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Messages - RollinsCat

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101
The Silver Buckle / Rules for Hazard
« on: November 24, 2010, 01:05:09 pm »
HAZARD
[/B]

Begin by rolling the appropriate die to determine the starting player.  Lowest number rolls first.  The person holding the dice is called the Caster.

The caster specifies a number between 5 and 9 inclusive; this is the Main.  

The caster places his bet that he will roll the Main.

The caster rolls two six-sided dice one at a time.  If the caster rolls:

     -the Main, he wins his bet and an amount equal to it.

     -a 2 or a 3, he loses his bet; dice pass to next player.

     -an 11 or 12, the result depends on the Main:

   -if the Main was a 5 or 9, caster loses bet;

   -if the Main was a 6 or 8, caster loses on an 11 and wins on a 12;

   -if the Main was a 7, caster wins with 11 and loses on a 12.


Quick Reference:


Main is 5: Win on a 5, lose on a 2, 3, 11, or 12

Main is 6: Win on 6 or 12, lose on 2, 3, 11

Main is 7: Win on 7 or 11, lose on 2, 3, 12

Main is 8: Win on 8 or 12, lose on 2, 3, 11

Main is 9: Win on 9, lose on 2, 3, 11, 12


If the caster neither wins or loses, the number thrown is called the Chance and the caster throws again:

     -if the caster rolls the Chance they win;

     -if the caster rolls the Main they lose;

If neither the Chance or Main are rolled, caster rolls until either the Chance or Main is rolled and in addition:

     -a 2 always loses

     -if 11 or 12 are rolled, consult rules above to determine win or lose

Tournament and Betting:

Bets are placed between the caster, audience and the House.  Audience may bet that the caster will win or lose.  The caster may only bet that they’ll win.

In the event the caster does not win or lose, additional bets can be placed by the audience that the caster will either win or lose.  A bettor cannot bet both win and lose in the same betting round.

In tournaments, the House collects the True and backs bets one to one.[/FONT]
The following users thanked this post: miltonyorkcastle, ShiffDrgnhrt

102
The Silver Buckle / Games and Rules for Darts
« on: November 24, 2010, 12:54:58 pm »
[SIZE=13]"Killer"[/SIZE]


All participants throw one dart.  The unmodified number (between one and twenty) is that player's number.

All players start with three lives.

Highest player number throws first.

Five darts are thrown per player's turn; if a player throws their number again, they become a "killer".

Once a player is a "killer", they may aim for other player's numbers.  Each successful hit removes one life from the player whose number was hit.

Once a player is out of lives, they are out of the game.  Last player standing wins!

Optional rule:  If a killer's number is hit, they may opt to rescind their killer status instead of losing a life, and return to trying to regain "killer".
[/FONT]


Around the Sundial
[/B]

Players each throw one dart; the highest number starts.

Each player throws three darts.  Scoring is done from 1-20 in order; the first player to hit each number once in order wins.  Numbers do not have to be hit consecutively.

Example:

Player one throws 3, 1, 6 - they have hit "1" and will try to hit "2" on their next turn.

Player two throws 1, 2, 9 - they have hit "1" and "2" and will try to hit "3" on their next turn.

Player three throws 5, 17, 11 - they will try to hit "1" on their next turn.[/FONT]

NOTE: A shorter version is trying to hit all the numbers but in no specific order.  This speeds things along while still enjoying a good game.

[SIZE=10]
More games to be added as they are tested.[/SIZE]
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103
The Silver Buckle / Welcome to the Buckle
« on: November 16, 2010, 09:13:08 pm »


Drinks, food, gaming, entertainment, and conversation

Ask about our rooms for rent - lodging lists are kept private at all times


Proprietors, Andrew Reid and Elohanna


104
The Silver Buckle / Mulnari, Novlar 9, 1473 - DARTS
« on: November 16, 2010, 09:41:33 am »
Come assist the [SIZE=16]Silver Buckle[/SIZE][/FONT] in tournament darts rules!

-Drink heavily and throw sharp, pointy objects at a dot the size of a pixie's fist!

-Make bets on who's going to win!

