I agree 100% here with Acacea. With Shiff, he's becoming an exceptionally skilled warrior. There are times, just for giggles, I run around west without armor on just to see if anything is still That dangerous for him without it. He's level 18, going for 20 (if he lives that long) and hopefully going for WL someday. But... why should he get 48k xp for helping out a bunch of green adventurers fight goblins and kobolds for 3+ hours, then go hunting for Alpha Were-beasts and get the same amount?
That's the kind of thing I'm talking about. Why do some quests have level limits even when there isn't going to be any combat? Because they have ability range targets. If you're too far outside of them, I just think you shouldn't be looking for full XP based on sitting there for 4 hours.
I do think that it brings one problem with it and that's balancing the cr of quests through the week and across timezones to give all levels a fair shot at at least to get to a quest meant for them.
Milty, are you also suggesting giving more/less XP based not only on the difficulty of the quest as compared to the level of the character, but also on what the character does and how they behave on the quest?