I am a bit curious why Yew is not included in the trainable arrows, nor the elementals enchantments. As each wood is corresponding to a metal, the balance is there, and still the melee weapons can deal unlimited amount of elemental damage, and metal bonuses, as it doesn't fade off of their weapons. I'm guessing that if someone could put an enchantment on a bow it self instead, it would balance things out between bows and melee weapons. Preventing an other enchantment to be used on the bow it self, would put the same limitation as putting and enchantment on the melee weapon.
But still, easier to train different bows, than pay 25 k (4rth circle) a rod each 5000 arrows. If you get what I mean.
Eh Melee types have it easy don't they seriously though, thanks for the work already done on the bows.
If ranged weapons ever became as powerful as melee weapons the game would be unforgiveably unbalanced, and no one would want to play a melee fighter because they'd always get killed before they could even close range to engage their foes.