-Spout opinions on how the owner should remodel the place anyway!
[/B]


[SIZE=16]Bar is restocked![/SIZE]


//Thursday night around eight-thirty-ish est, Tod you better be there

DARTS NIGHT
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105
The Silver Buckle / *Amid the packing*
« on: November 13, 2010, 05:58:05 pm »
The old Weary Traveler sign is gone, splintered by a thug's dagger - a temporary sign hangs from the old black iron links.

[SIZE=24][SIZE=18]The Silver Buckle, Entertainment and Fine Lodging[/SIZE][/SIZE]


The door is re-lacquered, weeds pulled, loose flagstones tamped down.  Contractors come and go with supplies.  The proprietors, a tall Tilmarian man and a petite elven woman, pack away most of the loose furniture.  Much hammering and sawing is heard from inside and those who come in for a drink from the recently re-stocked bar see evidence all over that work is being done.

A portal is moved from a back room to prominently by the front door.
The following users thanked this post: Anamnesis, Ravemore, davidhoff

106
General Discussion / Looking for specific rp tonight
« on: November 11, 2010, 10:59:20 am »
I need volunteers to test out (another) game going into the Silver Buckle for tournaments and rp - thanks to Pallena, Griff and Tyra for helping me iron out the first game last night.

if you don't like gambling, don't come.

if you do, bring Trues if you want to spice up the test run.


Round eight eastern tonight, at the Silver Buckle (formerly the Weary Traveler) in Mariner's Hold.

107
Ask A Gamemaster / Cruelty-free silver and coal
« on: October 21, 2010, 12:53:26 pm »
Andrew is in need of silver and coal, but after hearing about giant troubles in Sedera and because of his friendship with guild-mate and half-giant Gurnorhn, he's looking to negotiate for it rather than going in with a group and killing the tribemembers.

is there a gm with both time and interest in overseeing a short player-initiated event to attempt this?  so far Andrew and Gurnorhn are in, which makes it a late edt event.  others are welcome with the caveat that Andrew and Gurn are final say, i.e. they're not going to invite someone who would just start swinging.

understand that "no" is a possible, even probable outcome, as well as battle and all that it entails - what we're looking for is the opportunity to try.
The following users thanked this post: miltonyorkcastle

108
After the meeting with Jed, Andrew continues to collect the drawings.  Each drawing contains a picture of the dagger currently being held by Caerwyn.



He arranges them in something like chronological order as they were drawn, the best he can remember.



...what looks to be a winged female holding a small boy in one hand and in the other a knife or dagger.  The drawing is done in charcoal, and many things blend together or have been smudged over.



There are drops coming from the boy's head in the drawing, which might have been meant to depict blood or tears.



...depicting a crudely drawn skull with a dagger piercing the empty left eye socket.  In the background are what appears to be dismembered limbs.



...a charcoal sketch that is heavily shaded around the edges leaving a circle in the middle.  Within the circle looks to be drawn numerous trees and another circle just barely clearing their tops.



Within the circle above the treetops, is what appears to be a dagger piercing it.  It looks as if the "artist" had intended for it to seem as if the dagger was being held by those who are viewing the drawing, extending out through the first circle and into the second.



...another drawing obviously drawn by a child.  In this crude sketch a group of ten people are huddled together.  Some are quite clearly children and there are three taller figures.  It looks as if the taller figures might be trying to protect the smaller ones.  Their hands are raised in a defensive manner, while standing in front of the smaller figures.



On either side of the group is a hulking blob of a creature.  It hasn't any defined shape, except large, round, and taller than any of those in the group of ten.  The creatures have gaping maws with pointed teeth.  In the center of the sketch at the top is a dagger.  It appears to be hovering over the group of ten...or held by an unseen figure.



...after the child's first cry since being rescued, the drawings continue as Andrew and now Emwonk work with him.  One in particular stands out as it doesn't involve the dagger in a menacing or disturbing scene.  But, rather crudely drawn birds taking flight, flowers blooming and growing through a skull, the dagger broken or bent hanging limply from the left eye socket.



