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Author Topic: Using dice for PvP friendly behaviour  (Read 191 times)

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Using dice for PvP friendly behaviour
« on: July 21, 2005, 04:53:00 am »
I have a question about how to use rolls in behaviour like pushing. I think Polak already mentioned it in the grievingsection and I agree that it's unfair that a player can just type *trips XYZ so that he falls in a puddle* or *spits on drow*.

I was wondering what kind of dice you should use to actually achieve the trip.

For instance must the one who is tripping the other roll his strength skill, which determines DC, after which the one tripped must roll his dexterity skill, determining whether he actually gets tripped.

The outcome would then much more resemble the characters builds and be much fairer.
 

 

anything