I thought about that. If we use level in place of Sense Motive, how do we compensate for those characters who would have taken ranks in Sense Motive and those who wouldn't have? Take half the level for everyone. It makes sense, but it breaks pretty early and gets worse at higher levels. Mechanically, I like adding full level for everyone because it maintains the challenge for the Bluffers. Nothing ever becomes an "I win" button. There isn't an upper limit of ranks that becomes enough to fool everyone; more ranks will always make a character more effective, and there will always be targets worthy of the effort and the skill points spent.Roleplay-wise, I think a lot of the social skill rolls should be used sparingly between PCs. In other words, players should actually roleplay bluffs and persuasion rather than constantly resorting to dice. Sure, pull out a roll now and then, but try to actually get in there and persuade Biff Buyer that 15000 True is a good price, or Lisa Lowlands that climbing the cliff is the best plan. Save most of the rolling for interactions with NPCs. This isn't a great example for the general reader, but there have been good examples of this on the What Is and What Should Never Be series. Jennara was ready to jump overboard and swim to Audira, but she was persuaded to stay with the group and sail on to North Point. No rolls were necessary, and I don't think whipping out dice bags would have been as fun and rewarding. Intimidate is the social skill that should be rolled most often between PCs, if only to get an indication of just exactly how intimidating (or intimidated) a character is.I like skill points, too, and I know not rolling a skill against PCs seems to make the skill points spent on a skill less valuable, so I can understand if my opinion doesn't sound so great to everyone.
(1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear)Which in Hardragh's case is somewhere around (1d20+21-1+12), so 1d20+32. Level 21, 8 wisdom and around 12 will save, no special bonus vs fear if unbuffed.
The half giant is 7 feet tall and over 400 pounds the halfling is 4 feet tall and 80 pounds. Without a incredible and public show of power/prowess/skill the half giant just will not be intimidated by the halfling on words alone.