Andrew continues to use art as therapy for the child, going deeper into his use of bardic magic than ever before to offer the child a sense of stability or a lifeline against shock and pain; Emwonk works on teaching Jed substitutive communication to help Jed dissociate from the trauma he's experienced and be able to communicate more of the details.



//so we have a dagger of Much Evil and an emotionally shredded but otherwise healthy child.  We have some things in the pictures that can be looked into - the bat-winged woman is a creature similar to Faith (ask Daniel), the kind of creature the blobs are can be identified, the dagger itself needs to be researched and a way to destroy it found.  who wants to do what and what other suggestions are there?



Currently this follow-up includes Breanna, Daniel, Emwonk, Lana, Caerwyn and Andrew.  it is time bubbled to around six years ago and is follow-up to the From One quest.  if you wish to be involved, contact thedagda.
The following users thanked this post: thedagda

109
General Discussion / Happy Birthday Rory
« on: September 11, 2010, 08:57:12 am »
hope it's a good one!









*snickers* poached you, Lance.  Pay attention, man!
The following users thanked this post: ystrday

110
General Discussion / Halfling birthday today
« on: July 07, 2010, 07:18:44 am »
happy birthday Symphony


(Gulnyr)
The following users thanked this post: Gulnyr

111
Rumour Has It / In Memorandum: Hedessa Tanario and Benjamin Poetr
« on: June 07, 2010, 01:56:27 pm »
For the Angel's Guild.  Made public at the suggestions of Daniel Benjamin Poetr.

Written by Andrew Reid for and with consultation from Hedessa Tanario.  This was to have been produced at the Angel's celebration.  With Hedessa's passing, it is dedicated to her, and Ben, and the rest of the Angels.


Angel's Guild Members (in order of appearance):

Andrew - Narrator
Alazira -- Self
Layl -- Self
Alatriel -- Self
Kyle -- Self
Ferrit -- Self
Kyle -- Playing Ben
Ben -- Playing Hedessa
Alatriel -- Playing Ferrit
Amgine -- Playing Layl
Layl -- Playing Elohanna
Ferrit -- Playing Jako

Customers (in order of appearance):

Hedessa -- Tailoring Customer
Daniel -- Instrument Customer
Alazira -- Infusing Customer
Elohanna -- Scribing Customer
Tod -- Metals Customer


Narrator: Behind the scenes at the Angel Guild Play...

Alazira: So now what do we do.

Layl: I don't know. He's always late. ALWAYS.

Alatriel: We could dress Kyle up. You humans all look alike anyway.

Alazira: I like it. *looks at Kyle*

Layl: Fine, dress Kyle up. *looks at Kyle*

Alatriel: *looks at Kyle*

Kyle: No. No way. Not going to happen...

Alatriel: Why the hells not?

Kyle: His pants always chafe!

Alatrial: *looks at Kyle, blinking*

Alzira: *looks at Kyle, blinking*

Layl: *looks at Kyle, blinking*

Kyle: *blushes*

Ferrit: Shh! Just put on the clothes or I'll make you play Essa.

Kyle: Yes dear.


Narrator: The scene opens in the new shop. Ben is tidying the counter top.

Kyle: *in Ben's too-tight pants and shirt* Well, here we are, in the new shop, ready for business. *polishes the counter with a crooked grin, glancing at the front door from time to time*

Kyle: Yup. The place looks great. Anytime now. *continues to polish*

Narrator: Time passes...

Kyle: Blast. We need a hook. HEDESSA!

Ben: *sashays out, swaying his hips* Yes, Benji? *twirls a lock of his hair*

Kyle: Can you go out and drum up someone business? You know, use your *finger quotes* people skills? *goes back to polishing the countertop and fussing with the inventory chests*

Ben: *bats his eyes and in a husky voice* Of course, handsome. *sashays outside the shop, then swiftly tacks up a sign that says "FREE BEER INSIDE".* All done!

Kyle: Um...*watches "Essa" sway past with some concern*

Hedessa: *takes a look at the sign* Oh, free beer! *walks inside*

Kyle: *gruffly* Hey, lady. Welcome to the Angels Guild Adventurer Outfitters, how can I help you?

