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Clarifying note on regeneration

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akata:

--- Quote from: EdTheKet ---.

Steering this back on track, regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition[/u] and preventing the effects of ageing.

--- End quote ---


Actually that is precisely what regeneration does.
Regeneration from items are always active (as long as the item is on) its not waiting for cut, but it is constantly pumping healing energy into the characters body regardless of wounds.

jrizz:
@akata Do you get the healed 0 points message every round when wearing regen items while you are at full hit points?

jrizz:
I tried it with some pipeweed and did indeed get the "heald 0 points" :)
 
 So since herbal pipeweed gives a x points of regeneration for x duration, depending on the pipe and weed, does smoking on layo make you live longer :P

akata:

--- Quote from: EdTheKet ---
However, your character has probably been healed (by potions, magic, whatever) so often, that it may have slowed it down or something. And there's of course the bindstone thing, which I can easily argue for that it would hasten the ageing process :) so I'm more in favor of the healing magic/potion thing.

--- End quote ---

Since it seems our loremaster is in favor of healing energy prolonging lifespan then yes in Layo smoking does indeed make you live longer ;)

--- Quote from: jrizz ---I tried it with some pipeweed and did indeed get the "heald 0 points" :)
 
 So since herbal pipeweed gives a x points of regeneration for x duration, depending on the pipe and weed, does smoking on layo make you live longer :P
--- End quote ---


My point is; if hearling in any rate slows the ageing process (and from Ed's own post it seems its so) then regeneration which is 24/7 constant pumping healing energy into your body would make your character live longer

however if healing don't, then nor regeneration or smoking effects your ageing

EdTheKet:

--- Quote from: EdTheKet ---Ah right, I didn't recall me saying "it's like this", certainly not in the recent past. Reading my own words from 3 years ago, I see I also left it not completely defined at that time. I left it intentionally vague, because we don't want to sacrifice gameplay on the altar of realism all the time (meaning, we are not going to say "Your human character is technically over the age limit of humans, is therefore technically dead and cannot be played anymore." While a small minority of you may like that, the vast majority will not. So we're not doing that.

Steering this back on track, regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition and preventing the effects of ageing.

And as a side note, over time people have come to realize that people who've bound to a bindstone seem to live longer than people of the same race who have not. Unless they perm of course.
--- End quote ---


In case it was not clear (and it looks like it wasn't), I was saying that it is in fact the bindstones that seem the cause of that bit of longer life, not the healing magic.

My post that you've been quoting was from 2006, prior to the release of the new cosmology and therefore when we still actually had D&D's positive and negative energy.
Since D&D cosmology went out the window, and the negative/positive energy with it, the quoted post is no longer valid.

Should that have been clarified? Sure. Did I miss it? You betcha. Would I have clarified it earlier if anyone noticed it before this week? Most definitely!

So, I've explained what regeneration does with regards to the aging process (nothing):

Regeneration is the re-growth of something that was damaged or lost or damaged, like a limb for example. It is not the continuously keeping your body and organs in prime condition and preventing the effects of ageing.

The fact that due to something quirky there's a message "healed 0 points" every now and then does not change that definition.

So there you go :)

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