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Author Topic: Client Crashes on scripted port (not gm port)  (Read 341 times)

Talan Va'lash

Client Crashes on scripted port (not gm port)
« on: October 13, 2005, 04:41:00 AM »
Every time I am in a situation where the game auto ports me (to the death void, or into the creature card game) my client crashes.

I did not have this issue when you were just ported to your bindstone on death, though, I've had it in creature cards since they were implemented.

The strange thing is, I'll crash once, and then for the rest of my session it will work fine. (this statement is only tested in creature cards, as I don't tend to die and respawn multiple times per session.)

Is a different port command being used than was before the death void was added?  I haven't posted this for a while, but the issue is consistant and persistant so I figured I'd throw it up.

-TV
 

Talan Va'lash

RE: Client Crashes on scripted port (not gm port)
« Reply #1 on: November 08, 2005, 06:47:00 AM »
I am still crashing every time I go to the death void.

If I crash before I load the death void it double kills me and I lose xp, if I manage to load the void before I crash I just log back in at the bindstone.

-TV
 

orth

RE: Client Crashes on scripted port (not gm port)
« Reply #2 on: November 08, 2005, 11:24:00 AM »
Talan, they're all using the same function JumpToLocation.

Does this happen when you take boats on the same server?  If not, then I don't know what it is except for graphic twitches, I dunno.
 

Talan Va'lash

RE: Client Crashes on scripted port (not gm port)
« Reply #3 on: November 08, 2005, 05:15:00 PM »
Quote
orth - 11/8/2005  12:24 PM

Talan, they're all using the same function JumpToLocation.

Does this happen when you take boats on the same server?  If not, then I don't know what it is except for graphic twitches, I dunno.


No, I don't think I've ever crashed during a same server boat port.  hrmm... thats weird isnt it?

I'll test the creature cards one again and see if its still doing it, but the death void does it consistantly.  Perhaps we could make a funky small cave looking area using the ithillid tileset rather than the pure black death void if its the graphics that are doing it.  Though is anyone else getting this?  I'd hate to ask for something to be changed if I'm really the only person this is affecting.  Any other mac users out there with this issue?  or ATI users?

----

I'll give you a better description of what happens in case that will point you to some possibility.

1st case.)  I die, hit respawn, start loading the void, and crash somewhere along the load bar.  It is not consistant at what stage of loading it crashes.  Sometimes as soon as the load screen pops up, sometimes when its almost done, and other times in between.

2nd case)  I die, hit respawn, successfully load the void, and I crash either instantly after completely loading, or anywhere along my time sitting in the void.  can be after 2 seconds, or after 5 or after quite a while.

3rd case)  I die, hit respawn, successfully load the void, stand in the void for a while, begin loading the area where I am bound to and then crash.  This usually happens either right as the load screen comes up or before the bar has progressed very far.

The second case is far more common than the first or third.  Which is good, because its a hassle when the first case happens and I have to ask for xp back.


-TV
 

Dorganath

RE: Client Crashes on scripted port (not gm port)
« Reply #4 on: November 10, 2005, 06:33:00 AM »
Talan:
  This is indeed odd.  Oddly consistent for you, and not really happening for anyone else, especially not with this level of repeatability.
  Some questions/comments of the helpful and troubleshooting variety:
  * have you tried re-expanding your HAKs? * have you tried updading/reinstalling your video drivers? * how many VFX are flying around you when you hit the death void? * does it make a difference if you're zoomed all the way in/out?
  On the ATI thing....I have an ATI card in my PC, and while I make a point of not visiting the Death Void if I can help it, I don't have any problems there.  However, I have had problems in some areas with water.  I've also had crashes induced by heavy lag AND crazy numbers of VFX flying around in my party.  In the first case, turning off shiny water fixes it nicely.  That doesn't apply here, but I think my point is that the ATI card, IMHO, has some short-comings.  As such, if you haven't already, I'd try updating your drivers and see if that helps.
 

Talan Va'lash

RE: Client Crashes on scripted port (not gm port)
« Reply #5 on: November 10, 2005, 07:33:00 AM »
Will update my drivers if theres a new one out.

As for vfx, this happens even if I die alone (being stupid.)

I don't think its zoom related, though I haven't been noting my zoom posiiton, because sometimes the crash happens during the loading screen while no area's are being displayed.

On the times I manage to load into the void, I sit there at about medium-far zoom and try not to touch anything to see if I can maybe get out without crashing... it doesnt work though.

Graphics settings - I usually stay at either good w/skyboxes off, or low w/skyboxes off, depending on party size, number of spell effects running, lag, etc.

Shiny water is always off, as are most if not all of the fancy shmancy stuff under the advanced settings.

The only port's that do this to me consistantly are the death void and the creature card game.  Maybe it has something to do with the other scripts that run during these periods?  I imagine theres a lot more other stuff going on at those two times than on a same server boat travel port.

-TV

Edit: Video Card - ATI Mobility Radeon 9000

Edit2:  It seems support.ati is down... grr..
 

Leanthar

RE: Client Crashes on scripted port (not gm port)
« Reply #6 on: November 10, 2005, 08:48:00 AM »
"...The only port's that do this to me consistantly are the death void and the creature card game. Maybe it has something to do with the other scripts that run during these periods? I imagine theres a lot more other stuff going on at those two times than on a same server boat travel port...."
  I don't think that would be the case.... but there is a possibility.  Are you on a slow connection?  If so then perhaps the scripts are trying to apply something before you are fully loaded.  Other than that though I don't see what this could other than a graphics issue in some way.
 

Talan Va'lash

RE: Client Crashes on scripted port (not gm port)
« Reply #7 on: November 10, 2005, 06:47:00 PM »
I have cable, and its generally decent.  Faster than the cable I used to have in boston, however I've had the same issue when playing on a different cable connection 50 miles away.  Same regional provider though.

I hadn't thought this would be related... but if someone invites me to a party after just logging in, before i finish loading through the dragon dream to my real area etc. it often makes me crash within the next 5 min.  However this bug feels different because I'll load in, be able to walk around for 5 min then crash, and its not nearly as consistant as sometimes I'll crash and sometimes I wont.

The thing that really strikes me as strange about it though, is that I don't remember every crashing on respawn back when it just used to port you straight to the bindstone.  I started getting the creature card problem before the death void was ever implemented (when creature cards were first put in.)  Though my solution to that was just to not play creature cards.  I still didn't experience death crashes untill the death void was put in (or it could have been some time +or- when the acctually death void area was put in, as I hadn't started noticing the trend untill I had experienced it a good number of times.)

I'll post an update as soon as I can access ATI's website and try for new drivers.

-TV
 

orth

RE: Client Crashes on scripted port (not gm port)
« Reply #8 on: November 17, 2005, 12:36:00 AM »
I've added custom code to bypass the death void for the two characters who seem to have problems with it.  This may be at the risk of reviving amidst a spawn and waiting a couple seconds (in periods of high lag) before you're sent to your bindstone.
 

 

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