Hedessa: Dwarven Stout, please. In a frosted glass. A BIG frosted glass!

Kyle: This is the Angels Guild, not a bar.

Hedessa: But the sign said --

Kyle: What sign? This isn't a bar!

Hedessa: *patiently* The one outside, with FREE BEER in big block letters?

Kyle: ESSA!

Ben: *high pitched giggle from the back room*

Hedessa: So, no beer?

Kyle: *sighs* No ma'am.

Hedessa: And you do what, here, again?

Kyle: We are the Angels Guild Adventurer Outfitters -- we outfit all your advent...

Hedessa: *waves an impatient hand* Yes, Yes. I could use a new dress then.

Kyle: That we can help you with. FERRIT!

Alatrial: *sneaks up behind Ben, appearing suddenly* Yes?

Kyle: AGH! Don't DO that!

Alatrial: *smiles*

Kyle: The lady wants a new dress.

Alatrial: Of course. This way. *they exit to back room*

Kyle: *moves to take down the beer sign*

Daniel: *walks in* Ah, my good man! A mug of beer and quickly, I'm parched!

Kyle: We're not a bar. This is the Adventure Outfitters --

Daniel: But the sign --

Kyle: *grits his teeth through his crooked grin* We are a crafting guild. Ignore the sign. Please.

Daniel: Ah. Pity.

Kyle: Is there something else I can help you with?

Daniel: A glass of Black Hills Chablis, perhaps?

Kyle: *forces his crooked grin* We're not a bar...

Daniel: Well...do you make guitars?

Kyle: *turns abruptly and bellows* LAYL!

Amgine: *bounces out with a wink* Yes, Ben?

Kyle: The man wants an instrument.

Amgine: Oh, fun! Come on sugar, let's get you strung up...

Daniel: I like the sound of that! *winks at the audience and goes into the back room with Amgine*

Kyle: *moves to take down the sign again*

Alazira: *strides in* A dwarven stout, and make it snappy!

Kyle: *smacks his forehead* We are not a bar. This is the Angels Guild, Adventure -

Alazira: Tower Malt?

Kyle: Not. A. Bar.

Alazira: Silver Buckle Gin, then! *bright smile*

Kyle: We are NOT A BAR. I don't serve alcohol here! No beer! *getting upset*

Alazira: No beer?

Kyle: No beer.

Alazira: I'll just have some Xeenite wine then.

Kyle: BLAST IT! *begins to babble to himself*

Alazira: And a raise dead scroll.

Kyle: *pivots and bellows* ELLY!

Layl: *moves out with gentle grace* Yes, Ben?

Kyle: The lady wants a raise dead scroll.

Layl: *a sunny smile* That will take a little while...would you care for a glass of wine while you wait?

Alazira: *shoots a smug look at "Ben"* Don't mind if I do! *follows "Elly" into the back room*

Kyle: *moves to take down the sign yet again*

Elohanna: *barges in, all hustle* Hey, hello, wow, it's hot out there.

Kyle: Yes it is. *moves toward door*

Elohanna: Hey, hey, my beer?

Kyle: No beer. Adventuring gear. We outfit Adventurers. WE. DO. NOT. SERVE. BEER.

Elohanna: Ohh. How about a wand then? I can stir my beer with it!

Kyle: *bellows* ESSA!

Ben: *sways out* Yes, Benji?

Kyle: *glares at her* A rod for the lady.

Ben: Isn't that your job, sugar? *giggles and takes Elly into the back room*

Kyle: *dives for the door, and trips over Tod*

Tod: Ah, excuse me, I'd like a --

Kyle: WE HAVE NO FREE BEER! NO STOUT, NO ALE, NO BEER! Nothing but adventuring gear! No liquor! No wine! No booze of any kind! WE'RE THE ANGELS GUILD! NOT A BAR! *panting, face red*

Tod: Um. I wanted some armor?

Kyle: *standing, embarassed* Oh, well, then. JAKO!

