IceDragonDuvessa - 6/23/2006 8:41 PMQuotejan - 6/23/2006 2:29 PMI , as a "non-spellslinger" would like to see the classes more balanced.If that happens by weakening the "spellslingers"or by powering up the "non-spellslingers"is not something i'm qualified for to suggest realy.Ofcourse i'm biased towards the normal "non-spellslinger"way because i play one ;-)The point is that players of "spellslinger"types can do more and therefor are NOT pushed into party and roleplay seems odd to me,i know a lot that do roleplay anyway,but also see a lot of them going out single and ravish a continent to get cnr's and gold unfortunatly.I as a fighter have fleshed out the things i can get and the regoins i can handle on my own far too much i must admid,hence why i changed him from a adventuring type to a "benchwarmer"in Hlint.I changed my role from getting hard to get materials ,to one that shows new characters around and helping my friends as much as i can now. Because my character is polite and nice to be around( or i hope so) he makes easely contact with newcomers.Things will get different if you have a character that is a loner,it will get very frustrating and boring if you have one of those fast.Despite playing something of a spellslinger myself I have noticed this inequity as well and in my working spice up the challenges across the servers I have also taken to making some more balanced fights to bring the spellslingers in with the fighters. One example of which is giving certain creatures an on hit banishment that will send off the summons if it hits them thus making a good PC fighter a necessity. I've also been trying to make balanced parties of enemies including spellcasters, fighters, group leaders, ranged attackers etc. though I started on East to give those that are coming up to epic levels and beyond a place to go that still offers XP and challenge so many have probably not yet seen this type of creature. This is not to say that I am working to cripple the spellcasters either as a balanced party includes them as well, but with a mix of monster types and abilities in the spawns it will require just that... a balanced party.
jan - 6/23/2006 2:29 PMI , as a "non-spellslinger" would like to see the classes more balanced.If that happens by weakening the "spellslingers"or by powering up the "non-spellslingers"is not something i'm qualified for to suggest realy.Ofcourse i'm biased towards the normal "non-spellslinger"way because i play one ;-)The point is that players of "spellslinger"types can do more and therefor are NOT pushed into party and roleplay seems odd to me,i know a lot that do roleplay anyway,but also see a lot of them going out single and ravish a continent to get cnr's and gold unfortunatly.I as a fighter have fleshed out the things i can get and the regoins i can handle on my own far too much i must admid,hence why i changed him from a adventuring type to a "benchwarmer"in Hlint.I changed my role from getting hard to get materials ,to one that shows new characters around and helping my friends as much as i can now. Because my character is polite and nice to be around( or i hope so) he makes easely contact with newcomers.Things will get different if you have a character that is a loner,it will get very frustrating and boring if you have one of those fast.
blfarris - 6/24/2006 8:39 AM One question though .. are some people interchanging the terms of balance and favortism? meaning are some people thinking the way people are treated is not balanced and leans toward favortism ... in their opinions? just something to think about
ZeroVega - 6/26/2006 1:14 PMI actually think that's an interesting idea. If you restrict the number of wizards, sorcerers and even clerics (to a point cause I likes me clerics), it would probably force players to pick up new and inventive characters. Rogues perhaps? We don't have enough rogues... never have. Same with monks. Bards too to be honest.
ZeroVega - 6/26/2006 2:14 AMI actually think that's an interesting idea. If you restrict the number of wizards, sorcerers and even clerics (to a point cause I likes me clerics), it would probably force players to pick up new and inventive characters. Rogues perhaps? We don't have enough rogues... never have. Same with monks. Bards too to be honest.
Niles09 - 6/26/2006 7:07 PM Layo has a BIG lack of traps and locks. Layo generally fullfill what I expect of a dnd universe, or roleplaying universe, except the sentence: "deep dungeons filled with monsters and deadly traps." There are two dungeons I can come up with that have traps, Storans and Krandor Crypts.