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Author Topic: Barkskin / Stoneskin  (Read 386 times)

Deacon

Barkskin / Stoneskin
« on: May 20, 2005, 06:29:00 am »
How would you RP this if someone is using these spells?  I know that in NWN their body appears as it is made of bark or of stone, but in one of the books I was reading, a wizard had used this spell and the attacker didn't realize he had it on until he hit him a couple times and did no damage to him.  I wonder if there is a way to make it where the body doesn't turn to that skin when the spell is cast?
 

Dorganath

RE: Barkskin / Stoneskin
« Reply #1 on: May 20, 2005, 09:46:00 am »
I think the problem is that the body models aren't really separate from the clothing...if I understand properly.

This is why hoods obscure the whole face instead of letting the character's face peek out.

If the clothing were separate models that could be fit onto the body model, then what you suggest might be possible.  But I don't think it is possible in NWN.
 

Talan Va'lash

RE: Barkskin / Stoneskin
« Reply #2 on: May 20, 2005, 02:06:00 pm »
yeah, I dont think it would be desirable to remove the VFX for these spells entirely, and making it so it only changed "skin" looking areas would be a lot of work and probably end up looking funky anyway.

Though I have heard of a wandlike tool that is used for removing the VFX, so you dont have to RP with barkskin on for the next 8 min if you just rested and cast it 2 min ago and are not going to be going into combat.  Not a big deal here with the short 10 min rest timer though.
 

Variable

RE: Barkskin / Stoneskin
« Reply #3 on: May 21, 2005, 12:25:00 am »
I quite like the barkskin effect, elthough that is becasue my cleric can cast it and it fits with him but, i would not like to not have it
 

Dorganath

RE: Barkskin / Stoneskin
« Reply #4 on: May 21, 2005, 01:37:00 pm »
Quote
Talan Va'lash - 5/20/2005  4:06 PM

yeah, I dont think it would be desirable to remove the VFX for these spells entirely, and making it so it only changed "skin" looking areas would be a lot of work and probably end up looking funky anyway.

Though I have heard of a wandlike tool that is used for removing the VFX, so you dont have to RP with barkskin on for the next 8 min if you just rested and cast it 2 min ago and are not going to be going into combat.  Not a big deal here with the short 10 min rest timer though.


One thing I'd note is that I don't think Barkskin gives any other indications it's in effect EXCEPT for the VFX...so it would be nearly impossible to know when it expired...especially if you happened to blink and miss the little "poof" as the effect wears off.  Unless I'm mistaken, there's no little "buff" icon at the top right to indicate barkskin.

 

ZeroVega

RE: Barkskin / Stoneskin
« Reply #5 on: May 21, 2005, 01:46:00 pm »
  The buff icon is simply an AC Increase thing. Same as with mage armor, however I'd think if you're going into battle you'd notice that 3-5 AC just going poof! Even if you missed it. Again though it's pretty hard to know when it's there or not anyway because of all the other stuff that's there aswell (Ghostly Visage, Stoneskin, Ethereal Visage).
 

Talan Va'lash

RE: Barkskin / Stoneskin
« Reply #6 on: May 21, 2005, 07:49:00 pm »
*gets ethereal visage envy*
 

ZeroVega

RE: Barkskin / Stoneskin
« Reply #7 on: May 21, 2005, 11:38:00 pm »
  Calm down Talan, it lasts for Round/level. Really really not good unless you can extend it, and you really need to plan far in advance or else it'll go to waste. :)
 

Talan Va'lash

RE: Barkskin / Stoneskin
« Reply #8 on: May 22, 2005, 08:15:00 am »
Rounds/level! Bah
 

FlameStrike

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RE: Barkskin / Stoneskin
« Reply #9 on: May 22, 2005, 10:18:00 am »
Quote
Talan Va'lash - 5/22/2005  4:15 PM

Rounds/level! Bah


 Now you know how Paladins feel when they think about their best spells. ^_^
 

 

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