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Messages - Teo

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461
Fixed Bugs / Bank Chests
« on: May 19, 2011, 10:41:07 pm »
[SIZE=16]Bug Report[/SIZE]
 
 Description:  Alton Tealeaf is unable to use any of the chests I can find, including house place able chests. It give me the message, "You are already using a bank chest.

 Location: Every chest I have found in-game
 
 Verified: Nope, no one else seems to have this problem
 
 Reproducable: It reproduced itself all the time tonight, it may go away next time I log on. I am checking now.

462
Rumour Has It / New Portal Availible for Public Use
« on: April 30, 2011, 06:07:52 pm »
*notes start appearing in the area of Blackford Castle*

[SIZE=16]New portal available for public use!
New portal available!

137 Blackford Castle now has a portal readily available for all to use! Portal is free, but donations are accepted in the crate next to portal. Coming soon, food and drink chest for all.
[/SIZE]

463
Trade and Market Hall / Copper Rings for Sale
« on: April 30, 2011, 06:00:39 pm »
[SIZE=16]Hiya!

I've made two copper rings I am selling. One has a malachite set into it and makes you tougher against disease. The other has a fire agate set in and it helps against fire spells and other hot things! If you want either of these, they are both for sale for 225 trues! Send word to 173 Blackford Castle! I can also make Greenstone and copper rings if you want, for the same price!

Thanks!
Alton Tealeaf

//both grant +1 against the type of attack I mentioned on the save.
[/SIZE]

464
Trade and Market Hall / Two Iron Battleaxes for Sale--Low Prices
« on: April 20, 2011, 10:20:56 pm »
[SIZE=18]Hello to all,

In my possession are two finely crafted iron axes. One is of Dwarfish make, the other a normal battle axe. The Dwarfish battle axe I will let go for 2150, the normal battleaxe for 1150. If either of these axes strike your interest, send me a bird.

Urick Stonebreaker,
Voraxian Battle Dwarf
[/SIZE]

465
Trade and Market Hall / Iron Longsword with Fire enchantment (II)
« on: April 14, 2011, 08:57:08 pm »
[SIZE=16]Hiya!

I'm looking to sell an iron longsword. It has been enchanted so that it it real hot and hurts the people you smack! I'd be willing to let it go for 4,500 trues. If you're interested, send bird to the Twin Dragon Inn!

Alton Tealeaf
[/SIZE]

466
General Discussion / Saturday Noon Adventure
« on: April 14, 2011, 08:52:24 pm »
Hiya everyone,

Merlin34 and I are thinking about starting a, 'Saturday Noon Adventure'. We'll try to get a group on one of the servers at a set starting place (Merlin34's being a little fussy about it...;)) but once we decide we'll post it here. Once  everyone who's coming is there, they'll vote on a place to adventure. That way we can go somewhere appropriate for the party level. Hopefully, it'll be a good time every time.

Teo

467
Ask A Gamemaster / Counterspelling?
« on: April 11, 2011, 11:09:32 pm »
I have just dusted off an old wizard I used to play, and decided to try out the whole, 'counterspelling' thing. I have found the icon in the quick slots, but am unable to select it to quickslot the feature. I've also searched Lore, but am unable to find anything on the ability. Do you have to take some sort of feat to get counterspelling? And what exactly does it do?

Thanks,
Teo

468
Trade and Market Hall / Box of Eggs for Sale!
« on: February 26, 2011, 06:22:20 pm »
[SIZE=16]Hiya!

I have a box of eggs that I am selling. The price is 2500. Send bird to the Twin Dragon Inn if you would like the box.

Thanks!
Alton Tealeaf
[/SIZE]

469
Trade and Market Hall / Alton's Little Random Item Sale
« on: February 21, 2011, 10:23:35 pm »
*a note is tacked up in numerous areas in many towns, at about waist height*

[SIZE=16]Hiya!

I have found several items I have no need for and would like to  give them away. If you would like to purchase one of the items I have, send a nice birdy to The Twin Dragon Inn. We can work out a meeting time then.

