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Author Topic: Crafting Tools (Weapons)  (Read 900 times)

orth

Crafting Tools (Weapons)
« on: December 12, 2014, 09:33:47 PM »
When activating workstations such as the tailor's table it seems to take a check to destroy your tool even when not crafting anything and merely wanting to inspect what you need. It is reproduceable as it has happened before. This particular instance was a broken tailoring needle while trying to find where to craft thread.
 

Guardian 452

Re: Crafting Tools (Weapons)
« Reply #1 on: March 18, 2012, 05:38:34 PM »
Yes, this is how the system has worked as far back as I can remember.

We have recipe cards for most crafts... using those will not require you to be holding the proper tools, nor will it break crafting tools.
 

Dremora

Re: Crafting Tools (Weapons)
« Reply #2 on: March 18, 2012, 06:53:49 PM »
I assume then thats its something that can not be fixed, since it requires a way around rather than just a straight up tweak?
 

Guardian 452

Re: Crafting Tools (Weapons)
« Reply #3 on: March 18, 2012, 09:32:30 PM »
Its been asked about before... I think by me even. And the answer was use the recipe cards. But I know we dont have cards for all.... poison crafting comes to mind.
 

orth

Yup, usage of a machine is
« Reply #4 on: December 12, 2014, 09:33:29 PM »

Yup, usage of a machine is technically using your tool so if you're just checking for recipes/chance of success you risk breaking the tool.

I have, however, added recipe cards for all the crafting devices to the vendors in the next update.

 

 

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