The World of Layonara  Forums

Author Topic: Major Update Today  (Read 2235 times)

orth

Major Update Today
« on: December 30, 2005, 12:09:00 PM »
Sometime before the New Year (Pacific Time) there will be an update.  There will be a new hak and tlk to download.  Though they shouldn't be more than 15mb.  I'll get those uploaded as soon as they are finalized.

At that time the server will be down for an hour or so depending on test results.

I will be detailing some of the changes in this thread. So keep your eyes open.
 

Rotagon

  • Jr. Member
  • **
    • Posts: 30
      • View Profile
    RE: Major Update Tomorrow
    « Reply #1 on: December 30, 2005, 12:16:00 PM »
    Quote
    orth - 12/30/2005 12:09 PM Sometime before the New Year (Pacific Time) that's 36 hours away, there will be an update. There will be a new hak and tlk to download. Though they shouldn't be more than 15mb. I'll get those uploaded as soon as they are finalized. At that time the server will be down for an hour or so depending on test results. I will be detailing some of the changes in this thread. So keep your eyes open.

        Tease ;)
     

    orth

    RE: Major Update Tomorrow
    « Reply #2 on: December 30, 2005, 12:24:00 PM »
    Crafting System Revamped

    The Crafting System has been significantly altered from both the backend and some of the functionality.

    • The recipes are now dynamically loaded from the DB, so they can be editted/added/deleted while the server is running.
    • All players must possess a Crafting Badge of Certification or an Advanced Badge to use appropriate devices.  These are for sale on the Crafting Vendor for around 500-750gp and 21500-32250gp depending on which town you buy it.
    • Players can now only craft a max of 1 item at a time.  This has been set system wide, if there are arguments for certain items being able to be made in multiples. start an individual thread in Bug Reports (DON'T POST IN SOMEONE ELSE'S THREAD).  Currently there are exceptions for missile weapons, melting nuggets, potions, essences, food and drink, oils, some gemcrafting, infused gems, scribing inks, molds, some tailoring, some alchemical and we're examining others.
    • Exceptionals now work like a Critical does.  If you roll a 20, you then roll again and must beat the DC of the craft to get the exceptional, otherwise it's just the normal one.
    • Speed has been upgraded, menus should not be as slow after the server's been up a good while.


    This is for information purposes, if you have a concern, create another topic.  Please keep in mind we thought and discussed these changes for quite a long time.
     

    orth

    RE: Major Update Tomorrow
    « Reply #3 on: December 30, 2005, 12:42:00 PM »
    New Look for Elemental Protections:

    One of the most guilty hogs of everyone's video capabilities is the elemental protections.  Those glowing and bouncing balls of light covered in a party can crunch NWN to it's knees.  Thak has provided us with an awesome new look which is hopefully a lot less laggy.  And yep it rotates. Check it out!

     

    Nyralotep

    RE: Major Update Tomorrow
    « Reply #4 on: December 30, 2005, 01:15:00 PM »
    Very cool!
     

    Variable

    RE: Major Update Tomorrow
    « Reply #5 on: December 30, 2005, 02:52:00 PM »
    OOOH! My video card is happy now!  :)
     

    Filatus

    RE: Major Update Tomorrow
    « Reply #6 on: December 30, 2005, 03:00:00 PM »
    *just smiles*
     

    Shadowblade225

    RE: Major Update Tomorrow
    « Reply #7 on: December 30, 2005, 03:02:00 PM »
    Very Nice 
     

    KageKeeper

    RE: Major Update Tomorrow
    « Reply #8 on: December 30, 2005, 03:08:00 PM »
    Quote
    Filatus - 12/30/2005  3:00 PM

    *just smiles*


    Ditto. :)
     

    orth

    RE: Major Update Tomorrow
    « Reply #9 on: December 30, 2005, 04:56:00 PM »
    Major Upgrades to Thirst System

    Many people contributed to this change. Thak did some spiffy new bottles for juices and really nice custom ones done for the alcohols.  Talan and Lalaith spent a great deal of time on assessing the DCs for alcohol, assessing the proper charges for drinks (ie more drinks from a bottle of wine then an ale), doing the same for the nutritional values (the quench factor), and also a few custom effects for certain drinks.  G-452 also helped with the various histories/descriptions for each alcohol, make sure to read the descriptions!

    • All Juices, Alcohol and Milk, Empty Juice/Brewing Bottles stack in 10s
    • Bartenders now sell beverages, not the innkeeper
    • Adjusted Quench Factor based on ingredients
    • Adjusted Drink Charges
    • Adjusted Prices
    • Adjusted Alcoholic DCs to beat, and the effect on failure
    • Added a couple well stocked barkeeps in a few remote bars who sell all beverages (they don't sell infinite)
     

    Nyralotep

    RE: Major Update Tomorrow
    « Reply #10 on: December 30, 2005, 05:04:00 PM »
    Wow, you guys have done some awesome work!
     