Iron Reinforced Clothing~1800
[SIZE=13]//AC +1//[/SIZE]

Oak Shortbow~1500
[SIZE=13]//+1 Enchantment bonus//[/SIZE]

Enchanted Iron Longsword~4400
[SIZE=13]//+1 enchantment bonus, 1d4 fire damage, low (10m) red//[/SIZE]

Stone's Boots of Protection~3500
[SIZE=13]//AC +1, Acid resistance 5/-, Concentration +4, Discipline +4, Green bright (20m) light//[/SIZE]

Boots of the Militia~2000
[SIZE=13]//All saves +1, Concentration +2, Discipline +2, Only usable by Chaotic, Good, Lawful, and Neutral//

[SIZE=16]My thanks,
Alton Tealeaf

Twin Dragon Inn Part-Time Cook!
[/SIZE]


[/SIZE]


[/SIZE]

470
Trade and Market Hall / Accenders March Boots For Sale!
« on: January 22, 2011, 06:02:03 pm »
*a note is tacked up*

Hello,

I am looking to sell my old pair of  Accenders March boots. I will part for them for a price around 2750 trues. Contact me by bird or put a notice over this one if you wish to buy this pair of boots.

Aust Moonbrook

471
Trade and Market Hall / Boots for Sale!
« on: December 21, 2010, 12:04:27 pm »
*a tiny note it tacked up*

[SIZE=16]Hi!

I have an old pair of black boots I found in my room! They seem to make you tougher. If you want to buy them, I would be willing to part with them for a reasonable price. Send a bird to The Twin Dragon Inn in Leringard if you want these boots!

Alton Tealeaf

[SIZE=13]//Boots of the Militia, bonuses are as follows: Con +1, Fort +1, Will +1, Discipline +2, Concentration +2. Only usable by Lawful, Chaotic, good, and neutral. Lvl. requirement 10.[/SIZE]
[/SIZE]

472
Trade and Market Hall / WANTED: Deep Red Ion Stone
« on: December 18, 2010, 01:30:41 pm »
A small note is tacked up at about waist height*

[SIZE=16]Hi!
 I need one of those dark red whirly stones. They need to boost my speed so that I can be quicker!

Thanks!
Alton Tealeaf

[SIZE=13]// need a +2 deep red ion stone, unless another one is Dex[/SIZE]
[/SIZE]

473
Just for Fun / Proper English
« on: November 20, 2010, 11:15:42 am »
Okay, me and my dad had an argument over this: Is ain't proper English?

I know it's in the dictionary, but still... I think it's slang. What do you all think?

474
Fixed Bugs / Triple Bugs in New Update
« on: October 30, 2010, 08:08:11 pm »
Ok, me and my dad and just had probably the best time on the game ever in the new areas. But we found a few odd things that make it kind of hard, or are just out of the ordinary.

The first thing that we found was in that little cabin with Mrs. Sampson in Lake Splendor. Everything is good, but Mrs. Sampson has an awfully male-ish voice...

Second, in the new Kill the Queen Bug quest in center, you can have the same conversation with the lady for the quest numerous times after you have completed it. You don't get the quest, but still...

The third, (and probably worst) was in the abandon castle in gloom wood. On the second level, at the transition going up, three of those (what do they do?) Gaseous Forms block the way up. You can't hit, move or kill them, we tried everything. And since the entrance is blocked when you come in, you get kind of trapped. Thank you to the GM who moved them and allowed our escape.

Thanks,
Teo

475
Trade and Market Hall / Armor of Freedom
« on: October 30, 2010, 02:49:44 pm »
[SIZE=18]Hi,

Are you a battler who's sick of entangling weeds and webs? Get angry when a bad magic person slows you down? Disappointed when you get paralyzed? If so, I may have the armor for you! It protects you from everything I just wrote! Want it? Send a price to the Twin Dragon Inn and we'll barter to find a good price!

Alton Tealeaf

[SIZE=16]// Base armor class of 8, level requirement of 23, heavy armor, armor bonus +3, freedom.[/SIZE]    
[/SIZE]

476
//The bio:


Character: Arthor Slowstone
Age: 20
Gender: Male
Classes: Fighter/Duelist
Race: Human
Alignment: Neutral Good
Deity: None


Biography:

Arthor Slowstone is entirely misnamed. He has a quick sword, quick feet, and an equally quick tongue. There is nothing slow or stony about him.

