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Author Topic: Rural Tile Override  (Read 158 times)

Chongo

Rural Tile Override
« on: February 19, 2009, 02:06:35 pm »
After testing it out for myself with Weeping Lily's suggestion, I recommend this to everyone.  Thanks for posting this up Lily.

http://forums.layonara.com/photopost/showphoto.php?photo=131502&limit=recent
 

Lily

Re: Rural Tile Override
« Reply #1 on: February 19, 2009, 02:15:38 pm »
You can find the direct link here: Toro's Rural Override -- Neverwinter Nights 2 Vault :)
 

Thief Of Navarre

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    Re: Rural Tile Override
    « Reply #2 on: February 19, 2009, 08:32:09 pm »
    This is pretty neat, thanks!
     

    Hellblazer

    Re: Rural Tile Override
    « Reply #3 on: February 20, 2009, 12:46:08 am »
    I was wondering, which area will this new tile set overide, so I can check the difference before and after?

    twidget658

    Re: Rural Tile Override
    « Reply #4 on: February 20, 2009, 01:18:42 am »
    Quote from: Hellblazer
    I was wondering, which area will this new tile set overide, so I can check the difference before and after?
     
     All of them. It changes the grass, paths, roads and rocks in all areas. It is a refreshing new look and adds a lot of realism. Thanks Weeping Lily.
     

    Hellblazer

    Re: Rural Tile Override
    « Reply #5 on: February 20, 2009, 02:01:03 am »
    seems it's a little buggy, but the grass is a nice change

    Lily

    Re: Rural Tile Override
    « Reply #6 on: February 20, 2009, 04:42:08 am »
    I can tell you why though, HellBlazer. This is mainly because only the standard files were edited, so those which only came with the original files. The road-thing you displayed won't be affected therefore, given it was custom made and added to the tileset.
     

    geloooo

    Re: Rural Tile Override
    « Reply #7 on: February 20, 2009, 05:31:27 am »
    Great file! Thanks for sharing!
     

    Chongo

    Re: Rural Tile Override
    « Reply #8 on: February 20, 2009, 11:33:50 am »
    To anyone using this:

    - Please post in this thread for any other visual bugs you find.

    If it's a simple matter of me flattening out a hill with a road then I can just do that for the next update...

    Which is almost done!
     

    Pibemanden

    Re: Rural Tile Override
    « Reply #9 on: February 20, 2009, 01:54:46 pm »
    It isn't the hill which is the problem it seems, rather the turns of the road aren't included in the overide...
     

    Hellblazer

    Re: Rural Tile Override
    « Reply #10 on: February 20, 2009, 10:29:54 pm »
    Yes if you look at the left turn into hempstead. There is no hill there on that part of the road, but there is a visual bug.

    I also noted that the cliffs in the Ire mountain are using the exact same grass as the ground. Kinda makes it loo odd a bit.

    Thief Of Navarre

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      Re: Rural Tile Override
      « Reply #11 on: February 22, 2009, 03:57:47 am »
      Ive tried it and although it looks nice Its caused some system instability for me (seven crashes in three hours). I took it out and my game became stable again... I hope its just my system that doesnt like it :(
       

      Hellblazer

      Re: Rural Tile Override
      « Reply #12 on: February 22, 2009, 08:31:24 pm »
      No crash on my side because of the new grass and road. you might have something that is conflicting with it.

      Thief Of Navarre

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        Re: Rural Tile Override
        « Reply #13 on: February 22, 2009, 08:35:47 pm »
        Ive got the fixed hands, coloured spells and redux undead. Only the new rural tiles seem to be making the game crash at the moment.

        If anyone knows what Ive done wrong or a quick change to the .ini that might fix it?
         

        Chongo

        Re: Rural Tile Override
        « Reply #14 on: February 22, 2009, 08:38:55 pm »
        Yeah, I'm going to use this for myself - but I won't be adjusting anything in the module.  As an FYI to folks.
         

        Hellblazer

        Re: Rural Tile Override
        « Reply #15 on: February 22, 2009, 08:46:32 pm »
        got exactly the same things as you thief, no crash ingame because of that.

        Thief Of Navarre

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          Re: Rural Tile Override
          « Reply #16 on: February 22, 2009, 08:51:49 pm »
           my PC. I used to be a network administrator for a girls school (Ohh yes!!) and I cant get NWN to work right?
           

          Hellblazer

          Re: Rural Tile Override
          « Reply #17 on: February 22, 2009, 08:59:29 pm »
          hmmm *bites his tongue a thousand times* :p