and released Kywin, and he ran. Right into an elven mage. But he was still larger then Kywin, and he kneed him in the chest and sent him hurtling backwards. Nose bleeding and probably a cracked rib or two, he managed to get up and run. Although he grew more able with his power, he knew that it would not be enough if he were to get attacked again. He would need to learn about his rapier as well. Unfortunately, he was still young, and he could only practice each for a short amount of time. He had little patience to learn what would likely take a very very long time to figure them out. After a few weeks, Kywin found a small town and decided to stay there, just outside of the borders of the little trading village. He went in for food and such, trading items of little value to merchants. He had inherited a silver tounge from his merchant father, as well. Unfortunately, news reached his ears that his fathers caravan had been attacked, and his father was preparing to move to Pranz to start a new caravan in a new location. With a heavy heart, Kywin decided to stay in the town. Then one day, his power came out. He did not mean for it to, he had no intention of burning down the tent of the merchant he had been trading with. But it was enough for the city gaurds to come after him, and tell him that if he could not get his power under control, he would be forced to leave the town and its perimeters. With a heavy sigh, Kywin left the town after only twenty years, not much in elven terms. He had learned a few things in that time, but he was not practicing regularly or very hard. It would be a long time. He went from town to town after that, looking for anyone who would help him with his gift. But he also searched for people who would teach him the art of swordsmanship. His old rapier became old and overused, so he had to get a new sword. But the master he was currently studying under claimed to be able to teach him to fight with two swords, and Kywin accepted the extra edge it would give him if he were to be attacked again. That master also taught him the importance of nimbleness and quickness in battle, rather then the clumsy armor so many men wore. Working with masters, Kywin began to develop a quick, dextrous fighting patern, but he was not very skilled in it and he caused much annoyance around his master's homes when he was bored, so he could never practice with the same one for very long. Still, he found many cities to practice in, and almost two dozen years of his life were on the road this way. But Kywin found the roads a lonely place, with nothing to do. He needed excitment, he was now a 118 year old elf and was very bored with travel. he needed some way to entertain himself while traveled. And then he remembered the mercenaries. He had been able to get away from them, and he didn't have a clue about swordsmanship then. Now, though... He could stand a chance. If he could develop his skills into more then self defense, and into the kind an adventurer possessed, he would be not only not bored, but possibly respected for his knack for sorcery and swordsmanship. He decided to put his full heart into his studies, and try to stay with one master to learn all of the tricks, since his pattern of flipping from master to master had not taught him much. And so he set out to find something that would challenge both his Arcane and Sword talents. And, possibly, his father. 444
Trade and Market Hall / Seeking Archers Belt« on: May 09, 2012, 10:25:50 pm »
[SIZE=16]I am seeking a Archers Belt for a reasonable price. Please contact Deverian if you have one.[/SIZE]
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Trade and Market Hall / Seeking a Deep Red Ion Stone« on: March 15, 2012, 03:39:43 pm »
[SIZE=16]I'm looking for someone who would be willing to part with a Deep Red Ion stone! I don't know what one would want for it so name a price!
//+2 dex ion stone [/SIZE][/FONT] 446
Trade and Market Hall / House Auction« on: March 13, 2012, 11:43:35 pm »[SIZE=24]House For Sale!
