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Author Topic: Introducing the Layonara Object Editing System  (Read 1283 times)

orth

Introducing the Layonara Object Editing System
« on: December 20, 2005, 11:23:00 am »
A few of you have seen these, but in the next update this system will be available for players to buy the quill and parchments at the General Vendors.  Parchments come in varying "Maximum Length"s and prices.    So I thought I'd give everyone a little sneak peek and perhaps a chance for them to ask questions or study how to use the system.  Yes we're quite aware of many of the possibilities this opens up, but feel free to discuss yours. :)  GMs can also rename placeables and items (with a few restrictions).   Pankoki has made some rather splendid screen shots to demonstrate some of the functionality.  Titling Your Parchment    Adding a Header    New Line and Some Text    Quick Command For Date and Location    Horizontal Rule of The Letter "o"    Another Header    Undo and Delete    Your Name and Date      The commands I've listed below are also on the Quill's description in game.  Notes:  
  • Use the quill upon the object you will be editting. Syntax for the commands follow.
  • Placing editted items on your ox pack will wipe your changes.
  • You only need to use the quill once, it works the same as the language ears, requiring a voice.
  • You can use the ~ on any channel.
  • You can not ever repeat the same command, the system will not "hear" a repeated command.
  • Please read the Notes for various commands.  Commands:   Command: ~~title Description: Changes the object's name. Usage: ~~title Plenarius' Diary Note: In order to see changes to the name of an object you must refresh your inventory.  Either close and open it or flip between tabs in your inventory.  Command: ~ Description: Write upon the object's description. Usage: ~So I was walking down the street the other day when a dragon fell from the sky. Note: If you want a space before your word, then put one between the ~ and the first letter (i.e. ~ A new sentence)  Command: ~! Description: Begins a new paragraph with the text following. Usage: ~!The next morning dawned and things seemed a little better. Note: Essentially inserts two new lines and five spaces before your text.  Command: ~~nl Description: Creates a new line. Usage: ~~nl or ~~nll or ~~nlll or ~~nllll or ~~nlllll Note: The amount of the letter "l" indicates how many new lines to insert, from one to five.  Command: ~~tab Description: Inserts some spaces. Usage: ~~tab  Command:  ~~deleteNNN Description:  Deletes the last NNN characters. Usage: ~~delete63 Note: If the amount of characters you try to delete exceeds the size of the text, you will erase it all.  Command: ~~erase Description: Wipes the object's description completely. Usage: ~~erase  Command: ~~undo Description: Restores your text to the previous state before your last command. Usage: ~~undo Note: This only works once!  There is no history, you can not keep undoing.  Command: ~~author Description: Inserts the character's name. Usage: ~~author  Command: ~~location Description: Inserts the character's location. Usage: ~~location  Command: ~~date Description: Inserts the date. Usage: ~~date  Command: ~~datetime Description: Inserts the date and time. Usage: ~~datetime  Command: ~~dateplace Description: Inserts the date and location on two separate lines. Usage: ~~dateplace  Command: ~~datesig Description: Inserts the character's name then the date on two separate lines. Usage: ~~datesig  Command: ~~~~ Description: Inserts a horizontal rule of tildes. Usage: ~~~~  Command: ~~-- Description: Inserts a horizontal rule of dashes. Usage: ~~--  Command: ~~oo Description: Inserts a horizontal rule of the letter "o". Usage: ~~oo  Command: ~~header Description: Inserts your text centered amongst two dashed horizontal rules. Usage: ~~header Day One of My Journey  Command: ~~headerfancy Description: Inserts your text centered amongst two horizontal rules of the letter "o". Usage: ~~headerfancy Recipe for Hampshire Haggis  Command: ~~headerdeco Description: Inserts your text centered amongst two horizontal rules formed from tildes. Usage: ~~headerdeco Chapter 17  Command: ~~speak Description: Reads the description out loud. Usage: ~~speak  Command: ~~whisper Description: Whispers the description out loud. Usage: ~~whisper   Have fun!
 

Red Monkey

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RE: Introducing the Layonara Object Editing System
« Reply #1 on: December 20, 2005, 11:29:00 am »
I will never have spare money...never ever...
  Diabolical
  :D
 

Leanthar

RE: Introducing the Layonara Object Editing System
« Reply #2 on: December 20, 2005, 11:34:00 am »
This is such a fantastic addition to the world! :)
 

Thak

RE: Introducing the Layonara Object Editing System
« Reply #3 on: December 20, 2005, 11:34:00 am »
*grins wide* Now fill the library and all those empty Bookcases!

