Mage armor cast at 15th level - Caster Level(s): Bard 1, Wizard / Sorcerer 1Flame weapon cast at 15th level - Caster Level(s): Wizard/Sorcerer 2Stoneskin cast at level 20 (to get to DR 10/+4) - Caster Level(s): Druid 4, Ranger 4, Wizard / Sorcerer 4Mind blank cast at 15th level - Caster Level(s): Wizard / Sorcerer 8GWM cast at 20th level (to get to +4) - Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard/Sorcerer 3Haste cast at 10th level - Caster Level(s): Bard 3, Wizard/Sorcerer 3Resist elements cast at 15th level - Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2Neg energy protection cast at 15th level - Caster Level(s): Cleric 3Death ward cast at 15th level - Caster Level(s): Cleric 4, Druid 5, Paladin 4True seeing cast at 15th level - Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6Magic vestments casts at 20th level (to get to +4) - Caster Level(s): Cleric 3
Except for a few spells the majority on my list above are lower level spells of which casters have many. Furthermore I dont want to see crafters undercut but 50k plus for high level scrolls makes them useless to PC that have high UMD, it is just plain old not cost effective. Heck 5k for a scroll would make it not cost effective on layo.So what I am asking for are really mid powered (short list) buffs available in a cost effective way so they can be used for more then just dire emergencies. This in no way reduces or replaces casters, since caster buffs are way more powerful both in an expanded list and in the duration and power of the buffs (empower, extend). I am just asking for some way to let groups or individual PCs do some things without the absolute NEED for a caster.
Since this is a meta-discussion, let me point out that the "price" issue you are talking about has more to do with in-game roleplaying than balancing. Chakar may price himself out of the market in terms on scrolls (due to his personality), but other PCs (like mine) do not, or will do it simply for the chance to practice on something non-trivial. Generally if you provide the materials and realize that an 85% chance means you sometimes won't get your item, many things can be had very cheaply (or free), simply by having your PC ask around.But asking around involves (gasp!) roleplaying. Wouldn't want that.
NOTE: Wren did not mind gathering a huge load of wood for scrolls as payment for a nice pile of greater stone skin scrolls
Since this is a meta-discussion, let me point out that the "price" issue you are talking about has more to do with in-game roleplaying than balancing. Chakar may price himself out of the market in terms on scrolls (due to his personality), but other PCs (like mine) do not, or will do it simply for the chance to practice on something non-trivial. Generally if you provide the materials and realize that an 85% chance means you sometimes won't get your item, many things can be had very cheaply (or free), simply by having your PC ask around.
Remember what I am asking for is a steady supply of the listed items available to all players. I would not want to encroach on the lively hood of scribers but you need to ask yourself this: Do you really want to spend a huge amount of your IG time crafting the enormous supply of scrolls, potions, and wands that my request would demand? This is the same as healing potions. The lesser healing potions which are great to have created a demand that I dont think any crafters would be able to keep up with. That is why the best of the healing potions was kept out of the shops. So that the crafters still have something very worth while to sell. I can tell you that Wren carries well over 50 red heals at all times and that he has one crafter that he goes to for his supply. If we had the same thing with scrolls, wands, and potions where the lesser spell effects (say 1st to 5th level) were available in a easy to get manner (and with the stronger effects and durations) then the market for the higher level useful scrolls, wands, and potions (6th to 8th) would go up dramatically. As long as they had the longer durations and the stronger effects and they were cost effective to make and sell in mass quantities.
Remember what I am asking for is a steady supply of the listed items available to all players. I would not want to encroach on the lively hood of scribers but you need to ask yourself this: Do you really want to spend a huge amount of your IG time crafting the enormous supply of scrolls, potions, and wands that my request would demand? If we had the same thing with scrolls, wands, and potions where the lesser spell effects (say 1st to 5th level) were available in a easy to get manner (and with the stronger effects and durations) then the market for the higher level useful scrolls, wands, and potions (6th to 8th) would go up dramatically. As long as they had the longer durations and the stronger effects and they were cost effective to make and sell in mass quantities.
Once again the scrolls that are available are for the most part useless for use by anyone other then another wizard for filling their spell books. This is due the scrolls being cast at too low a level. Also as to becoming a "scroll wizard" what I am asking for is only the most common buff spells. Yes many of them can be bought in shops. Do you have any idea why almost no one uses them? Go take a look at the level they are cast at.When was the last time someone put in an order for potions other then healing? or scrolls not for a spell book? or just about any wands?
While I'm not against anything changes that would move the balance between caster/none caster towards the none casters, then adding better scrolls would also have the little side effect of giving characters more items in their inventory. I think we all suffed the lag spike that happens when a "collector" logs in, would it be wise to add more items to peoples inventory?
I am sure many rogues feel the same way about the pixie familiar. It too duplicates a core ability (or specialty) of a class and in the same way it devaluates the need and use of rogues.
All ability stats cast at 15th level (Available in the toolset)Mage armor cast at 15th level (Highest level in toolset: 2nd)Flame weapon cast at 15th level (Available at 17th level)Stoneskin cast at level 20 (to get to DR 10/+4) (Highest level in toolset: 7)Mind blank cast at 15th level (Available in the toolset)GWM cast at 20th level (to get to +4) (Highest level in toolset: 10)Haste cast at 10th level (Available in toolset)Resist elements cast at 15th level (Highest level in toolset: 10)Neg energy protection cast at 15th level (Available in toolset)Death ward cast at 15th level (Highest level in toolset: 7)True seeing cast at 15th level (Highest level in toolset: 9)Magic vestments casts at 20th level (to get to +4) (Highest level in toolset: 5)
As a question did you check this on potions, wands, and scrolls?