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Author Topic: Housing.  (Read 1002 times)

Tedulas

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    Housing.
    « on: September 05, 2005, 10:41:00 AM »
    Heya, can it be done in the next update for more houses to be done at all? I mean I want to buy a house nearby and not travel to other servers....
    Unless there are houses for sale in Central that I do not know about.
    I'm sick of the Wild Surge Inn, the commoners there are too loud and that bard lady...well her singing is terrible and always moaning to new comers that she has lost her amulet for the 127th time.

    Tedulas Darkhand.
     

    Pibemanden

    RE: Housing.
    « Reply #1 on: September 05, 2005, 11:26:00 AM »
    Well there is a thread about this in the world system forum, some one suggested making houses in Spellgard which I think is great idea... Orrin, Rugo and me are still without a house, and can't find any place where the house merchants are selling.
     

    Bryantiza

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      RE: Housing.
      « Reply #2 on: September 05, 2005, 11:28:00 AM »
      Spellgard is currently pretty pointless.
      ..................Theres nothing there....
       

      Magnulas

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        RE: Housing.
        « Reply #3 on: September 05, 2005, 11:45:00 AM »
        Yes, but it could be still nice to live there. The houses are not only a place to store items
         

        Zhofe

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        RE: Housing.
        « Reply #4 on: September 05, 2005, 11:50:00 AM »
        There are rooms for rent at the Leilon Arms. Ask Quin or Derrick or Kali or Ash about it.
         

        Dorganath

        RE: Housing.
        « Reply #5 on: September 05, 2005, 11:51:00 AM »
        Spellgard is incomplete, but it's far from pointless.
          The Tower of High Arcana is there, as is a very important temple to Lucinda.
          But most importantly, it's the place where Triba's parents live.  Go by and visit them...they're nice.  They may even serve you some tea and tell you a story. :)
         

        Magnulas

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          RE: Housing.
          « Reply #6 on: September 05, 2005, 11:59:00 AM »
          Woho! Free tea! I will be right over  ;)
           

          Pibemanden

          RE: Housing.
          « Reply #7 on: September 05, 2005, 12:17:00 PM »
          Well I have just got anoter idea, if there wont be any houses avalible in Spellgard there should be more on the other servers. This would not only make houses avalible for more people, but might also help a bit with the pressure on west. If I had a house on one of the other servers I would definatly try to move my activities there...
           

          EdTheKet

          RE: Housing.
          « Reply #8 on: September 05, 2005, 01:46:00 PM »
          Unfortunately, every house is an area in the module, and the modules are already about to explode because of the size of them. NWN cannot support modules that are a lot bigger than what we currently have :(
           

          Pibemanden

          RE: Housing.
          « Reply #9 on: September 05, 2005, 01:54:00 PM »
          Didn't know about the tecnical part...
          That makes the quest for a house for Storold and his friend a very long term one...
          But anyway it would be nice with some city life in Spellgard, and I am not talking houses now, but just some merchants and a couple of people living there(edit: These should be NPC and just wander around the streets or something, no new areas or houses)...

          Edit again: When there is a limit on the amount of houses in Layonara, I would like to have a waiting list where you could aply for a house. It would make sence as the house merchants would be interested in selling their houses as soon as posible and the list would enable them to sell the houses right away...
           

          Talan Va'lash

          RE: Housing.
          « Reply #10 on: September 05, 2005, 02:49:00 PM »
          Last i checked there were houses available in  haven and lar (a couple weeks ago)  There are surely houses available on dregar.

          Also, adding NPC's that walk on waypoints adds lag worse than more areas.  Thats why there are no "guards" in most towns.  There would be, but with the size of the layo modules, everything would come to a grinding halt if each town had 5 more npcs walking waypoints.

          -TV
           

          Tordec

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            RE: Housing.
            « Reply #11 on: September 05, 2005, 03:10:00 PM »
            What if all the houses were stored on a seperate server?... and when you went into the door it was like a portal and just sends you to that server? Or is that way too much trouble? What about the houses that people have but yet they don't play anymore? Just curious if theres a rule on that :)
             

            Filatus

            RE: Housing.
            « Reply #12 on: September 05, 2005, 04:05:00 PM »

            I think storing them on a different server would certainly be the proverbial pain in the ass. Creating houses at easily reachable places on the other servers has also been done already, I think.

