1) Safe rest not working. Noted - it's a bug, I'll fix it. Dorg - is there a way to make an area no-rest but put in a safe rest zone for a particular spot? I thought the script would overwrite the area rest details (my assumption, my fault). They're in shoulder-height water and I want to put a safe rest on a lone land mass. Lemme know if you have a chance.
2) Definitely not a bug and working as intended. There are multiple PC warnings and PC messages that describe what you're getting yourself into and why things are the way they are. Hopefully folks read them and were as terrified as they are supposed to be! Key word being vertigo. You're moderately insane to make that swim given the warnings... fun!
Being sure that the area is working as intended I am still going to ask for maybe adding some sort of possibility to be smart and mark your way through the tunnel so that you can return to the other end of it without too much confusion in case the party is running out of time.
Nope. It's going to stay as it is. If there are creatures in there clever enough to lure victims with glittering treasures under the water, then they're clever enough to move markers. All I can really recommend is that you keep your eyes open, keep that tab key looking around, and make sure to read through those PC messages. I appreciate your suggestions, but the truth of it is that you folks were the first to head into an area set that hinges heavily on group behavior. The way NWN is set up, we get used to the mechanics of spawns and transitions and things that are very static. When success hinges on group behavior, the first true explorers are often at a loss since they need to work together (very quickly) to develop a group system outside of the rest, buff, head to the spawns you know are here, here, and here... rest, buff, repeat. And this is hard. Especially for the first explorers. But hey, you're the first - and you get the good and the bad with that.
Don't worry Chongo, the area is awesome, it was the bugged resting isle (and lack of will to sleep underwater, which put an additional time restraint on us) that made the area seem like a hopeless maze.We'll get it next time