I see what you're getting at, but I personally would be hesitant about bringing something like this into the game. Layonara encourages RP and partying up. RP mostly doesn't happen when people are not in a party (solo'ing) and implementing buff potions would encourage melee characters to solo - or at least it would make it possible, instead of having to walk into town and see if one can RP their way to a group adventure
How hard would it be to add buffing potions, scrolls, and wands at least to the shops for a while to see how it goes?
Maybe require less in crafting them as well? Takes a lot of items in alchemy and scribing. Amanda is trivial in both and it is almost useless now. With the new heal potions sold in the temples no one buys the red potions from crafters. Also the prices of selling scrolls are crazy due to all the work it takes to make the required Greater Scribing Scrolls, Lucinda touches and everything else needed to scribe them. The only useful scrolls that are sold are the raise dead and that is because they are not found in drops or temples.
In theory, we could edit the 2da files and just bump up the caster level in all those spell item properties, and it would automatically upgrade all our potions, scrolls and wands, but then the other side of that is that it also upgrades all other items that use those item properties including creature weapons/skins/abilities. So in boosting that, we'd not really help things at all because many of the monsters would get tougher as a result.
The other possibility would be to add new caster level options to the 2da files and remake all these scrolls, potions and wands (again, most of which are stock Bioware), but the problem there, besides workload, is a bloated palette...which we may just burst by attempting something like this.
Oh and...Cranberries can be found on West.
Because most spell effects are already safe, you might not have make many additions at all. And I would suggest you not, unless you see strong reason. Balance changes are best done slowly in one direction, because no player ever whines on the second go-round that you made something even easier (as they will when you overcompensated the first time and have to nerf it back a bit).
Heh...no, I really don't want, nor was I suggesting I do so, as I see fairly strong reasons not to go this particular route. It was stated for illustration of the possibilities and pitfalls, in case anyone else came up with the same idea.
For transparency can you explain the fairly strong reason you see not to try this out? It is not over powering and more then enough caster buffs were left off my list to make having a caster in the group much better. Also casters buffs will be stronger and last longer (not to mention empower and extend).
(Cranberries are also called "Fenberries"; they are the fruit of a plant that only grows in swamp water.)
Not too sure where you got that. My mother harvest (cranberries) for her own uses. All you need is about 4 to 6 inch of soil.
As for one who used to be in the top Infusing department. Not all wand can be used by every one. Infact, unless you have umd, most wands are not usable by fighters.This may have been stated, but I just skimmed into the threadQuote from: SteveMaurer(Cranberries are also called "Fenberries"; they are the fruit of a plant that only grows in swamp water.)Not too sure where you got that. My mother harvest for her own uses. All you need is about 4 to 6 inch of soil.
Just for the player-base's info, a wizard of high enough levels who scribes a scroll of Greater Magic Weapon produces a caster level 15 GMW scroll