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Linux problem with custom content: Textures
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Topic: Linux problem with custom content: Textures (Read 2153 times)
Odranoela
Jr. Member
Posts: 227
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Linux problem with custom content: Textures
«
on:
September 02, 2007, 06:31:46 pm »
I need to know about the custom textures in the server.
The problem I have is, some of the custom content areas [example: Dapplegreen] do not display the textures correctly, looks like my character is on a snow field...
White textures and some bugged trees too. But I can see some of the [what I think is] custom trees and whatnot. Though things like the gate and stonewalls of Crimson Eagle's display really odd, white and/or messy.
It was a marathon of google and command lines to set up the game properly and now this is the only thing keeping me from playing.
Questions:
Do these textures support 64bit systems?
Can it be a problem on my configuration, seeing the original campaigns and expansions work properly?
Should I try and install CEP, maybe it'll make a difference even though I doubt it?
Anyone run into the same problem?
I sent Chongo a PM regarding this since he created the new areas and stuff but I decided to make this public, since he might have no idea what I'm on about and I don't wanna be taking one's time too much.. There are some other Linux veterans here and I think that maybe they can help me.
Thanks in advance.
PS: I apologize for the people I had deals/RP with but it's really bummer to play with the textures looking like . I would like to get this resolved before getting back in game for good.
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Leanthar
Game Master
Hero Member
Posts: 11447
Thanked: 461 times
Re: Linux problem with custom content: Textures
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Reply #1 on:
September 02, 2007, 07:00:17 pm »
This sounds like a video driver issue to me. CEP would make no difference as we don't use it though we do have some of the stuff that is in CEP.
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Interia_Discordius
Sr. Member
Posts: 1010
Thanked: 50 times
Re: Linux problem with custom content: Textures
«
Reply #2 on:
September 02, 2007, 07:10:59 pm »
I'm on my Windows boot side right now, so I can't give you the exact instructions....But can you do the 'glxinfo |grep vendor' thing on your terminal and tell me what it says? It was either that or 'glxinfo' by itself...You'll have to tell me. Sorry, been a while.
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #3 on:
September 02, 2007, 07:34:35 pm »
glxinfo | grep vendor displays:
Xlib: extension "XFree86-DRI" missing on display ":0.0".
server glx vendor string: SGI
client glx vendor string: ATI
OpenGL vendor string: ATI Technologies Inc.
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Interia_Discordius
Sr. Member
Posts: 1010
Thanked: 50 times
Re: Linux problem with custom content: Textures
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Reply #4 on:
September 02, 2007, 07:38:39 pm »
And what distro of Linux did you say you used?
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #5 on:
September 02, 2007, 07:57:20 pm »
SuSe 10.2
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Interia_Discordius
Sr. Member
Posts: 1010
Thanked: 50 times
Re: Linux problem with custom content: Textures
«
Reply #6 on:
September 02, 2007, 07:58:06 pm »
You need to install the xlib. Do you know how?
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #7 on:
September 02, 2007, 08:11:50 pm »
Yep, though I got xlib installed.
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Interia_Discordius
Sr. Member
Posts: 1010
Thanked: 50 times
Re: Linux problem with custom content: Textures
«
Reply #8 on:
September 02, 2007, 08:15:37 pm »
I personally used an ATI card for Linux with NwN, and due to that, I had the same exact problem...It ended up with me having to use a dual boot with Windows to play NwN.
Give me some time, and I'll try to see what I can do for you. Maybe you'll have better luck than I did
Edit: The thing I tried to do was installing fglrx...Didn't work for me, but have you tried it?
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #9 on:
September 02, 2007, 08:42:03 pm »
Yep, I did. The problem seem to be with ATI cards, mine's a ATI Radeon 9600 [128MB]
I'm trying to reinstall the ATI drivers and setup the config. =]
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Interia_Discordius
Sr. Member
Posts: 1010
Thanked: 50 times
Re: Linux problem with custom content: Textures
«
Reply #10 on:
September 02, 2007, 08:45:29 pm »
Wish I could help more for you
Sorry about that.
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orth
Administrator
Sr. Member
Posts: 4467
Thanked: 1614 times
Re: Linux problem with custom content: Textures
«
Reply #11 on:
September 02, 2007, 08:49:52 pm »
Have you tried lowering all your game video settings? Might be something in there. I have no problems with any of the areas with my Radeon 9600 (fglrx) on Debian.
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #12 on:
September 02, 2007, 09:01:42 pm »
That's because you got it setup correctly ;]
I tried changing all of the setting In-game, but gamma and resolution won't work. and textures do change but the ones that I can't see i still can't see..
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Talan Va'lash
Sr. Member
Posts: 4954
Thanked: 22 times
Re: Linux problem with custom content: Textures
«
Reply #13 on:
September 03, 2007, 12:51:02 am »
If the game runs, you don't have any lib problems. If you do, it wont run or will break before you can get into a game.
You're not running it in wine are you?
---
I'm running ubuntu on a 64 bit dual core machine w/a nvidia card and it works great after a ton of screwing with libraries and such. but if any of the graphics libraries are missing the game won't run afaik. Oh, I'm also running Xorg rather than xFree86
It may be the ATI thing, my apple has an ATI card and some textures are odd. Some were even white before one of the nwn patches about a year or two ago.
I suppose it's possible you made some mistake in getting the textures from the windows install (unless it's only custom tex's that are broke)
---
Sorry that isn't very helpful, however I'd say it's a good bet that this isn't a lib problem.
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #14 on:
September 03, 2007, 01:12:31 am »
Game runs perfectly, other than some of the custom textures.
