One more aspect of spawns is the day / night triggers. Not many places use these. The abandonded castle between Vehl & Hempsted. In the day some mercs spawn outside... at night undead. These could be used as another way to add variety to spawns. A lot of work no doubt.
The idea was durring the day mercs were looking to do a bit of looting. At night the undead seem to roam more so the looters stay away at night.
GM Impromtus.... Love It! I was in a group on the way out of Leringrad Underground we didn't expect anything out of the normal then.... WHAM. Brewmaster hit us with an amazing imprompt quest with a deep unpredictable story line. Awesome Brewmaster just awesome. He ran that thing for at least 3 hours but I was so emersed I lost track. When new players showed up on the server...wham they were part of the story too. -Madd
I just wanted to say that I had made some statements before about changing a spawn without notice being unfair and I'd like to retract and strike those sentiments. Dezza made a good point about GM impromtus, which I do very much like, and they are in-effect changes without notice. I like the idea of randomness and change so much, I think any potential downsides are worth it. So, bring on the randomness and may we all huddle around city camp fires fearing the unknown beyond the castle gates
Live in fear of the bad guys!