Pen N Popper - 9/22/2006 11:48 AMFighters rest to recover their Helmet of Armor I/II and Shield Amulet abilities. They rest a lot, or at least my fighter did.
Nehetsrev - 9/22/2006 2:38 PMWell, don't slap me too hard for these suggestions, but could some way be made to make a character begin suffering penalties for not resting at least every so often? Seems if you can set some sort of timer for hunger and thirst there ought to be a way to set one for resting.
If there were a penalty for lack of sleep, perhaps designated 'safe-resting areas' like inns and campsites could given a much higher boost to the counter than sleeping in a dungeon would, making resting in dangerous places more of just a quick cat-nap to regain some energy and re-memorize spells.
Dorganath - 9/22/2006 7:56 AMTo use an example, fighters who travel with clerics and mages will rarely need to rest at all. They can be healed by clerics (or even potions), and they can be buffed by clerics. A fighter could, potentially, rest so infrequently as to make the hunger/thirst system almost
Pen N Popper - 11/15/2006 12:15 PM I still like the idea of resting being dependent on not being thirsty and hungry.