[/SIZE] [SIZE=24][SIZE=16]173 Blackford Castle is to be put up for auction! [SIZE=18]The Auction[/SIZE][/B] The starting bid is 100,000 trues. If in the first 3 days a bid of 150,000 the house will be sold immediately to the person with the 150,000 bid. If a bid of 150,000 is not reached in 3 days the biding will continue for 11 more days. At the end of these 11 days the bidding will be stopped and the home will go to the highest bidder. [SIZE=18]The House [/SIZE][/U][/SIZE][/FONT][/SIZE][/COLOR] [SIZE=16]The house consists of 2 main parts. The main main part can be entered through the front door, which is always open so you can look inside. It has a overlook of the ocean as well. The main main area has a lower and upper floor. The secondary part is accessible through the side door on ether side of the house. It consists of a small storage unit and a stable. Feel free to explore the house at any time. //I'll add pictures soon! [/SIZE] 447
Fixed Bugs / Hosue Furniture Problem« on: March 13, 2012, 03:34:41 pm »
[SIZE=16]Bug Report[/SIZE]
Description: There seems to be a problem with the furniture. There are only 2 people who have put down anything there, Lindara (merlin34baseball/bioware~merlin34baseball) and Alton Tealeaf (Teo/bioware~MateoEll) And many of the items we have tried to remove are saying that they don't belong to either of us. Location: 173 Blackford Castle Verified: No Reproducable: Yes I have logged out and in several times and they are still not owned by me. 448
Development Journals and Discussion / Roland-The Teachings of the Forest« on: February 13, 2012, 11:13:01 pm »
//the bio//
Roland ducked under the boy's punch, landing his knee into the boy's stomach. The boy gave way a bit, and Roland followed through with a elbow strike. Roland then shoved the other boy backwards with a solid kick to the chest. The boy landed on his back and slid a little way along the alley's trash-covered ground. Roland stepped back, wiping the blood from his broken nose. His eyes caught a tint of silver falling towards the boy on the ground from one of the boys gathered in a circle to watch the fight. He saw it as nothing important at the time. He didn't see the outline of a dagger on the ground. The other boy came at him like a whirlwind. Roland ducked and dodged the lethal swipes. Every stroke came closer to landing on his flesh. Roland had felt the bite of a dagger before, and he had the scars to prove it. Still, he was frightened of the thought of that blade sliding into his arm or torso. Fear was a powerful thing. Adrenalin pumped through his veins as he ducked into the next dagger stab, coming up with his shoulder into the boys armpit. Grabbing the elbow, Roland torched it down and snapped the arm. "Enough!" A hoarse voice yelled. Roland's head swung around towards the speaker. The man stood, silhouetted in the light from the inn. He was heavy-set, and brandished a pitchfork in one hand, a ale bottle in the other. His eyes bore into Roland, who still held the crying boy's broken arm. With slow, staggering steps, he made his way towards the circle of boys around Roland. When he arrived, he promptly hit Roland over the head with the heavy head of the pitchfork. Roland awoke in a forest, surrounded by huge trees. He lay on the fall leaves, and his head hurt bad. He lay there for several hours, soaking in the facts and gathering the strength to stand. Finally, once he was on his feet, he set off. He didn't get far before he found that it would not be an easy feat to find his way out.. He wandered off in the direction he thought went towards Vehl, but it didn't. Little did Roland know, he was wandering in circles. Ever changing circles that didn't take him to a town. In fifteen minutes of stumbling through the forest, he was lost. "Hello? Hello?" Roland yelled into the forest, but with no return answer. Silently, he sank down to a tree log. He knew there was a very slim chance he would find the way out of here. He shrugged. Make yerself at home, Roland. Ive got a feeling your gonna be here a while. He thought to himself. And with a smile of grim determination, he set to work. Laying a branch across the log, he tried to cut it in half with a rusty sword he had stolen in Vehl. It snapped in half. "Rusty old piece of junk..." He cursed and threw it aside. Picking up the stick, he smashed it into a tree, shattering it. Roland gathered the pieces and lay them in a small pile. Then, he set about lighting it with no flint. Three hours later, the fire lit. And so it continued, each day Roland growing more and more accustomed to nature and less accustomed to the sword fighting he had practiced so long and hard with Mathdew. His shoes were torn to ruin, but he had made some soft fur boots out of deer hide. Roland fashioned a bow from a large branch, and hunted for food. He spent hours wandering the forest in search of eatable plants. Roland found there was an abundance of foods in the wild, if you knew where to look. More food than he had ever seen in the alleys or in Mathdew's hut. He was living better in these woods than he had in the cities. Maybe... He thought, Maybe being here isnt that bad.He moved to follow the animals, and one day they lead him out. Out of the woods, and out of the little area he had called home for years now. He stared at people in awe, they seemed so... different. So formal, so... Roland searched for the word... man made. Men walked around in full suits of metal, brandishing huge swords. People seemed to clear a path and veer away from the strange man with the bow. He just felt so... different. And so it became his journey, to find a way to become more and more in harmony with nature, as he had fully forgotten Mathdew's teachings as he struggled for survival in the woods. 449
General Discussion / Solo Player Cheat Codes« on: December 17, 2011, 11:31:03 pm »
I was poking around the solo player module, and I found these cheats codes, thought some of them were kind of funny.
