1) I would normally say rats, goblins, and kobolds are no issue unless in great numbers, but all such creatures found in Layonara seem to have been born on Krypton and migrated with Superman.... 2)Sign up automatically enters the character name and level on the roster, then asks "when are you usually available?" Ask about weekdays. Allow direct input of times update - change times, just going through time question again.
3. travel, scenery, and roads
2. fixed quest assignment
1. fixed city and town encounter situations
It would be OOC for my character to donate anything to a temple. I guess that's why there are trash cans.
Although some see this as role play, it is extraneous to the story and brings both characters away from other tasks/situations that interest them more. The simple fact that no character stands about for hours minding a store, crafting house, or inn shows that there is really no interest in such "role play."
Suggest creation of a (or more) market hall in game. It would be operated by NPC store clerks.Players with items to sell offer those to an NPC buyer. The buyer has lists of things other players want, quantities desired, and prices offered (discounted ten percent, so the NPC makes a living.) Those prices are good only until the requested quantity is met. For items not currently in demand, the NPC should offer 30% less than the minimum accepted sale price. Yes, that includes crafted items. (Sometimes, it just doesn't pay to craft too many of one thing...)Players wanting to buy items in stock (including components) would visit the appropriate NPC seller. (Things transfer here from the buyer.) Prices are established per the asking price, although things in overstock might be discounted ten percent (reflecting the 30% reduction in price paid.)
... and having to cart about bits and pieces of things that do nothing but weigh down your character's pack. Frankly, there are few things worth carting about in this manner for the sake of someone else's crafting.
If you don't want to establish a separate facility for this, consider having the existing merchants buy such things at discount. The crafting merchant could buy raw materials by the piece, other merchants could buy crafted products.
This would also reduce in game storage requirements. Instead of a PC keeping a chest containing forty bows, an NPC shopkeeper's inventory need show only one bow with a count on number available.