doesn't that seem to indicate an ongoing problem?
so if thats not a viable option, do you have any opinion regarding the inventory/storage - lag problem
Faldred - 8/15/2006 11:54 AMGem dusts -- why only 10 in a stack instead of 99? Ditto for scrolls or sandpaper. Shouldn't star dusts, berries, leaves, herbs, etc., be stackable? Right now each takes a separate inventory slot, making them stack should make them easier to store in the limited spaces available. (Or does stacking add to lag?)
As for temple donations, not everyone has easy access to their deity's temples (Vorax has a temple on Mistone, but not even Zug is dumb enough to make the trip there on his own) -- perhaps creating a generic donation center in major towns and cities (Hlint Town Hall, for example) where a character can donate to the deity or relief effort of his/her choice would increase the donations and remove the extra items from the game while still giving the crafter (or finder, in the case of dropped items) some kind of IC "good feeling" for doing so.
darkstorme - 8/15/2006 8:13 PM QuoteFaldred - 8/15/2006 11:54 AM Gem dusts -- why only 10 in a stack instead of 99? Ditto for scrolls or sandpaper. Shouldn't star dusts, berries, leaves, herbs, etc., be stackable? Right now each takes a separate inventory slot, making them stack should make them easier to store in the limited spaces available. (Or does stacking add to lag?) Agreed on all counts. It would alleviate a ton of inventory clutter (particularly with things like berries, aloe, and the like), and, (though correct me if I'm wrong), a stacked item becomes a "single" item with a variable indicating how many of it there is, no? Now, CONVERTING items to be stackable may be a bit trickier, though I recall a hak that does it somewhere.
Faldred - 8/15/2006 11:54 AM Gem dusts -- why only 10 in a stack instead of 99? Ditto for scrolls or sandpaper. Shouldn't star dusts, berries, leaves, herbs, etc., be stackable? Right now each takes a separate inventory slot, making them stack should make them easier to store in the limited spaces available. (Or does stacking add to lag?)
Let me throw some numbers at you. Take a large chest that can be bought for housing. You can store 30 items in that chest. If the item is stackable, like gem dusts, then that number increases to 300 right off. Increase the stack size to 20 and now that's 600 items. Item/object creation in NWN is one of the most "expensive" operations in terms of CPU usage, which of course contributes to lag.
You can store 30 items in that chest. If the item is stackable, like gem dusts, then that number increases to 300 right off. Increase the stack size to 20 and now that's 600 items. Item/object creation in NWN is one of the most "expensive" operations in terms of CPU usage, which of course contributes to lag.
Varnart - 8/16/2006 3:12 AM I think the best way to prevent this is to alter the encumberance system to resemble that of PnP. This is where the table for encumberance is at, in ase anyone wants to check it.
Vyris - 8/21/2006 1:03 AMI think one way to stop this would be to say that NONE of the CNR items in your inventory save with your character when you log out.You need something, got get it, and use it. If you need 3 and you only have one get two more and use them, or log out and lose the one.