The "timer" is not arbitrary -- it is there so that you can be evaluated as to your abilities as a roleplayer. By having objective standards, it protects the team from claims of favoritism.
it is does make me some what sad to know that the majority of this player base is unable to handle evil (this I assume other wise such restrictions would not be needed, once again assume), it is a truelly needed part of RP.
playing the same char 40's a week for 9 months does get old, and playing good 40 hours a week does get old. ...it does not make me want to try, it makes me not want to do anything. but feel like a second class member of a community. And no one wants to feel that way but that is pretty much what the server does. it breaks us up into classes. And I will never be able to be a equal :\\
Now hold on... I understand where you're coming from, but you're painting with too broad a brush. The only thing on Layonara that has a restriction based on time is a subset of alignments that the team has decided require evaluation of a player's abilities before they should be approved.Nothing else has any type of time requirement. There are level requirements in some cases, but I know folks who have been playing for a few months who have a character higher leveled than any of the ones that I play. A hardcore player who can make a lot of GM quests can rise in levels relatively quickly, at least up to a point.No one is going to refuse to group with you based on length of membership. To be fair, characters with large level disparities are discouraged from grouping together (for "bashing" trips... this doesn't apply to RP sessions) to avoid "dragging" or "muling" for the lower-level characters. GM quests involving any type of combat are often open only to specified level ranges (some low, some middle, some high) so that the GM preparing the quest can create appropriate encounter difficulties.
I would note that the tone of some of the posts critiquing our world have become a tad harsh. We have a solid playerbase of people who value the experience of being in character. Understand, as I'm sure you must, that when you start saying things like... " I must say alot about this server is a turn away to new players, you can say it is not but then again your not new.""None of us care about PvP/CvC, but we just feel the level of RP here, must be on a low standard if such restrictions are needed so badly.""It is does make me some what sad to know that the majority of this player base is unable to handle evil (this I assume other wise such restrictions would not be needed, once again assume), it is a truelly needed part of RP."...you have started infringing on our collective pride in our world and some might take umbrage to your words. We are proud of what we have created here. We enjoy our world. We know why our rules are in place and we accept them. Please don't imply that we are substandard carebears that cannot roleplay. This server is not designed to dissuade a player whose intent is to enjoy a thoroughly described, heavily player-impacted world. It IS designed to weed out those who would bring poor manners, poor taste, and family-unfriendly attitudes. This is because there are in fact children and teens in the world who don't need to see that sort of thing; not that they don't understand it, rather it is that the adults here believe it's not appropriate behavior and stand by that.Evil is restricted to prevent some of the above. I will take your word that your group are quite capable of playing an evil race well. However, the rules were put in place for those who might not understand the subtleties of "evil" or whose idea of such is derived exclusively from movies and television. The team needs to know that the player won't grief, and understands the limits and the freedoms of Layonara. That's it. We do encourage the highest level of roleplay and immersion here, which is why so many of us volunteer to help write, build and GM Layonara. Our reputation is earned. I hope you find it to your liking as I am proud of it and what has been and will be done to make it better. That said, it is not for everyone.