Perhaps I was reading part of this wrong. The part where you talk about adjusting the rate up or down depending on various factors.
I read this to say if you feel a person is gaining fortune too fast, trying to exploit the system in some way etc. that you could adjust said persons rate at which they gain Fortune. If I read that correctly would the person be made aware of the change, why, and for how they would remain at the adjusted rate?
Now, if I read this incorrectly then never mind the question. (My second question remains, I'll look for word on that later)
Yes, you read it incorrectly.
First, I want it to be clear, to you and everyone, that I am not going to discuss the specifics of what the general rate of gaining fortune may be. To even entertain such a discussion encourages people to microscopically monitor their Fortune accrual, try and figure out how to game the system and complain to me when they end up with 0.03343772 fewer points of fortune than they expected. So, I'm not going to disclose the exact rate now or in the future. All I will say about them is that the numbers make sense on several levels, and I am currently quite pleased with the way things are set.
But getting to the clarification adjustment, so you can know for yourself where your read diverged from intent...
This GM team, and I in particular, has far better things to do than to hover over people (in a figurative sense) to figure out if their "gaining fortune too fast". Of all the possible reasons to step in and directly adjust a specific character's Fortune rate, this is pretty darned low on the scale. In fact, it never even crossed my mind until now. Considering that Fortune is gained simply by being actively in game or questing, if someone has a lot of time to spend in game and/or go on quests, then absolutely! They should gain a lot of fortune. In fact, I invite them to do so! Please do come in and spend time! The more the merrier! To be honest, I'm kind of caught off-guard by the notion completely. Why would we have taken the time to come up with this and implement it when we had other, more pressing things happening, just to turn around and use it as a whip rather than the carrot it was always intended to be?
I can think of a few ways someone could exploit the Fortune system. Such a person would be a sad individual indeed, and of course I'm not going to discuss how this would happen either. But in such a case, if such a thing was observed, it would be an exploit and an intentional one, in which case the player has worse things facing him/her than a reduction in their Fortune rate.
As has been the stated (and repeated) policy of this GM team, we do not arbitrarily punish people and fail to tell them about it. As with all disciplinary measures taken on this server, IF it was decided that a particular player should have a reduced rate of Fortune for some offense, it would be made clear to that person, just as we'd make any other penalty or corrective action clear. That's how we do things.
To (hopefully) further put your mind at ease, individual GMs do not have a tool that will let them adjust the rate of an individual character's Fortune accrual. The only person who could do that on a persistent basis would be me, and as I said, I have better things to do. If someone decides that a character should receive a different rate, whether up or down, that has to go through me. There will be no arbitrary adjustments of Fortune for individual characters by any members of the GM Team.
To explain even more about what I wrote above regarding adjustments and "various factors", I stated these things simply to illustrate the capability, not the intent to make use of them. As well, I am reserving the right to "tune" the system over time to use a different rate, or include Fortune in the occasional "bonus" events we get, so that rates are increased across the board for everyone because of medium-to-long-term observations of everyone as a whole. In fact, it is much more likely that I will make a global adjustment to the rate of accumulating Fortune than I will bother to nit-pick a single character's Fortune rate. Have I mentioned I have much better things to do?
So rather than risk this reply being longer than my original post, I'll stop here and hope this answers and abates your concerns about whatever your perceptions about Fortune may be. It's really quite simple: be active in-game --> gain Fortune.
Regarding your second question, feedback is always encouraged and welcome. There's no form. No process. No procedure. You can post it here, PM it, send a telegram, whatever! You're still on the Project Team, so if you want a smaller-scale discussion of it, you know how to make that happen. And of course, there's always the "Suggestions" forums, as usual.