Ferrit: *comes out silent, and waits*

Tod: Here, it's all on this order. *hands over a piece of paper*

Ferrit: *takes the paper and starts to leave*

Tod: Oh, and a short sword! *hands over a piece of paper*

Kyle: JAKO!

Ferrit: *returns and takes the paper, then turns to leave*

Tod: Oh, oh! And I have some platinum that needs smelting to ingots! *hands over a clearly heavy box*

Kyle: JAKO!

Ferrit: *returns and takes the box, turns, then hesitates*

Tod: Let's see...*pats his vest, then shakes his head*

Ferrit: *hesitates one moment more, then starts to leave*

Tod: Oh! *snaps his fingers and pulls another scrap from a vest pocket* And some good healing potions --

Kyle: JAKO!

Ferrit: *turns around again, fists full of paper and box under his arm, and walks, very slowly and deliberately back to Kyle. Reaches out slowly, takes the paper from his hand in a quick snapping motion, returns his hand slowly, tucks the paper with the others, then waits, drumming his fingers*

Tod: That's all! *bright smile*

Ferrit: *waits, fingers drumming*

Tod: Really. That's all.

Ferrit: *eyes him suspiciously for a moment*

Tod: *another bright smile*

Ferrit: *turns to leave*

Tod: Oh, wait -- what's this? *takes out a piece of paper*

Ferrit: *turns ever so slowly*

Tod: Ah, just an old grocery list. Don't suppose you can help a fellow with apples and cheese, can you? *smiles*

Ferrit: *rolls his eyes, turns on one heel and marches out*

Kyle: We'll get it done. Oh -- would you take down that sign by the door on your way out?

Tod: Be happy to! *leaves, grabbing the sign as he goes, then walks back in* Hey -- says here free beer? *takes out a mug and slaps it on the counter*

Kyle: *begins to weep*

*curtain close*

Narrator: Just another day of business at the Angels Guild, Adventure Outfitters...

112
NWN Ideas, Suggestions, Requests / Some wl observations
« on: June 02, 2010, 10:59:25 am »
Was perusing the wl requirements and I found the following:

What it takes to be eligible to become a World Leader and be approved for a (WLDQ):

The character must have worldly accomplishments. A few things that would count are: forming organizations that last and make a difference to players or other organizations, running kingdoms or being at a high level of royalty that is significant, being actively involved on quests and making a difference on quests in ways other than combat, actively assisting or fund raising in a significant way for the under privileged nations, towns, cities, or NPC's, or receiving a significant in-game title or rank. We are not basing World Leader status on combat and action, everybody does this when they are a hero - that is not what we are after when it comes to being approved for a WLDQ and in order to become a World Leader.

the item in bold is more or less impossible for a player character as I read it, since they absolve themselves of any royalty upon character creation and it would take a world leader quest to obtain that kind of power; suggest removing it.

*removes obsessive compulsive nitpicky hat*
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113
General Discussion / Shiokara's Turn
« on: May 28, 2010, 10:09:40 am »
happy Escape From the Womb day.
The following users thanked this post: Link092, Shiokara

114
General Discussion / Tips for Bards: How to Avoid Typing Your Song
« on: May 02, 2010, 06:30:21 pm »
Having been asked about how I get my songs up so fast I thought I'd share what I do.

first - set NWN to windowed mode by doing the following.

Edit nwn.ini  (found in the NWN directory) to read thus:

[Display Options]
FullScreen=0
AllowWindowedMode=1

The desktop resolution should be greater than NWN's resolution (for example, desktop at 1024x768 and NWN at 800x600). Otherwise, NWN will ignore its resolution setting and run at 800x600 instead.

It is also possible to switch between full screen and windowed mode while the game is running, by using the Alt-Enter key combination.

second - type out all your songs, emotes, etc. into a word doc.  if you have a bunch (I have about sixty now) then follow these instructions for making a searchable table of contents:

Microsoft Word Help FAQ. How to create a table of contents in Microsoft Word

This will give you a table of contents that uses your song title as the subject line and you can control-click to the song.

Then, with NWN in windowed mode and your song document open and in your task bar, copy/paste to your heart's content.

