Being able to build a character that can survive is a skill as a player. Roleplaying because your character is dirt smeared on paper is a skill as a player. Being able to nail 200+ damage criticals with your Half-Orc Scythe-Master is a skill as a player. There really isn't one way to play this game. The attitude that there is, and that your method is better than his, is something that leads to a divided community where people become passive-aggressive.
Something terribly outside of the spirit of the server if you ask me.
I feel that I did not elaborated my point well enough or something...
I don't see how player skill creates elitism. I have never shunned a character for lack of technical skill. That would be horribly bad RP. I have shunned characters who are running around like frenzied berserkers on rampage, trying to get as many kills per minute as possible while not waiting for others that want to RP, but that is a bit different. I have a lot of confidence in my skill as a player, and when I see people that are new to the game, I work hard to help them learn.
I get a great enjoyment from challenging encounters. When a group of characters or one character make the encounters too easy, the encounters become boring to me and I am left with the feeling that I am just grinding XP.
That being said, I am not interested in playing a super beast of a character. I will never feel rewarded by an umber build. Where as I feel constantly rewarded by the excitement of sound tactics in difficult encounters with good RP dialog of my characters companions.
I do hear that some classes just need as many HP as possible or they will get greased and often will anyways. That seems fair and reasonable to me. My point was not about elitism, it was just to encourage players to find a deeper level of enjoyment then just relying on their character build or in this case maximizing HP.
AeonBlues