Second: I would request that the zombies in gloomwoods be (slightly) increased in level/difficulty. As this area is further from the starting point, I feel it should be more difficult. Further the current difficulty of this area doesn't match the description on entering the area.http://www.layonara.com/ask-gamemaster/114599-frustrated.html
So, having said this, it sounds like perhaps the mercs in the Fort Vehl outskirts should be on the order of those that were near starting areas in V2 and/or their movement habits need to be adjusted.Would everyone agree?
Dorg, I just went thru there with Kat and they respawn far too fast. I could do a continous loop of the area with minimal time between spawns. I think I hit each of the 4 spawn areas 5 times in the interval between the CNR respawn time.
But any low-level character moving off the road for the CNR on that map is toast. Since that's a low-level CNR item, and it's what characters starting in Fort Llast will find first, you might want to consider powering the mercs closer to the ones outside Hlint than the ones heading for Fort Llast.