FlameStrike - 6/26/2006 8:16 AMQuoteNiles09 - 6/26/2006 7:07 PM Layo has a BIG lack of traps and locks. Layo generally fullfill what I expect of a dnd universe, or roleplaying universe, except the sentence: "deep dungeons filled with monsters and deadly traps." There are two dungeons I can come up with that have traps, Storans and Krandor Crypts. That's so not true... i'm afraid you'd need some more levels, and/or more high-level people to take you on a trip for some nasty dungeons out there.
Niles09 - 6/26/2006 7:07 PM Layo has a BIG lack of traps and locks. Layo generally fullfill what I expect of a dnd universe, or roleplaying universe, except the sentence: "deep dungeons filled with monsters and deadly traps." There are two dungeons I can come up with that have traps, Storans and Krandor Crypts.
That's so not true... i'm afraid you'd need some more levels, and/or more high-level people to take you on a trip for some nasty dungeons out there.
ZeroVega - 6/26/2006 1:27 PM I believe since drow society revolves so closely around their religion and so many drow strive to be clerics of their deitys (and the fact that there are very few of them) would actually make them one of the more "open" religions.
Dorganath - 6/26/2006 2:04 PM Hold on a moment here.... Rogue skills are not the same as casting spells. Similar, but not the same. A better comparison would be to compare skills. Casting of spells is more akin to a rogue's sneak attack.
For example, outside of quests, a wizard or sorcerer (or any spellcaster) can't really use the Spellcraft skill to its fullest potential.
Rogues can use Hide/Move Silently a lot when they're not on quests. They can also make a lot of use of Use Magic Device. Pickpocketing is of course not permitted except on quests.
And lastly, it's important to know that there are in fact traps and locks all over the place that aren't in dungeons which are specifically placed to give rogues a means to apply their skills. I can think of at least three places in Hlint alone. And there are several others in towns and cities all over Layonara.
SquareKnot - 6/26/2006 5:20 PM This is interesting. I've encountered a few of these and went through this thought process, "Hey look, a locked door. I bet I could get through that. I wonder what's on the other side? I'll just pick this lock and " A loud voice breaks in right here and says, "Wait, this seems like a violation of server rules. Will I, the player, get in trouble for this? Is it worth the risk? No, not really." At this point, my character slinks away from the door. Maybe I'll give it a try now. Thanks for this tidbit.
I would go so far as to say that most skills in the game for all classes do not reach their full bloom except on quests. The fact is that a CRPG does not really capture the essence and spirit of most skills except with GM intervention.
LordCove - 6/27/2006 12:20 AMAs for the whole "problems with Layo" part. Bah.For us, the server is free. Playing the game is free. Joining GM quests and such is free.If anyone feels its difficult to get onto GM quests, they must be in a rare timezone. I havent been here long and have been on quite a few.Ive never had a single problem with any GM ( except for Caliban throwing me to the back of the XP line. *grins*), and whenever Ive had a problem ingame theyve helped, sometimes in record-breaking 15seconds after the post time.I used to have this idea of the GM team sat in an office in Bioware studios, churning out ideas and being paid. This of course, is not the case. I would like to thank each and everyone for the time they have put into Gm quests, simply so that people like me and you can have great adventures and fun times....