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Author Topic: Implosion and Similar Spells  (Read 2828 times)

Chrys Ellis

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    RE: Implosion and Similar Spells
    « Reply #60 on: November 30, 2005, 11:09:00 AM »
    So, why would Destruction not qualify as something to save vs. death against, if other 'non-death magic' spells are protected against with this jewelry, like implosion?  I guess I'm not seeing where the distinction lies.
     

    orth

    RE: Implosion and Similar Spells
    « Reply #61 on: November 30, 2005, 04:06:00 PM »
    I don't know. That's how Bioware has it.
     

    Filatus

    RE: Implosion and Similar Spells
    « Reply #62 on: November 30, 2005, 05:20:00 PM »

    Maybe because you do not die directly. The crushing of internal bodyparts is what actually kills you. Te spell just creates some kind of vacuum or something. People with good constitution and fortitude might shrug it off.
     

    Eloyn

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    RE: Implosion and Similar Spells
    « Reply #63 on: November 30, 2005, 05:41:00 PM »
    Its not always a 1 hit 1 kill spell destruction, it does so much damage, which is usually more than people or creatures have.  Many things survive it though.
     

    Chrys Ellis

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      RE: Implosion and Similar Spells
      « Reply #64 on: November 30, 2005, 06:22:00 PM »
      Heh...didn't know that.  Would be nice to see amount of damage listed, in that case, to make that more clear.
       

      blonde

      RE: Implosion and Similar Spells
      « Reply #65 on: November 30, 2005, 06:58:00 PM »
      No they are wrong Xiao. Destruction either kills you, except if you make a fort save, in which case it will damage you. The point of destruction not "killing" you, but crushing you doesnt apply either, as the death save jewelry helps against implosion, which is a similiar spell really. I think Bioware simply have forgotten to add this spell to the list, but i havent looked further into it.
       

      LoganGrimnar

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      RE: Implosion and Similar Spells
      « Reply #66 on: November 30, 2005, 09:23:00 PM »
      keep in mind... just becouse it is a save or die spell dosent mean its death magic. Finger of death is a fortitude save or die. Not a save vs death magic. to see the difference go into storens and let a Bodak blast you, Save vs Death magic is what you should see. Though if your hit with Finger of death you see Save vs Fortitude(or something like that). Now i dont know about some of the other spells listed, but there not all considered Death maigcs. They can kill you, buts its not "Death Magic". if you had that jewlrey on and went against a bodak you would infact get you +6 or whatever for having it all on. Hope this helps.

      Actaully, nevermind... now that i think of it again i think it says something like Will save vs death so... yea disreguard this post...
       

      Chrys Ellis

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        RE: Implosion and Similar Spells
        « Reply #67 on: December 01, 2005, 08:23:00 AM »
        Right, what's confusing me is that deathward apparently only works against spells specifically designated as death magic, right?  However, the death jewelry works against a broader range of spells, like implosion, which others have already pointed out is not considered death magic. 
          If Blonde is correct, which I think he is, since I've never seen a damage roll when failing the fort save against destruction, then it's basically the same thing as implosion.  So, the jewelry which saves vs. death (it does not say vs. death magic) should work against destruction as well.
          Is waiting for Bioware to fix the hard-coding of this spell the only way to correct this?  Can't the jewelry be adjusted so it saves vs. destruction as well as death, at least as a temporary fix?  I'm not a programmer, so I don't know.  *looks to everyone else*
         

        Pankoki

        RE: Implosion and Similar Spells
        « Reply #68 on: December 01, 2005, 09:55:00 AM »
        [orange]While Blonde is correct on destruction being death type spell. The damage done by it works just quite fine. The only difference with destruction is that if you have a deathward you dont die.  You make the fort save you take 10d6 points of damage divided by two. You fail, you take the full brunt.  Since this spell can be stopped by a deathward and its like a 7th or 8th level spell, I really see no reason why it should be modified to work with Death save improving jewelry. It will just kill the threat of the spell, again.   Can you say, old topic? Let it rest man.
         

        Chrys Ellis

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          RE: Implosion and Similar Spells
          « Reply #69 on: December 01, 2005, 03:03:00 PM »
          Quote
          Pankoki - 12/1/2005 9:55 AM [orange]While Blonde is correct on destruction being death type spell. The damage done by it works just quite fine. The only difference with destruction is that if you have a deathward you dont die.  You make the fort save you take 10d6 points of damage divided by two. You fail, you take the full brunt.  Since this spell can be stopped by a deathward and its like a 7th or 8th level spell, I really see no reason why it should be modified to work with Death save improving jewelry. It will just kill the threat of the spell, again.   Can you say, old topic? Let it rest man.

              So, according to you, if you fail the fort save you take a full 10D6 damage?  Meaning the spell should do 10-60 damage, IF you fail the fort save?  Well, then, why did I die from this spell when I had over 200 HP?
            This is not a rehash of the implosion discussion.  This is an attempt to get clarification on how these spells work.  I don't understand why deathward would work for this spell and jewelry that saves vs. death would not.  It's also an attempt to better understand the system in place, so I can prepare better next time, by wearing fortitude increasing jewelry, rather than save vs. death jewelry, if that is what is required.  That way, I don't have to resort to a game of 'bring the cleric' whenever I want to get sapphires.
           

          blonde

          RE: Implosion and Similar Spells
          « Reply #70 on: December 01, 2005, 03:22:00 PM »
          Ok, here is exactly how Destruction works:

          -You roll a fort save
          -if you make the save and have death ward you take 10d6 damage
          -if you make the save and have no deathward you take 10d6 damage
          -if you dont make the save and have death ward you are not affected
          -if you dont make the save and have no death ward you die

          Death ward only protects from the death part of the spell, that is how death ward works. It may seem odd that it is better to not make the safe if you have death ward, but that is the effect of Destruction. Call it a feature...

          That is how the spell works, unless it has been altered for Layo, and i dont think it has. A bonus to fort will help you make the save. A bonus vs. death will not help you make the save. That is how Bioware made it.
           

          Chrys Ellis

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            RE: Implosion and Similar Spells
            « Reply #71 on: December 02, 2005, 06:37:00 AM »
            Quote
            blonde - 12/1/2005 3:22 PM if you dont make the save and have no death ward you die...Death ward only protects from the death part of the spell, that is how death ward works.

              Thanks for the clarification, Blonde.  Based on this, I see no reason why save vs. death jewelry would not work for this aspect of the spell.
             

             

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