Neverwinter Nights Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC Go down to the codes, and check them out in the solo player games. My fave was making a cow (set apperaince 34) that had 100 in all its stats. 450
Quests Ideas and Discussion / Dragon Isles Quest??« on: November 14, 2011, 07:36:02 pm »
The Minotaur chieftain on Dragon Isles has been leading raids on the surrounding forest, killing the trees and animals. A Druid on the docks wishes the Minotaur's engraved horn returned to him.
//got this idea after i saw Dragon isles kind of empty these days. Not a whole lot of parties go there, and with all that space, a quest would make sense. It could even be put farther in, say, in the werebeasts.// 451
Trade and Market Hall / Sale« on: September 25, 2011, 08:56:49 pm »
[SIZE=16]Couple of item for sale! will only take reasonable offers.
1. Book: Skullduggery //25 Charges Expeditious Retreat 3 charges per use Find Traps 5 charges per use Knock 5 charges per use// 2. Small Adimantium Shield 3. Electrical Adimantiun Shortsword //+1d4 Electrical Damage// 4. 2 Bloody Lash Whips //Wounding Property DC 16 Bonus feat: disarm// 6. Gem of Firebrand //One Firebrand(15)// [/SIZE][SIZE=16]Auctioning: Stones Boots of Protection //+1 AC Dodge Mod 5/- Acid resistance +4 Concentration +4 Discipline Glows bright green// Auctioning: Fezeeaka's Slippers of Alertness //AC+1 Dodge Damage Resistance 5/- electrical Listen +4 Tumble +4 Bright Blue light// //For the boots I will take the most reasonable offer after 1 full day of inactivity// Contact Alton Tealeaf [/SIZE][SIZE=16] [/SIZE] 452
Development Journals and Discussion / Deverian« on: September 13, 2011, 10:22:32 pm »
Biography:
Deverian never had a true place he could call home, and he likely never will. The closest he ever came was Fort Vehl, but he had no home there. he had a certain spot behind the inn he would sleep in, but that spot was little more than a few garbage cans and a ragged blanket he stole. He has little to know memories of his parents, only that he was finding his way of life on his own at the age of 7 or 8. Then, most of the townsfolk would give the young boy a loaf of bread or cup of water. But as he grew older, he wasn’t a cute little boy anymore. No one would give him anything, so he began stealing to live. He made a living as a thief. He would perhaps take something from a merchant, then pawn it for money for food. Or he would steal the food directly. Either way, it was the only way he could live. Although he almost never got caught, the townsfolk knew him as, “That little thief”. He hadn’t a care for when they threw insults and anger at him, because hey, living is living. Slowly, the pawn shop began to wise up. How could a kid like him have all this stuff laying around to be pawned? Now Deverian began traveling, from place to place, anywhere he could swipe the quick item. He took some things from caravans along the road, if he came across one at night. Then, one day, after he had slipped a long sword from the weapons dealer, he was sitting in a little lean-too when it occurred to him that maybe he could use his skills from his life of crime and become an adventurer. The sword wasn’t much, but it was a start. Small, nonetheless, but a start. He started training with the sword, which he decided to keep. He would hit trees and sticks with the blade, or toss a twig into the air and try to hit it. He had always been strong, but the blade still felt heavy, and he would practice until his arms would take it no more. Then, a day after Deverian decided to take off, he found a mercenary camp. They had plenty of weapons and armor, so why not grab some equipment? He slipped in in the dead of night and stole some full-plate armor, and a shield. But he had underestimated how noisy the new gear would be when he put it on improperly, and one of the patrols caught him. After beating the young man senseless, the mercenary bound Deverian up and took him into the camp. Although the mercenaries were angry that Deverian had almost gotten away with some of their loot, they recognized his desires and skills, allowing him to join their camp, and they would train him. He learned to fight, equip armor, and overall, survive as a warrior. But one night, Deverian decided that being a mercenary wasn’t who he wanted to truly be. That night, he gathered up his armor and blade, and snuck away. Where he was headed to, was probably somewhere around Center. He can only wait and see. Physical Description: Deverian is tall and well-muscled. He has a thick layer of stubble and poorly-trimed brown hair. He normally has on his black armor he took from the mercenaries. He blade hangs in a orient, hand-carved sheath. He normally has dark circles under his eyes. //the bio 453
Trade and Market Hall / Skeleton Knuckles for Sale« on: September 13, 2011, 10:20:56 pm »
[SIZE=16]For sale: Box of skeleton knuckles. 300.
