Scroll Prices are as following:
Magic Users (purchase of one of any spell):
First Circle: 250
Second Circle: 400
Third Circle: 800
Fourth Circle: 3000
Fifth Circle: 3750
Sixth Circle: 4500
Non Magic Users (purchase of multiple copies of a certain spell):
First Circle: 200
Second Circle: 350
Third Circle: 700
Fourth Circle: 1000
Fifth Circle: 2500
Sixth Circle: 3000
Certain Spells also include a surcharge:
Conjuration: 300 True per scroll due to more expensive and difficult to obtain componants.
Illusion: 50 True per scroll due to relative scarcity of componants.
Necromancy: 50 True per scroll due to relative scarcity of componants.
In addition, I offer magic Tuition, I will teach you all third circle scrolls and below that I know in addition to the art of magic if required, in exchange for three thousand true if componants for these scrolls are brought to me, I will alert you to all componants necessary and in addition I will provide the spell to you without need for componants for a small fee of 150 true per circle level, if you cannot or will not find the componants yourself.
//Will train new people so they may get a wizard class as a mentor.
Part of your training at the School of Magic will include combination tactics for those who are not purely dedicated to the art, tactics for the pure mage and much much more, I will also demonstrate tactics for you against specified opponants of a level you are capable of, showing you how you may combine spells and abilities within your means to defeat a foe, not withstanding the practical training involved with learning magic in combat situations. I will also instruct the student in magic duelling and the tricks and traps of this ancient art.
First Circle:
Abjuration
Protection from Alignment
Endure Elements
Iron Guts
Shield
Conjuration
Summon Creature I
Mage Armour
Grease
Enchantment
Sleep
Charm Person
Evocation
Magic Missile
Shelgarn's Persistant Blade
Illusion
Color Spray
Necromancy
Scare
Ray of Enfeeblement
Negative Energy Ray
Transmutation
Burning Hands
Expeditious Retreat
Magic Weapon
Second Circle
Abjuration
Resist Elements
Conjuration
Melfs Acid Arrow
Web
Summon Creature II
Enchantment
-
Evocation
Darkness
Combust
Flame Weapon
Illusion
Ghostly Visage
Invisibility
Continual Flame
Necromancy
Death Armour
Ghoul Touch
Transmutation
Ultravision
Endurance
Owls Wisdom
Fox's Cunning
Cat's Grace
Bulls Strength
Eagles Splendor
Stone Bones
Third Circle:
Evocation
Lightning Bolt
Necromancy
Vampiric Touch
Negative Energy Burst
Transmutation
Slow
Haste
Conjuration
Summon Creature III
Abjuration
Protection from Elements
Dispel Magic
Evocation
Fireball
Illusion
Displacement
Fourth Circle:
Necromancy
Fear
Enervation
Transmutation
Polymorph Self
Evocation
Ice Storm
Isaacs Lesser Missile Storm
Elemental Shield
Illusion
Phantasmal Killer
Enchantment
Confusion
Abjuration
Stoneskin
Fifth Circle:
Enchantment
Hold Monster
Dominate Person
Mind Fog
Abjuration
Lesser Spell Mantle
Energy Buffer
Necromancy
Animate Dead
Conjuration
Summon Creature V
Evocation
Cone of Cold
Firebrand
Sixth Circle:
Necromancy
Circle of Death
Undeath to Death
Evocation
Isaacs Greater Missile Storm
Chain Lightning
Abjuration
Greater Spell Breach
Conjuration
Summon Creature VI
Acid Fog
Abjuration
Greater Stoneskin
Transmutation
Flesh to Stone
Tensors Transformation