Not WINE, I'm using the Linux port.
I didn't get any textures from the windows install.
I'm betting it's some kind of setting on the ATI card that is preventing me to display those textures, but I'm clueless at this point.
Thanks though.
*goes back to ati and opensuse pages*
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bytor
Jr. Member
Posts: 93
Re: Linux problem with custom content: Textures
«
Reply #15 on:
September 03, 2007, 01:35:55 am »
what's output of "glxinfo | grep s3tc"?
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #16 on:
September 03, 2007, 02:33:39 am »
Xlib: extension "XFree86-DRI" missing on display ":0.0".
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bytor
Jr. Member
Posts: 93
Re: Linux problem with custom content: Textures
«
Reply #17 on:
September 03, 2007, 02:52:48 am »
Yeah, those white textures are usually sign that GL_EXT_texture_compression_s3tc OpenGL extension is missing.
Are you using fglrx or open source drivers? And if you could either upload or PM me your Xorg.0.log (unless you already checked it)? I'm currently at work, but wouldn't mind a distraction...
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Odranoela
Jr. Member
Posts: 227
Thanked: 4 times
Re: Linux problem with custom content: Textures
«
Reply #18 on:
September 03, 2007, 03:42:40 am »
fglrx, and here goes Xorg.0.log:
screen 0 - 1280x1024 @ 24:
GL vendor: ATI Technologies Inc.
GL renderer: ATI RADEON 9600 Series
GL version: 2.0.6458 (8.36.5)
GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
geometry data type: float
geometry usage: sysmem
Y inverted: 0
PBO mask: 0x00000000
lines: 0
YUV: 1
XV filter: bilinear
accel:
pixmap: 0 0 - 0x0 - 0x0
window: 0 0 - 0x0 - 0x0
glx: 1 1 - 0x0 - 0x0
xv: 1 0 - 0x0 - 0x0
features: 0x0005bfdd
MMX: 1
byte order: LSB
drawable format:
0x0 8/8/8/8 24 8 y 1
pbuffer formats:
0x0 8/8/8/8 24 8 y 1
0x1 8/8/8/8 24 8 y 1
0x2 8/8/8/8 24 8 y 1
0x3 8/8/8/8 24 8 y 1
0x4 8/8/8/8 24 8 y 1
0x5 8/8/8/8 24 8 y 1
0x6 8/8/8/8 24 8 y 1
0x7 8/8/8/8 24 8 y 1
0x8 8/8/8/8 24 8 y 1
0x9 8/8/8/8 24 8 y 1
0xa 8/8/8/8 24 0 y 1
0xb 8/8/8/8 24 0 y 1
0xc 8/8/8/8 24 0 y 1
0xd 8/8/8/8 24 0 y 1
0xe 8/8/8/8 24 0 y 1
0xf 8/8/8/8 24 0 y 1
0x10 8/8/8/8 24 0 y 1
0x11 8/8/8/8 24 0 y 1
0x12 8/8/8/8 24 0 y 1
0x13 8/8/8/8 24 0 y 1
0x14 8/8/8/8 24 8 . 1
0x15 8/8/8/8 24 8 . 1
0x16 8/8/8/8 24 8 . 1
0x17 8/8/8/8 24 8 . 1
0x18 8/8/8/8 24 8 . 1
0x19 8/8/8/8 24 8 . 1
0x1a 8/8/8/8 24 8 . 1
0x1b 8/8/8/8 24 8 . 1
0x1c 8/8/8/8 24 8 . 1
0x1d 8/8/8/8 24 8 . 1
0x1e 8/8/8/8 24 0 . 1
0x1f 8/8/8/8 24 0 . 1
0x20 8/8/8/8 24 0 . 1
0x21 8/8/8/8 24 0 . 1
0x22 8/8/8/8 24 0 . 1
0x23 8/8/8/8 24 0 . 1
0x24 8/8/8/8 24 0 . 1
0x25 8/8/8/8 24 0 . 1
0x26 8/8/8/8 24 0 . 1
0x27 8/8/8/8 24 0 . 1
0x40 16/16/16/16 24 8 . 1
fbo formats:
0x41 8/8/8/0 0 0 . 1
0x42 8/8/8/8 0 0 . 1
0x43 8/8/8/0 24 8 y 1
0x44 8/8/8/8 24 8 y 1
surface formats:
0x0 color RGB 0/0/0/8
0x1 color RGB 0/0/0/16
0x2 color RGB 5/6/5/0
0x3 color RGB 8/8/8/0
0x4 color RGB 10/10/10/0
0x5 color RGB 16/16/16/0
0x6 color RGB 5/5/5/1
0x7 color RGB 4/4/4/4
0x8 color RGB 8/8/8/8
0x9 color RGB 10/10/10/2
0xa color RGB 16/16/16/16
0xb color YV12
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bytor
Jr. Member
Posts: 93
Re: Linux problem with custom content: Textures
«
Reply #19 on:
September 03, 2007, 04:03:26 am »
I think that's fglrxinfo output you posted, right? Xorg.0.log is file under /var/log/, but by the look of that output, it should be OK... just to be sure, you can run:
cat /var/log/Xorg.0.log | grep "(WW)"
cat /var/log/Xorg.0.log | grep "(EE)"
Anyway, if you run:
LIBGL_DEBUG=verbose fglrxinfo
and
LIBGL_DEBUG=verbose nwn
Do you get same initialization output? Any errors for nwn? And on a side note, if you're running any other 32-bit OpenGL apps, do they work alright?
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