            Well, the only option I see is some kind of encouragement for shared housing. Recently renting has been the new hype, like in the Leilon arms. This is a good development since it doesn't require the big investment like when buying a house. This is also a way that housing becomes much more easy for low level characters.
             

            Pankoki

            RE: Housing.
            « Reply #13 on: September 05, 2005, 05:14:00 PM »
            On a different perspective. And one that appeals to me a lot more is this one:
              Remember that most adventurers are wanderers and freeloaders. Whenever you consider a DnD/PnP adventure normally everyone is in some long drawn path that basically makes the adventurer a nomad. They don't settle until they are either too old for inn beds or retired.
              So my advice is this. Unless it is a guild, a very well roleplayed need (Leilon Arms come to mind, or like one of my characters who uses her house as a front to sell illegal goods), or a retired/old/established character who has been through the road and back, there is no need for everyone and their mother to have a house.
              I've said it before and I can say it again. We are playing DnD not The Sims.
              Now you might come to ask. "Oh yes, but thats not realistic for those who want to craft and have no place to store stuff". Once more the same argument comes back. If you are a crafter then you either belong to a guild that can provide for many resources, or have established your character through a long and ardous period of learning and so on. Apprenticeship on a craft comes to mind, and many many other options.
              You guys know the story of the little boy that left his parents home to go to the big city to study under the wing of the famous crafter Iron Sniffer. Or some such.
              Point is that it seems players are more concerned these days on just rushing through the roleplaying experience than enjoying the sweetness of a well established story.
              Ahh well.. my two cents.
             

            LoganGrimnar

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            RE: Housing.
            « Reply #14 on: September 05, 2005, 07:19:00 PM »
            ..burn em all down i say... *starts casting firaballs at homes in Haven laughing madly*
             

            Pibemanden

            RE: Housing.
            « Reply #15 on: September 06, 2005, 10:45:00 AM »
            Quote
            Talan Va'lash - 9/5/2005  2:49 PM

            Last i checked there were houses available in  haven and lar (a couple weeks ago)  There are surely houses available on dregar.

            Also, adding NPC's that walk on waypoints adds lag worse than more areas.  Thats why there are no "guards" in most towns.  There would be, but with the size of the layo modules, everything would come to a grinding halt if each town had 5 more npcs walking waypoints.

            -TV


            A couple of weeks you say, then you're right a couple of weeks ago there was even houses avalible in Hlint. That was when the people I was going to buy a house with was gathering the last money so we could afford a house. But then the marked kind of colapsed, all houses where suddenly sold out on Mistone and Rugo who has been looking on the other islands says they're sold out there too. If there indeed is some avalible housing I would really want to know where it is, consider it as the house merchant in Hlint getting some info on the housing situation she wants to share...
             

            Zhofe

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            RE: Housing.
            « Reply #16 on: September 06, 2005, 12:11:00 PM »
            The housing situation has been a problem for as long as I can remember. More hoses won't do much to help, because the will eventually run out. People leave, or stop playing sometimes, and I believe it takes 6 months of inactivity for a deletion. We have people in all time-zones with all different schedules. There are so many players, and even more characters, that housing will ALWAYS be a problem.

            My suggestion-

            Find a friend with a house. I know most people are willing to share homes with others. Quin has taken in Teefal and Zerpa, Cray and Alantha took in Vivian, and, hey, Quin and Derrick opened a player run Inn with rentable rooms for storage.

            There are lots of ways to get storage space for yourself. Use them. Not everyone needs a house.
             

            Pibemanden

            RE: Housing.
            « Reply #17 on: September 06, 2005, 12:43:00 PM »
            Quote
            Zhofe - 9/6/2005  12:11 PM

            The housing situation has been a problem for as long as I can remember. More hoses won't do much to help, because the will eventually run out. People leave, or stop playing sometimes, and I believe it takes 6 months of inactivity for a deletion. We have people in all time-zones with all different schedules. There are so many players, and even more characters, that housing will ALWAYS be a problem.