    Guardian 452

    RE: Major Update Tomorrow
    « Reply #11 on: December 30, 2005, 06:59:00 PM »
    Props to Lal as well on the drink descriptions!!!


    and Props to Talan for fixing me not knowing how to spell!!!

     

    Stephen_Zuckerman

    RE: Major Update Tomorrow
    « Reply #12 on: December 30, 2005, 08:45:00 PM »
    You'll tell us half an hour before ,right?
     

    slipperhero

    • Jr. Member
    • **
      • Followers of Vorax
    • Posts: 100
      • View Profile
    RE: Major Update Today
    « Reply #13 on: December 31, 2005, 02:57:00 AM »
    You guys never cease to amaze me! Keep up the good work!
     

    orth

    RE: Major Update Today
    « Reply #14 on: December 31, 2005, 10:05:00 AM »
    Clerics now have a Cantrip "Divine Relation".  This lets them know how their god feels about someone else.  Works on anyone, living or dead.
     

    orth

    RE: Major Update Today
    « Reply #15 on: December 31, 2005, 11:12:00 AM »
    With a library of spell fx of various colours I found on the vault I decided to apply it to our Deity System.  This is how it works.  Each god has been assigned one of the following colours, based on their symbols and what they represent.

      • PURPLE
      • BLUE
      • CYAN
      • GREEN
      • YELLOW
      • ORANGE
      • RED
       The colours are so:

        • Aeridin - Yellow
        • Aragen - Cyan
        • Az'atta - Red
        • Baraeon Ca'Duz - Green
        • Beryl - Orange
        • Branderback - Green
        • Corath - Red
        • Deliar - Yellow
        • Dorand - Orange
        • Folian S'pae - Green
        • Goran - Yellow
        • Grand - Red
        • Grannoch - Orange
        • Ilsare - Red
        • Katia - Green
        • Kithairien - Cyan
        • Lucinda - Blue
        • Mist - Cyan
        • Prunilla - Orange
        • Pyrtechon - Orange
        • Rofirein - Yellow
        • Shadon - Purple
        • Shindaleria - Blue
        • Sulterio - Red
        • Toran - Yellow
        • Vierdri'ira - Purple
        • Vorax - Red
        • Xeen - Purple
         The following spell fx now are coloured based on your deity:

          • Implosion
          • Protection from Evil
          • Protection from Good
          • Death Ward
          • Spell Resistance
          • Ability Score Buffs (Bulls Strength etc)
          • Shield of Faith, Mage Armor, Shield
          • Haste
          • A couple others that are used in a lot of places
             Mages can use an item called Censer of Arcane Devotion.  This new item is available at temple vendors for around 1500g and is a one time only use which sets the devotion of your arcane magics to your deity.  This in turn will give you the FX coloured to your deity. Plus, your Summons become the ones based on the Deity, the Clerical ones.  If the spell is cast from a mage/sorc/bard who have not used this Censer, the colours default to the original Bioware colours.  Druids and Rangers spells are Deity based as well, if they have no Deity then it defaults to Green.  Paladins and Clerics spells follow their Deity's colour.
     

    steverimmer

    RE: Major Update Today
    « Reply #16 on: December 31, 2005, 11:16:00 AM »
    Wow that is very nice...especially like the fact that Bil will be able to summon the summons of his new goddess :)
     

    Nyralotep

    RE: Major Update Today
    « Reply #17 on: December 31, 2005, 11:27:00 AM »
    That rocks!  The personalization to a diety is very cool!
     

    Stephen_Zuckerman

    RE: Major Update Today
    « Reply #18 on: December 31, 2005, 12:37:00 PM »
    Duuude. Now all I'm begging for is a way to make thread out of cotton...

    GO PROJECT TEAM!
     

    orth

    RE: Major Update Today
    « Reply #19 on: December 31, 2005, 01:52:00 PM »
    Food Updates

    Pie Usages has changed.  Using the pie creates a slice (6 slices a pie), then you can eat the slice yourself or hand them out.
    We've got some great new pie images and slice images done by Thak.



    Also included are changes to the meat you acquire when skinning animals.  It is now based on the animal you skin and gives a random amount of shanks based on the size of the creature.  You can now make roasts on the Bakers Oven out of each seperate kind of meat.  Bear, Beef, Boar, Deer, Hound (Canine), Feline.  Pepper is for sale on the vendors for this and Butter can be made on the Farmer's Press from two Cow's Milks.  Big thanks to G-452 for working this all out.



     

     

    SimplePortal 2.3.7 © 2008-2026, SimplePortal