Thunder Pants - 6/29/2006 7:44 AMthe main reasons set trap is hardly used is actually 2 fold, first off, with the exception of a few places there are few strong traps aquiring to use, and the trap crafting currently requires a slightly rediculous amount of ingots (which most rogues can't mine due to lack of STR and weapon feat)
Faldred - 6/29/2006 8:08 AMAs for trap crafting, that goes into CNR discussion -- if the availabilty of traps is really what's keeping people from using them, rather than playing style, then changes can be requested to make traps easier to obtain -- either via stores, CNR recipe changes, or drop frequency changes.
Diablo_68 - 8/8/2006 10:49 AMWhy not increase the chance of trap failure or that on trap failure it triggers in your hands?Or if a trap failure occurs whilst being placed within a certain distance of other traps they all go off.
darkstorme - 8/8/2006 11:27 AMA non-swashbuckling rogue leading the party would ideally strategize thusly: "Okay, I'm going to head forward, grab the ogres' attention, and lead them back to this deadfall. Those that aren't finished off by the rockfall should fall readily to your blades. Wait in ambush for my signal. Everyone clear? Excellent. Ready your weapons, then, and hide."