Born on a small farm, Arthor studied the art of swordplay from a very young age, he remembers starting at age six or seven. Back then he had a weighted rope tied to a tree, that he practiced parrying and attacking on with a wooden sword, as his parents worried about there boy swinging a real sword. He was obsessed with his wooden sword, though.

Starting at a young age has lead Arthor to avoiding large, heavy weapons. When he was young, he couldn't lift a heavy sword, and as he grew, he continued what he was good at. His parents slowly grew to understand their son's love of the sword, though.

One day, one of Arthor's friends found a sword, hidden in the bushes In his farm. It was a basic rapier, made of copper. His friend had no interest in swords, and he gave it to Arthor. Arthor had no idea of were the sword came from, but he decided to make the best of it and he started practicing with it. He quickly demolished his rope dummy, and had to fashion a wooden man to practice on. He picked up on the strikes and the blocks in his spare time, quickly advancing in skill.

Arthor had a desire to leave his wooden dummies behind, though. He began to design odd dummies with swinging arms that used the force he applied, to increase his mobility. Once or twice he was whacked a good one, but his love of the blade was greater than his pain. He learned from his mistakes, and decided that he just wouldn't get hit if it was going to hurt.

At age twelve, Arthor's blade was flying faster than ever. His sword was his favorite thing in the world. Arthor, even if it was a three-minuet break, would pick up the sword and practice. The weapon was natural to him, he felt as if it was a extension of his arm. His parents were proud, but at the same time they worried he would leave. He was young, still, but growing. His parent's knew the time would come, but they could wait.

Age fourteen was only allowing more swordplay skill. Arthor quickly began wandering from home, out into the wilderness. He wouldn't go far, but his parents worried about Arthor. Arthor was coming home battered, though. He had been having swordplay practice with a few of the other local teen-agers who found the swords interesting. They dueled with wooden swords, as to not hurt each other so much as to draw blood. They went easy at first, gradually working up until it was almost dangerous. Although Arthor fought with a style not everyone was familiar with, they shared styles until they came up with a sword-dueling style they called 'Wilderness Dueling', as they had taught each other in the wild. It consisted of mainly basic thrusts, but with a rare slash or leap.

At age nineteen, a friend of Arthor said he had heard of a reason to go (he had told him of his desire to leave). Someone had told his friend of a rat issue in Hempstead, and, his friend thought, if he could prove to his parents that he could be doing good in the world, they may let him go!

Arthor immediately told his parents that he planned to go investigate the issue in the sewers of Hempstead (their farm has in the Hempstead feilds). His parents were reluctant, and didn't want him to go, but he insisted. Finally, his parents agreed to let him go into the sewers. They said that, If he succeeded, they would let him go. If he failed, he wouldn't be alowed to try again. He took a month of hard training, and he waited, to let his arms build up strength.

When the time finally came, Arthor was ready. He was off, him and his sword at the ready.

Physical Description: Arthor is lean, wearing tight clothes to keep his sword arm free. He almost always has his sword in hand, unless he is told to put it away, but he is still quite reluctant. He has messy dark-brown hair. He's taller, around six foot seven. A comforting smile often spreads across his face.

Personality: Arthor is good-natured, and enjoys a good laugh. He treats his blade as if it were alive, which, as far as he's concerned, it is.

477
Trade and Market Hall / Viper Teeth Darts For Sale
« on: June 16, 2010, 04:46:34 pm »
*Liya climbs up a stool and tacks up a small piece of paper, before neatly putting the stool back away. The note reads*:

[SIZE=16]I have recovered forty-nine viper teeth darts. I am willing to sell the darts for a reasonable price, if you would like them I will work with you to decide the price. They can poison on contact. Contact Amarllisya Smallstride if you would like them.

Server of Toran,
Amarllisya Smallstride [/SIZE]
[/FONT][/COLOR]

// The level requirement is 16, by the way

478
Development Journals and Discussion / The Two Foot Tall Toranite
« on: May 16, 2010, 04:01:42 pm »
Character: Amarllisya Smallstride
Age: 20
Gender: Female
Class: Monk
Race: Brownie
Alignment: Lawful Good
Deity: Toran


Biography:

Amarllisya never knew her parents, as there village was attacked when she was at an early age. It had been a normal day in her village until then. Amarllisya had been playing in a hollow tree stump when it happened.