Contact Deverian to buy [/SIZE][/B] 454
Ask A Gamemaster / Race Question« on: September 08, 2011, 05:03:58 pm »
Is it possible to get a character approved that isn't one of the standard/sub races?
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Trade and Market Hall / Couple of Items for Sale« on: September 01, 2011, 07:02:49 pm »
[SIZE=16]Items For sale. Prices may be discussed.
1. Book: Skullduggery //charges-25 Expeditious Retreat-3 charges per use Find Traps-5 charges per use Knock-5 charges per use// 2. Whip-Bloody Lash //On hit wounding, disarm// 3.Boots of Reflex +2 //Saving throw, reflex +2// 4.Adepts Stone Gold~Sold // 5 charges Dragons breath, weaken or fire 5 charges per use.// Send word to Alton Tealeaf if you like any of these items. [/SIZE] 456
Trade and Market Hall / Auction of a Fine Belt« on: August 28, 2011, 04:02:06 pm »
[SIZE=16] Hello all! I have a fine belt in my possession I will be auctioning off. The auction has no set starting bid and will end after 1 day of no bids.
The belt is as follows: Enduring Resistance //Lvl Requirement 20 AC +2 vs Dragon AC +2 vs Monstrous Saves vs Poison +4 Concentration +5 Discipline +5// Alton Tealeaf [/SIZE] 457
Trade and Market Hall / Sale« on: July 20, 2011, 06:06:08 pm »
[SIZE=16]Assorted junk for sale! First come, first serve.
-Welteel's Wrap-4500 trues [SIZE=13]// Dex -1 AC+2 deflection bonus Damage resistance piercing 5/-// [SIZE=16]-Bronze Rapier-500 trues [SIZE=13]//+2 piercing// [SIZE=16]-Destroyer's Breath Bullets (quantity 25)- 2000 [SIZE=13]//Damage bonus 1d8 fire Only usable by: Chaotic Neutral Neutral Evil True Neutral// [SIZE=16]-Long Stave of Oak-Sold -Long Stave of Mahogany-Sold -Robes of Fire-500 trues [SIZE=13]//Damage resist fire 10/-// [SIZE=16]-Enchanted Iron Longsword-5000 trues [SIZE=13]//+1 enchantment bonus +1d4 fire damage// [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] Item Pickup at 173 Blackford Castle Thanks! [/SIZE] [/SIZE][/SIZE] [/FONT][/SIZE][/COLOR][/FONT][/SIZE][/COLOR] 458
Trade and Market Hall / Price Question« on: July 20, 2011, 01:21:40 pm »
*Aton leaves a note up*
[SIZE=16]Hiya! I'm just wondering the prices on a couple of items: a mitheral short sword with a super fire enchantment //1d8// and a emerald and gold ring! Thanks! [/SIZE] 459
Ask A Gamemaster / Sea of Grass« on: June 15, 2011, 01:20:50 pm »
Are there people on the sea of grass? any humans.
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Trade and Market Hall / Wildlife Book for Sale!« on: June 02, 2011, 10:27:28 pm »
[SIZE=16]Hello all,
I have a book on my hands I cannot interpret, it seems to be on wildlife and the woods. I will sell it for 4000 trues, a reasonable price. If you would like to take this book off my hands, please send a bird. Thanks, Aust Moonbrook [/SIZE][/I][SIZE=16][SIZE=13]//only useable by ranger, Charges:25 Invisibility purge(5): 2 charges per use Mass camouflage(13): 5 charges per use One with the Land(7): 3 charges per use [/SIZE][/SIZE][/COLOR] |