For the math on it: Every character, regardless of Constitution and leaving aside things like Regeneration, has a 10% chance of stabilizing on any one hit-point loss when bleeding to death. So, when dropped below 0 hitpoints, your chances of bleeding to death are: -1 == 38.7% chance-2 == 43.0% chance-3 == 47.8% chance-4 == 53.1% chance-5 == 59.0% chance-6 == 65.6% chance-7 == 72.9% chance-8 == 81.0% chance-9 == 90.0% chanceSo, really, what you should hope for upon being struck down is "Oh [insert deity of choice], please let me just be one hitpoint under...".
Gotta love those Statistics majors.
It's only the odds of failing to roll the saving 10% for that many successive rolls that remains constant.
Something I was wondering. It seems that when you are at a lower level you actually stabilize a lot more than a higher level that bleeds to death.
Hellblazer it might be that at higher levels you come across critters that are hitting you for bigger damage amounts. This means fewer close encounters of the bleeding to death kind and more of the you're really dead kind...