Well, I have been wondering for the longest time what the Team looks for in potential WLs. Not so much things like what Quest you've been on or how many levels you have, but just everyday things.Do you look for those who RP with new people/players?
Do you look for those who try to run events for plot related things, or even just for community gatherings?
Do you look for those who properly RP their alignment?
Do you look for those who conduct themselves well IC AND OOC?
Do you look for those who are spotless as far as rules go?
Do you look for people who love Layonara and want to have a greater postive impact on it?
Do you look for those who do their best to make sure others are having fun too?
Do you look for those who donate?
Do you look for those who have experience working with the Team? (it can be noted a number of Current WLs are or at one point were DMs/Team-members, as well as 'retired' WLs having been or are DMs/Team-members)
Do you look for those who's character fits into an empty niche? (Like Rhizome being a/the Heirophant; Quillwen being an Emerald of Beryl)
Just my personal opinion here... It is easy to sit back and say what you think should or should not be.World Leaders should be very involved in the world (not just during quests). They should be out to be seen by others, to give characters a chance to approach them. They should be there to help players IC as well as OOC. When I say help them, I am referring to showing them the ropes, answering questions etc.
If you are World Leader material then most of the players/characters should know you or should have at least have heard of you. Just like in RL... you recognize the names of people that have had an affect on our world. Whether it be good or bad... correct??
I really wish there were a way for characters or players to have a say in who their world leaders are, but I can see how that could turn into a mess.
What I do not like seeing is a WL on a quest that takes control and does not allow others a chance to be involved, (Which I have not seen very often except on plot quests) although I guess that applies to all players.
World Leaders must play their alignments and deities correctly! It looks really bad for a WL to be best friends with someone who worships a deity that is an enemy or unfriendly to their own god. Although I understand that everyone makes mistakes even the "High and Mighty" ones. *grins*
World leaders should set the example for other players, both in game and on the forums. That may sound unfair but that is part of the commitment that comes with the title of World Leader.
In a way, they do. Players could encourage friends or to apply. A voting process would probably be counter-productive and, yes, turn into a mess. Remember that World Leaders are not necessarily "leaders" in an IC sense in how the term is generally applied.
While I see your point, I'd expect dominance from most WL-s if they happen to have expertise in the area or even if they're just the most experienced in similar situations. Naturally this shouldn't mean the WL cutting everyone else off, but they are leaders for the most part. I'd actually like to see more counsil requested from WL-s. That'd help both with immersion for the WL and for being approachable for the community.
I agree. By my definition (and most business definitions as well) a leader is the person who gathers consensus from a group of specialists. So the job of a WL would be to encourage each person to be involved, voice their opinion, use their talents, then be the guiding voice in putting all the pieces together. When Honora was active she very much would involve most (I do say most, as RP did create conflicts) of any group she ended up leading. So for someone who is aspiring to become a WL, when you quest you involve everyone as much as they'll let you. Regarding this specific portion of WL-ship, the GMs also come into play (and the limits of the game engine). As world leaders are often some of the highest level characters in a quest, thier skill and attribute rolls often outshadow a lower level's by stupid amounts. Given that, it's also the GM's responsibility to not automatically assign the hint or answer to the highest number but to distribute the information so as to encourage group behavior. My 2 True
....As world leaders are often some of the highest level characters in a quest, thier skill and attribute rolls often outshadow a lower level's by stupid amounts. Given that, it's also the GM's responsibility to not automatically assign the hint or answer to the highest number but to distribute the information so as to encourage group behavior. My 2 True
I know they are sent a pm kindly explaining the reasonings behind the decisions but are they really told everything?
Like I mentioned.. GM's get to see the post that are made about their applications correct?
I guess to put it bluntly... the benefit would be the player would know how each team member really feels about them as a player in the community without it being sugar coated. *shrugs*
I guess to put it bluntly... the benefit would be the player would know how each team member really feels about them as a player in the community without it being sugar coated. *shrugs* Like I mentioned.. GM's get to see the post that are made about their applications correct?