One question, though: Do you believe anyone will use this?I haven't even seen the "normal" NWN trap system been used...
This would be an even better idea if the silly things actually dealt any real damage to the area. Right now they just deal damage to one creature, with one(!) point of splash damage to everything around it.
DoGrenade(d6(10),1, VFX_IMP_FLAME_M, VFX_FNF_FIREBALL,DAMAGE_TYPE_FIRE,RADIUS_SIZE_HUGE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);// to be changed to...DoGrenade(d6(10),[B]d6(5)[/B], VFX_IMP_FLAME_M, VFX_FNF_FIREBALL,DAMAGE_TYPE_FIRE,RADIUS_SIZE_HUGE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);