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Author Topic: different lv requirement fer rod1 elementals  (Read 1094 times)

freemen2

different lv requirement fer rod1 elementals
« on: May 02, 2005, 05:14:00 PM »
Is it possible at all to decrease the lv requirement for rod1 or increase the requirement for the rod2 so they're no longer at the same level?
Will explain more if either or both are possible ;)
 

FlameStrike

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RE: different lv requirement fer rod1 elementals
« Reply #1 on: May 02, 2005, 05:49:00 PM »
In which way? Change the requirement to apply them, or once applied, to decrease the requirement on the weapon?
 

ZeroVega

RE: different lv requirement fer rod1 elementals
« Reply #2 on: May 02, 2005, 06:26:00 PM »
  Pretty sure he means #2, for the simple reason, that if both Rod I and Rod II have the same level requirements on Iron Weapons, one does 2 Damage, the other 1d4, what are you going to take?
 

Talan Va'lash

RE: different lv requirement fer rod1 elementals
« Reply #3 on: May 02, 2005, 09:52:00 PM »
they are so close because rod 1 adds 2 damge, and rod 2 adds 2.5 damage on average.  Theres not a big difference between them.
 

FlameStrike

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RE: different lv requirement fer rod1 elementals
« Reply #4 on: May 03, 2005, 02:31:00 AM »
Strike a critical hit, and you'll see the difference between them, hehe. ;)
 

Talan Va'lash

RE: different lv requirement fer rod1 elementals
« Reply #5 on: May 03, 2005, 10:38:00 AM »
crit doesnt maximize, it multiplies... I dont see your point.  

on average thats 1.5 more damage on a crit for a rod II, as opposed to a rod I.
 

freemen2

RE: different lv requirement fer rod1 elementals
« Reply #6 on: May 03, 2005, 12:19:00 PM »
I mean to use on an iron weapon and not the level required to actually put the rod on the weapon ;)
 

vgn

RE: different lv requirement fer rod1 elementals
« Reply #7 on: May 03, 2005, 12:30:00 PM »
Whether it is the level required to apply the rod or the level required to use a weapon enchanted by the rod (they are both the same for iron) it doesn't matter, the fact still remains, as Talan pointed out, there is little difference between type I and type II. They both give almost the same benefit on average.
Type I gives you a guaranteed 2 extra damage points.
Type II gives an average of 2.5 extra damage points. Yes, sometimes you get 4 which is nice on a crit, but sometimes you also only get 1. So it only makes sense to look at the average damage bonus which is 2.5.
As such, 2 vs. 2.5 is almost the same and the game is going to value them almost the same. Type II is worth more than Type I, but as level requirements work over a range of gold value, both rods fall under the same level. At best it could be tweeked to be one level different if the value was changed so it was really close to a level split.
 

Leanthar

RE: different lv requirement fer rod1 elementals
« Reply #8 on: May 03, 2005, 12:39:00 PM »
What vgn stated.  Sorry, it will not be changed.
 

freemen2

RE: different lv requirement fer rod1 elementals
« Reply #9 on: May 03, 2005, 12:45:00 PM »
Oh well *shrugs* ;)
 

Talan Va'lash

RE: different lv requirement fer rod1 elementals
« Reply #10 on: May 04, 2005, 03:59:00 AM »
I'd be nice if Rod Is could be 1d2 damage.  That way their level req could be lower, and there would be a more substantial difference between I and II.

Unfortunately, I dont believe 1d2 is an option in the toolset.
 

freemen2

RE: different lv requirement fer rod1 elementals
« Reply #11 on: May 04, 2005, 05:50:00 AM »
That's terrible, no flip a coin, script ;)
 

Talan Va'lash

RE: different lv requirement fer rod1 elementals
« Reply #12 on: May 04, 2005, 06:53:00 AM »
you know, what I never understood was 1d3

it doesnt exist!  There is no three sided solid!  Its a physical impossibility!
 

Pankoki

RE: different lv requirement fer rod1 elementals
« Reply #13 on: May 05, 2005, 02:48:00 AM »
*takes a 6 sided dice and erases the numbers 4, 5, and 6 then replaces them with the numbers 1, 2, and 3*
  There you go... Welcome to my sad little 3 sided world.
 

FlameStrike

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RE: different lv requirement fer rod1 elementals
« Reply #14 on: May 05, 2005, 03:59:00 AM »
Quote
Pankoki - 5/5/2005  10:48 AM    *takes a 6 sided dice and erases the numbers 4, 5, and 6 then replaces them with the numbers 1, 2, and 3*
  There you go... Welcome to my sad little 3 sided world.
   Exactly what i was thinking... ^_^
 

Talan Va'lash

RE: different lv requirement fer rod1 elementals
« Reply #15 on: May 05, 2005, 06:53:00 AM »
...

Its still six sided.
 

 

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