The Layonara Community > Roleplaying

Soul Stones - A request to players.

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ZeroVega:
Well here's incentive. I know a few people that die and lose 100K, after getting the grave it's down to 50K, well a 2'000 gold soul stone and a Raise dead spell takes it down to only a 40K experiance loss. Or even better! Ressurection (which many clerics will soon be getting and using), it'll only be 20'000 experiance loss. Imagine when you're losing 100K after regaining your grave, a 60% cut to that with Ressurection will seem incredible. Plus it's a common courtesy to the clerics. Don't have a soul stone, don't expect a raise. Plenty of reasons can be made up by a cleric as to why not to raise you, "He does not carry a soul stone, he must no want to be raised." "She follows Corath, an enemy to Toran, I cannot raise her even if I wished to." "Errm.....you want me to what? Come on guys that's what they made bindstones for! The wizards from ten thousand years ago worked hard to make them, the least we can do it use them." ;)
  ZV-

Aryn Ravenlocke:
It is entirely a matter of personal choice. If you have a soul stone you are more likely to get a raise or res. Also, 1% xp for some is not much. For others the 1% difference in xp can amount to a week or more of gaming again. Start losing 500,000 xp on death and get only 1-35 xp per monster killed. Suddenly a 2000 gp soul stone is a great investment, especially since it take less than an hour to get 2000 gp from even low-level monster hunting or NPC quests.
      YT

orth:

--- Quote ---Fian Bearsark - 1/17/2005  2:51 PM

I'm still not sure this is enough incentive to carry a soulstone. If I am figuring this right, if you respawn and get your grave you are only incurring a 1% more xp penalty than if you carry a soulstone AND have a cleric nearby willing to raise you.
--- End quote ---


Let's not forget how someone respawning can ruin the time available for an adventure.  You have to either wait for the person to come back, not wait for him and ruin his adventure, or go back and fetch him to escort him to his grave... Is 2000gp too high of a price to pay to avoid this?

Leanthar:
Lets take Level 12 for Example (and it gets MUCH MUCH worse as you level).  It takes 1,280,000 exp to reach level 12.
  1% of that is 12,800exp.  That is a lot of kills and a quite bit of time.  To me it is worth it.  And then you look at the Clerics out there.  Do you really think they want to lose EXP just because somebody is not be "responsible"?  I know I certainly wouldn't.
  Level 16 is 3,200,000 and that is 32,000 exp lost (at 1%).

ZeroVega:
  Exactly. Don't just look at it as 'I have to do it to be nice to the clerics.' It's also a huge investment to the player who buys the soul stone. Saving that little bit of experiance can be almost as rewarding as earning it by killing a monster. Also, most people have money rotting in the bank, and they're usually not saving up for anything, well, there's something to buy.
    Besides, if we get a majoraty vote, we could always go back to raw diamonds. ;)

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