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Author Topic: Layo Beetles  (Read 493 times)

Thunder Pants

Layo Beetles
« on: May 01, 2005, 05:40:00 AM »
posted this on the tail end of a different bug report thought i would make a new one to try and make it more clear

Layo beatles
  Bombarder/stink (both) apoximently 4 hp, no abilities

original beatles
  Bombarder beetles Apoximetly 12 hp (not sure on this but the genaric beatles definetly have more then the layo ones) and a cone of acid breath attack (about 2d6 damage i believe reflex save for half)
  stink aproximetly 20 hp, stinking cloud ability, on death stink ability (not quite a stinking cloud but not sure exactly what it is)

the original beetles are obviously stronger then the Layo beetles (though the originals arn't skinable for bellies) but the problem lays in that higher level characters spawn more of these beatles as opposed to regular fire beatles which are stronger then the Layo beatles

so what i'm asking is, is it possible to update the layobeatles to work like the original beatles and allow them to be skinable?  (suppose you could use skins for the original beatles and just add the skinable script for them)
 

orth

RE: Layo Beetles
« Reply #1 on: May 01, 2005, 05:41:00 AM »
I think the reason they were so weak is so that even small level PC groups would spawn quite a few of them.
 

Thunder Pants

RE: Layo Beetles
« Reply #2 on: May 01, 2005, 05:47:00 AM »
but they are laughable week the way they are, and i the original ones were never exactly something stong, granted a low level person would have a small level of trouble with some bombarder beatles, but for the most part low level characters tend to spawn more fire beatles (the non spitting variaty) which do better damage, have more hp, and have a better attack rating

i believe the issue of non avility low hp "speacial" beatles actually happened in V1 when we added the bellies and blands to be harvested, not all would drop glands/bellies, and those that did were the weak ones, it seems that the issue has carried over to V2 and was simply never address and was for the most part ignored
 

orth

RE: Layo Beetles
« Reply #3 on: May 05, 2005, 06:32:00 AM »
Alrighty, done in next update. Let's see how the encounters/creatures are.
 

 

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