Suddenly, a loud war cry was heard, and over twenty trolls burst into the clearing. The trolls began ripping up anything they saw, they ripped doors off there hinges, they kicked walls down, they smashed chairs together, ect. But luckily for Ama, they left the tree stump alone. The brownies put up a fight, but it was no contest. The village was destroyed. Lisya ran off to get away from the trolls, which even her tiny young mind understood, were savage beasts.

Lisya ran. when she finally stopped, out of breath, she heard a snapping sound. Looking around, she saw nothing. Trolls she thought. Then a man in blue and gold armor walked out from in between two bushes. After some talking, Ama agreed to travel around his patrol spot.

As Lisya grew older, her dreams began to bring that awful day back into her mind. She wanted desperately to get rid of that band of trolls, but her dreams reminded her of how the trolls had made such quick work of the brownie villagers. Than she remembered something she had heard on her travels: Fight fire with fire. She wondered if, by fighting with her feet and fists, could she kill trolls, who fought with there feet and fists. But she thought better of it. She knew that trolls possessed excessive strength. But that thought kept nagging in the back of her mind.

One day she fell behind the knight. She began running around, calling him. But she had fallen too far behind. Ama was hungry. Then she remembered some things that the knight had shown her. She started a small fire and went looking for food. After finding some, Lisya cooked it over her little fire. And after eating it, She wandered off.

As she grew up she frequently wandered around. Soon she was wandering along the road to Fort Last. Little did she know there was mercenaries along the road. She walked down a hill and was ambushed! She had been totally unarmed! All she could do was try to duck and dodge and hit them with her feet and fists. But she was losing the fight. A halfling hit her in the head with the hilt of his dagger, and she crumpled, unconscious.

When she awoke, she was bound and gagged, and was bent at an odd angle in a tent. The mercenary camp she thought. She tried to wriggle out of the bonds, but they were much to tight. She sighed. She wriggled some more. She felt the ropes digging into her skin. She stopped wriggling as she nearly cried out in pain.

But her hopes rose when she heard battle sounds outside. She forgot all pain and tried desperately to wriggle free. Blood drops formed on her arms and legs, but she felt the bonds loosen just enough. She finally slipped the bonds off her hands and untied her leg bonds. She burst outside, but the lose of blood made her slowly slip into unconsciousness. The last thing she remembered seeing the fallen bodies of mercenaries everywhere.

She regained consciousness in a tiny bed in some sort of temple. She could not identify the temple, though. She glanced at her arms and saw awful gashes, but they looked a lot better than right after she had wriggled free. She had never seen a wound heal so fast. She wondered if the wounds hade been healed with magic. Little did she know she was in the Toranite temple.

Lisya continued to grow in the Toranite temple, becoming more and more attached to the Toranite faith. She wanted to help the knights, as she soon found out hat a group of them had saved her. One day, she met a Toranite monk who saw her practicing unarmed combat so that if she were to be ambushed again, she could defend herself. The monk decided to help her learn and he became her tutor. She would watch him do a basic drill, and then she would mirror his movements.

The monk also taught her how to channel the energy of Toran through worship and prayers. They began spending an hour every day together in a quiet room, meditating. Then they would go practice. Lisya found that she was much more effective after she meditated than before.

She realized that she was almost their kind. She felt as if she owed the Toranites a favor. She trained harder than ever to train and prepare herself.

She continued training with her hands, dodging blows jumping from side to side punching and kicking her foes. She tried to bring the energy of Toran into herself as she punched and kicked at the combat dummies. It took time, but soon, Lisya was doing this without much effort. The monk noticed this and asked her if she wanted to go out into the real world. She nodded vigorously.

The knights saw that she was ready to go on a mission and she was allowed to go on a patrol with the knights. The knights had heard of an outbreak of kobolds in the Port Hempstead fields. She proved her worth there by leaping from behind a tree and kicking a kolbolt in the spine right before he sliced a knight who had been knocked down during the fighting.