Ah *sighs relaxing* Homegrown tastes the best. ;)
 

Stephen_Zuckerman

RE: Introducing the Layonara Object Editing System
« Reply #4 on: December 20, 2005, 11:38:00 am »
...

Two words.

The librarian.
 

Rayenoir

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RE: Introducing the Layonara Object Editing System
« Reply #5 on: December 20, 2005, 11:41:00 am »
This is the best NWN world ever.

*just.. applauds*

You guys are awesome.
 

FlameStrike

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RE: Introducing the Layonara Object Editing System
« Reply #6 on: December 20, 2005, 11:42:00 am »
This is definately a great addition... Fantastic job!
 

EventHorizon

RE: Introducing the Layonara Object Editing System
« Reply #7 on: December 20, 2005, 11:46:00 am »
Quote
Rayenoir - 12/20/2005  6:41 PM

This is the best NWN world ever.

*just.. applauds*

You guys are awesome.
 

miltonyorkcastle

RE: Introducing the Layonara Object Editing System
« Reply #8 on: December 20, 2005, 11:52:00 am »
um, wow....  *starts furiously scribbling out some new ideas to incorporate this tool*
 

Gilrod

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RE: Introducing the Layonara Object Editing System
« Reply #9 on: December 20, 2005, 12:19:00 pm »
With additions like this, who wants NWN2!  **snickers**

Great job guys!
 

KageKeeper

RE: Introducing the Layonara Object Editing System
« Reply #10 on: December 20, 2005, 12:34:00 pm »
This is an incredibly awesome addition folks. It truly is.

You all will love it. :)
 

Pen N Popper

RE: Introducing the Layonara Object Editing System
« Reply #11 on: December 20, 2005, 12:36:00 pm »

Do these scrolls reset when placed into storage?  I see that oxen are noted.  How about persistent chests?  Others?

 

Pen N Popper

RE: Introducing the Layonara Object Editing System
« Reply #12 on: December 20, 2005, 12:37:00 pm »

How about a mechanism for copying scrolls?  Then someone could run an in-game newspaper.  How great would that be?

 

orth

RE: Introducing the Layonara Object Editing System
« Reply #13 on: December 20, 2005, 12:42:00 pm »
Quote
Pen N Popper - 12/20/2005  3:36 PM


Do these scrolls reset when placed into storage?  I see that oxen are noted.  How about persistent chests?  Others?



No they will not reset in persistent (housing/bank) crates/chests, only on the ox.
 

orth

RE: Introducing the Layonara Object Editing System
« Reply #14 on: December 20, 2005, 12:43:00 pm »
Quote
Pen N Popper - 12/20/2005  3:37 PM


How about a mechanism for copying scrolls?  Then someone could run an in-game newspaper.  How great would that be?



We have plans for duplication, book binding and publishing in the works.
 

jjkolb

RE: Introducing the Layonara Object Editing System
« Reply #15 on: December 20, 2005, 01:00:00 pm »
Quote
orth - 12/20/2005 3:43 PM
Quote
Pen N Popper - 12/20/2005 3:37 PM How about a mechanism for copying scrolls? Then someone could run an in-game newspaper. How great would that be?
We have plans for duplication, book binding and publishing in the works.

  Sounds like a new NPC, Johannes Gutenberg.  I wonder what quest he would send me on.
 

s0ulz

RE: Introducing the Layonara Object Editing System
« Reply #16 on: December 20, 2005, 02:04:00 pm »
This is absolutely amazing! This adds a whole new layer of depth to Layonara!!
*thumbs up*
Great work guys!
 

Talan Va'lash

RE: Introducing the Layonara Object Editing System
« Reply #17 on: December 20, 2005, 02:39:00 pm »
This thing is seriously so fun to play with :)  *is looking forward to the update*

-TV
 

Variable

RE: Introducing the Layonara Object Editing System
« Reply #18 on: December 20, 2005, 03:05:00 pm »
*jaw drops*

Amazing!! i can't wait until the next update!
 

freemen2

RE: Introducing the Layonara Object Editing System
« Reply #19 on: December 21, 2005, 12:28:00 am »
This is so COOL!!! you all, are the best ;)