            My suggestion-

            Find a friend with a house. I know most people are willing to share homes with others. Quin has taken in Teefal and Zerpa, Cray and Alantha took in Vivian, and, hey, Quin and Derrick opened a player run Inn with rentable rooms for storage.

            There are lots of ways to get storage space for yourself. Use them. Not everyone needs a house.


            Well now the problem isn't only storage there is another aspect, basically Rugo, Orrin and Storold are buying a house together, if they aren't able to do that there would be a need for 3 rooms or places to stay, Teudas is also looking that makes it 4. I saw some posters about room/s for rent on the Wild sourge forum, they where gone pretty quickly, now I am just jumping to conclutions, but this should indicate that the need for storage/roof above the head is bigger that 4 rooms, lets say 6 or so. That's a whole lot of hospitality needed to get rooms, and frankly I don't know anyone with a house...
            And I want to make this absolutely clear; I am not going to buy this house on my own, right now we are at least three togher in buying a house, and if Teudas what a place to stay he could just ask Storold and he could maybe be part of the gang who're buying together. And I know that I could just rent a room or what ever, but right now I am waiting on a house to become avalible... And yes there has probobly alway been a housing problem, but I just haven't feelt it before I was going to buy a house together with five other people, I though that there where a couple of houses avalible around the servers and actually saw some houses you could buy at the merchants around Mistone. But then when we where going to buy the house none where avalible and I know that there was at least three houses avalible in Hlint and Krandor the week before...
             

            Diamondedge

            RE: Housing.
            « Reply #18 on: September 06, 2005, 12:44:00 PM »
            The only thing I can think of really taking up a lot of weight in your inventory is smithing and wood crafting. I don't think any of the others, with the possible exception for you bards out there of musical instrument crafting, really cause a huge weight problem.

            If you just can't find places to put stuff, well, that's why boxes are available and cheap. Turor has one entire page filled with different boxes, that were at one time color coded until I got lazy. Of course, this was more for organizational purposes because he can carry a lot of junk, but still, if you use the box system, you shouldn't have a problem with your crafting thing.

            I know, for example, Turor went on a polishing-oil-making spree. He had several boxes; One was just for mushrooms. He filled it right up. Then he had another for malachites, He filled most of it up. And, of course, he had some empty flasks in another. Turned all the malachites into dust, and voila, he was carrying very light weight of crafting supplies for that.
             

            Pibemanden

            RE: Housing.
            « Reply #19 on: September 06, 2005, 12:58:00 PM »
            Quote
            Diamondedge - 9/6/2005  12:44 PM

            The only thing I can think of really taking up a lot of weight in your inventory is smithing and wood crafting. I don't think any of the others, with the possible exception for you bards out there of musical instrument crafting, really cause a huge weight problem.

            If you just can't find places to put stuff, well, that's why boxes are available and cheap. Turor has one entire page filled with different boxes, that were at one time color coded until I got lazy. Of course, this was more for organizational purposes because he can carry a lot of junk, but still, if you use the box system, you shouldn't have a problem with your crafting thing.

            I know, for example, Turor went on a polishing-oil-making spree. He had several boxes; One was just for mushrooms. He filled it right up. Then he had another for malachites, He filled most of it up. And, of course, he had some empty flasks in another. Turned all the malachites into dust, and voila, he was carrying very light weight of crafting supplies for that.

            I can rather quickly fill my weight allowance(86lbs). An I am not a wood or orecrafter. My basic equicment takes up the first 35lbs and the last 51lbs is 153 small crafting components not counting in the boxes. Right now Storold is carrying 175 small components and 5 boxes for tidying up, while I was stuck in Hlint because I had componenst that where ordered I must have had 200+ components. I can tell you that not even a good roll on bull's strength could make Storold run... I am just saying that not all pc's can carry crafting stuff and sell some of the things that really makes money on low levels, that was why I stopped selling cnr-items by orders, and begon picking them up instead.
             

             

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