Don't take this the wrong way some people play alot more than others but, from what I see, I see an increase in leveling speed, but maybe thats just me. And the 4 million XP at 20th *sighs*.... So I have like 5 million XP now at level 19... add 4 million for the twenty hump, and that means there are people who have gotten over 9 million XP in like 6 months.
One of my characters could be considered a fast leveler. If he was leveling any faster then he is, I would lose interest in him as a character. Mind you, making levels is not my primary goal. I like to hunt. I made a character thats dogma and background are about hunting. He comes from a tribe of hunter gatherers. He hunts. As a consequence, he makes levels.
Nyeaena was approved on Feb 08, 2007 and is now level 22...*blinks, blinks* Hunting what? You can RP anything you want to justify your actions. But I do agree that if a players has a lot of time to play and all the player does is 'hunt', yeah the character is going to level fast. What ever is fun for the player, I guess is what it boils down to. To each his own.
Hi folks. Thanks for all of the level headed and constructive points. This type of conversation really does help the team as it is clearly not going too far on any one side and yet it is getting the points across, the important points and the underlying points. I am the type of person that I don't like to put a "band-aid" on a problem but instead like to solve the underlying and root of problems. That is sometimes impossible but at times it is possible, and when constructive input that is level headed and seeing the bigger picture happens sometimes it leads to solid solutions. It helps with more just NwN as well. These are the kind of posts that give us good ideas and guidelines to try and follow and implement in the new MMO (where we can and when it is possible).
It would also get the lower level characters killed, alot. I'm guessing part of the reason isn't simply getting XP but is the difficulty of these encounters. Not saying that the lower level characters couldn't contribute but that they would need to be 'carried' a little I for one as a player would feel bad if a low level character DT taking on somewhere original stated as lvl 17 and above.
I think also it has to do with the drops that some of the higher level CR give. If a party has a good run and there were a lot of adamantium equipment/armor found, for example, the higher level characters already have all of theirs so now the lower levels get it. Yes, there are level restrictions on the equipment, but it can be held onto until they grow into it. Now you have a fully equipped lower level character with a bank full of gold who has never seen a merchant. This has come up in treats about the layo economy as well. Now if you have equipment in the bank that you have to grow into, the player is more inclined to gain the levels faster to be able to fit into it. There was a soft quest rule (when there is a large level spread among characters) that if a player of a certain level could not get that level drop on their own (meaning the higher level characters got a high level spawn with high value drops), then they could not have it. This was usually governed by the GM. This spread to the rest of the server and I think this is about when the level restrictions came around or started to really get enforcement (not 100% certain on this).
8bit, what are you suggesting now? Hiding the progression bars? you say if you pick loxks you will get better with it, if you fight with a sword, your skill will increase (like in Dungeon Sige or Morrowind) but you just dont see it as a number saying:Player-XY has 90346points in longsword?but behind what the player sees,there would be a system... I mean there must be system or how doy ou want to judge if someone fights good with a sword or bad?Sorry, is not meant as an offence, I see your point, there are some things that makes no sense, just making sure I get you right. Though I dont believe that just hiding the stats would stop anyone from leveling. The whim to be better than others would still be there, only not that easy to see.
Just a quick point:I find it funny when someone of level 21+ says "Levels don't matter now" ... That's because you got there!
As for items, and everyone hunting on the thunderpeaks/wherever for great loot/XP, I'd like to see what jrizz is saying happening and I can't wait for the fix to be released.