Her monkhood was assured then.

She continued to wander the temple, every once in a while getting assigned to a mission. One time, she went to the vehl crypts once, and she and a few others were assigned to keep watch on the crypt. Amaryllisya gained the nickname (which the others began using as her last name, and the name stuck) Smallstride. It came from when they were going to get some food and Lisya fell about twenty feet back. So everyone, after making sure she was ok with it, started calling her Lisya Smallstride, because Lisya had been her nickname because Amaryllisya was too much of a mouthful for some people.

She stayed in Vehl for three months, right up until she was age twenty. Then she was allowed to leave. She hoped to find adventure in alone in the 'big' world. But she doesn't know what she's geting herself into...

Physical description: She wears loose fitting clothes to allow her the most freedom of movement. These clothes are in Torans colors of blue and gold. She is slim, about 1.8 feet tall. She has dark brown hair with brilliant blue eyes. Her eyes are always alert. If you look at her arms and legs, they are still scared from her struggle in the mercenary camp.

Personality:She always stands up to a challenge. She is energetic, but can be serious when someone is in danger. She always thinks before she does anything; the mercenary capture taught her a lesson. She is also very scared of all mercenaries. She loves exploring but rarely leaves paths alone. She is very careful. She always meditates before going into a crypt or fighting an enemy of Toranite keep the evil forces at bay.

479
Ask A Gamemaster / Second set of numbers...
« on: March 12, 2010, 08:47:30 pm »
In the ability stats for brownie:

+4 Dexterity, -4 Strength, -2 Constitution (ESA +2 DEX, -2 STR, -2 CON)

I don't know what the second stat line is. Are they already in the first set, or are they applied after you log in with the brownie?

Thanks,
Teo

480
//the biography, just for the record//

Character: Aust Moonbrook
Age: 110
Gender: Male
Class: Wizard
Race: Elf
Alignment: Chaotic Good



Biography:

  Aust Moonbrook was born in Mariner's Hold. He always enjoyed watching the ships sail in and out of the docks. He loved the chaos of the docks and the interesting sailors shouting to each other. Aust wanted to sail when he grew up. He thought of the adventures he might have with the wild and rowdy sailors. But he was not ready yet. Being 40, he was to young. He had to settle with wishing and hopping.

  Aust's other dream was wizardry. When he was not watching the boats, he was reading poems and stories of great deeds done by great spell casters and wanted to be just like them. He read of the vampires destroyed by great heros and wanted to have an adventure of his own. But his main hope was to be a sailor.

  One day Aust saw something that destroyed his highest hope. A wave of tsunamis had destroyed several towns and ports. Aust got scared and changed his mind about being a sailor right away. He then focused on wizardry. He wandered to Spellgaurd to learn the spells of a wizard. He spent from age 70 to 80 there. He learned the basic spells, such as acid splash and burning hands, then left to seek a place to practice.

  At age 90, he saw a small cave he thought he could practice in without harm. The tunnel was long, he thought that was a good thing. But when he rounded the bend, a goblin ran at him brandishing a large tree branch. Aust had no choice but to defend himself. He cast Burning Hands(not knowing the full potential of the spell), and, by accident, killed everything in the cave but a goblin toddler. He felt sorry for the goblin, because Aust knew the little goblin was alone now. Aust drug the goblin up the cave tunnel (gaining a bite scar on his arm) and took the goblin to his little shack, not a great one, but a nice one. Aust raised the goblin, not considering it might cause trouble.

  Aust had to make many, many, many practice dummies for the goblin (the gobblin wrecked them very quickly). Aust named the goblin Green after a while because neither one of them knew the goblin's real name. Aust taught Green things a man needs to survive, and Aust taught Green not to lop heads of randomly (actually, it's more like not to lop kneecaps off randomly). Aust read the stories that Aust read when he was only in his thirties and forties to Green. Aust also taught Green elfish so that Aust could still talk in his favorite language while speaking to Green. Aust knew that adventure, even if not sailing, was not far around the corner.

  Physical Appearance: Aust stands about 5'4'', wearing Sea blue robes to remind himself of his sailing dream. And if you ever see his right forearm, it has a goblin toddler sized bite scar there

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