TIPS:

-lock your document between edits so you don't accidentally type over your song and are then stuck desperately retyping from memory while your Layo audience grows bored waiting for the next line.  Voice of Experience, here.

-something I learned from the Willie the Bard concert; give a little time if you stack your stanzas as I do (line / line / line / line).  The temptation when you are free from typing is to go faster but allow at least five seconds between; people are going to be reading your unfamiliar material as well as everything else in the chat window. (thanks to those who gave me that feedback)

Hope this helps, my fellow Bards!

115
NWN Ideas, Suggestions, Requests / Custom heads
« on: April 16, 2010, 10:23:05 pm »
suggesting taking a look at this pack of new heads.

Mostly because I want the asian one but there are some good ones in it.

*crosses fingers*


KotOR Heads -- Neverwinter Nights 2 Vault
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116
General Discussion / Happy Birthday Keppli
« on: April 15, 2010, 07:21:48 am »
happy birthday to that cross-dressing mercenary sailor halfling nature-loving ranger...
The following users thanked this post: Kenderfriend

117
General Discussion / Willie the Bard - New Time
« on: March 27, 2010, 02:30:02 pm »
due to gm event, Willie will instead be playing in Leringard on the last night of the fair.

//Eight to nine-thirty EDT on Sunday (march twenty-eighth)
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118
General Discussion / Happy birthday merlin
« on: February 23, 2010, 12:20:53 pm »
Happy birthday to my landlady - merlin34baseball.

sorry I'm late on rent, honest, I'll have it Friday *persuade check*
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119
The Silver Buckle / *multiple posters tacked up*
« on: December 23, 2009, 10:08:48 am »
Mirthful Muse Productions Presents:

AUDITIONS for an upcoming play!

Have you what it takes?  Is this your moment of fame?  Come find out!

Auditions to be held Wedlar, Jular 25, 1459 for a place in the upcoming play:

"The Tale of Lord Pale, or It's Hard to Be Evil; A Comedy of Tragic Proportions"

Please be prompt.

Audition For A Play
The following users thanked this post: Hellblazer

120
Rumour Has It / A Bardic Tour
« on: December 09, 2009, 02:31:13 pm »
*Playing a selection of his songs for beer money at various locations around Mistone, the Ilsarian singer Andrew Reid has been adding a few politically motivated songs for any of the populace who listen:

Pay the price to enter here
A city once deserving
No more laughter in these streets
The Brooding One we're serving

Sign right here, that's good, that's right
You're safe within our gaze
Watching, always watching you
An ear to every phrase

A law on who to worship
A law on how to speak
A law on how the law will work
A law to keep you weak

Under boot-heel of our lord
Your freedom sold for peace
Choice and action hung to dry
Like slaughtered golden geese

Bow your head at morn and night
Don't ask too many questions
Don't bring your gods both fair and just
Worship at our discretion

A law to keep out magic
A law to tax you dry
A law to strip your defenses
A law to keep you tied

Forgotten, now, who he once was?
General to a Bloodstone
Who tried to take the world by force
And carve his bloody throne?

A leopard doesn't change his spots
Nor dictator to a statesman
Keep this close to mind my friends
What came round can come again...


and


Whisper down the wind
The shining jewel of Dregar
Living as an open scar
But no one says a word

Whisper down the wind
Law at such a handsome price
Ruled by a heart of ice
But no one says a word

Whisper down the wind
Ghosts of living everywhere
Shuffling cross the tidy square
But no one says a word

Whisper down the wind
Another public banishing
Another quiet vanishing
But no one says a word

All the trappings of a life but choice and self-decision
All the peace a man could want so long as you obey
The memory of the disappeared is met with indecision
Don't speak too loud don't draw their eye least you to go away

Whisper down the wind
Obedience and haunting fear
Fate decided for you here
But no one says a word...


*His tour includes drinking establishments and free open-air concerts in Leringard, Port Hempstead, Brenuth (where he attempts a dwarven battle song in its native language as well), and Fort Vehl.  If asked why he's singing about the lord of Prantz, he will only say he's concerned people have forgotten who Rael was and what he's been doing over on Dregar.*
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